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Everything posted by Darth_mathias
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
the only way i have got it to work is to completely remove all weapons and armor including rings and necklace before bathing then re-equip afterwards. I am using FNIS custom Animation as pointed out in the guide. this could be a issue with DSR, Bathing in Skyrim, or Animations mods (well that my theory anyway). -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
OK interesting little bug after bathing in the pool outside dragons reach my shield is now permanently stuck to my back. when equip and in combat the animation is as if normal and stuff but in still on my back. and when unequipped the shield remains on my back. (hope that makes sense) -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
ah ok then -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
just noticed on the OBIS download page that there a patch for IA7 and Cloaks should we not be installing that as well since SRLE has both of these mods? -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
TirigonX I am not using ASIS not sure what bandit they are they are the bandits near nightengale inn these have killed some imperial soliders and stolen there gear then the try and hassle me for money so i fight them instead. died twice and both times CTD i have noticed i had the Immersive weapons replacement esp from perma compabilty but i don't actually have Immersive weapons mod installed so removed that now. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
getting really annoyed now fight and bunch on bandits die then CTD, reload fright the same bandits again die then CTD I'm pretty sure it's OBIS causing this issue but just wanted to check if anyone else is having this issue I bhave added a few extra more these are Perma Perma compatbilty Skytest + SkyTEST Integration Project pumping iron bard song overhaul Inigo Sofia Morskom Estate and KenMOD - Lockpick Pro - Cheat it could be one of these but it is only after dyinhg to bandits that CTD occurs so pretty sure it's OBIS. I am not using ASIS -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
ok cheers i will have a fiddle in racemenu as my heavy armored argonian (i know unusal) has horrible clippling between swords and armor -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
personally i would start of Adept this a medium difficulty and you can all increase it as you get better. my own question in the character creation part of the guide Neo suggests Weapons TabSword Style & Sword Style (Left): 1 or 2Dagger Style & Dagger Style (Left): 1Quiver Style: 1 or 2does anyone know what the difference are between Sword style and quiver set at 1 and 2 are do they make a big diffenece? -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i actually didn't bother with KSHair and use Skyrim HD2K textures instead of Skyrim Realistic Overhaul. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i had to redownload Directx Runtime and then it worked -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i don't understand this ENB even just ENBoost I it get CTD even when running pure vanillia I've tried V0.265 and v0.262 and CTD every time. take enb out and it works fine Please ignore i have sort it out -
PerMa and PerMa Compatability should already have CH in there blocklsit but you need to add ORM Alsvid CH to them as well. also ASIS will need CH and ORM Alsvid CH added. my ASIS blocklist looks like this ==MOD BLOCKS==//Add a mod names or keywords to look for to block//One per lineConvenient Horses.espORM-Arvak.espORM Convenient Alsvid.esp But then again i can actually get ASIS to block CH when i run the pacther. i have discovered (well at least for me) that ORM-Arvak.esp is not being blocked by ASIS block list which means that CH and ORM Convenient Alsvid.esp is being sucked in as well
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
hi Neo this mod might be useful addtion https://www.nexusmods.com/skyrim/mods/60603/? -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
in Wyre Bash ORM-Arvak.esp is orange and says it wants to be under Convenient Horses.esp once moved it goes green. so i thought i would point it out to you if not needed then don't worry. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
hi Neo just checking i think ORM-Arvak.esp needs an override in BUM Overide ORM-Arvak.esp AFTER:Convenient Horses.esp -
yes i did add Alsvid plugin to both PerMa Patches blocklist and ASIS Blocklist but it is still not being blocked. ahh ha Perkus maxius blocklist need it as well Bugger didn't work CH and ORM Alsvid CH still in Patchus Maximus Bugger, Bugger Bugger give i'll just deactive CH and ORM Alsvid CH run patchers the reactive cos blocklsit arn't working
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interesting just run the PerMa Pather on it own and that isn't blocking CH so something it diffenetly funky with the pather (or more likely my system). I am now wondering if it could be the Version of Java I am Runnng i have version 7 (cos i was playing around with Requiem which require that version of Java) and i also have version 8 Update 31, this version is running PerMa, ASIS, DSR
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TirigonX it's ok i'm glad you pointed it out cos it a issue i not discovered i am just removing CH and the patches before running the Skyproc cos it's ok. i've got most but all the mods from SRLE, plus a few extra that i usually like to use.
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maybe i'll redownload SUM and use that then I give up on this i've added SUM back and added the mods to the SUM blocklist but still they are getting sucked in.
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so we add CH and OMS Convenient Alsvid to the block list into SUM stores its blocklist in Documents \ My Games \ Skyrim \ SkyProc \ SUM Mod BlockList.txt but i don't use SUM mod is use indivdual skyprocs. but i just checked and i do have the folder should i delete this and add CH and OMS Convenient Alsvid to ASIS blocklist. I must be doing something wrong i delete the Sum blocklist.txt (as i don't use SUM) I added Convenient Horses.esp ORM-Arvak.esp ORM Convenient Alsvid.esp to ASIS block list it looks like this: ==MOD BLOCKS==//Add a mod names or keywords to look for to block//One per lineConvenient Horses.espORM-Arvak.espORM Convenient Alsvid.esp yet all these esp's are still getting sucked to ASIS.esp. the only way i found so far to deactive the esp from the load order before running the ASIS Skyrproc.
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might be worth checking with Raulfin on how to do it.
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ok fair enough
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ok can you please describe what you did Daniel
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TirogonX let understand this right your saying that Convenient Horses should be add to ASIS Blocklist. but surely that wont work cos of other mods that need CH as Master such as ORM Convenient Alsvid.esp which means this also needs to be added to PerMa blocklist too
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thanks for the tip abot sorting the Patchus Maximus Master in TES5Edit cos there were all screwed up according to wyre bash. sort now I will add this step to my skyproc routine