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Battlestar1965

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Everything posted by Battlestar1965

  1. I had the same error, when i first tried to use ZEDit and building the ZPatch. I still have no idea, why this error pops up. I solved it by creating an empty plugin in CK naming it "zPatch.esp" and then creating a Mod in MO2 "ZPatch", activating this mod with the yet still empty plugin. After this, ZEdit ran flawless creating the zPatch.esp, which will then end-up in the Overwrite-folder
  2. And again..... Real Snow got updated to version 1.7....
  3. Hello all, i stumbled over maybe a minor problem with the "Immersive Amazing Follower Tweaks" (iAFT) installation in conjungtion with RDO and "Convenient Horses" (CH) and the corresponding patches in the main guide. According to the iAFT's mod authors instructions [spoiler=iAFT Mod Author Instructions regarding iAFT, RDO and CH]Convenient Horses is partially compatible. Ensure it is loaded after iAFT, and disable iAFT's "followers use horses", and "catch up on weapon draw" features (this will require enabling the "AFT Menu" style "Dialogue Menu" in the MCM, and navigating to the settings through AFT's default "Follower Options" dialogues). It also conflicts with Relationship Dialogue Overhaul (RDO). If you use all three, load Convenient Horses last (even after compatibility patches for iAFT and RDO). The only thing you'll lose from RDO by doing so is hostlers blocking services with poor relationships (also easy to patch if you have a bit of xEdit knowledge). CH should be loaded after RDO and the iAFT-RDO patches. Hence the special CH-iAFT-RDO-patch, since it needs to be loaded after CH, can't be merged into the "RDO Merged" Patch. Load Order of the plugins should be as follows: --------------------------------------------------------- AmazingFollowerTweaks.esp . . Relationship Dialogue Overhaul.esp (RDO - CRF + USSEP Patch.esp (can be merged into "RDO Merged.esp")) (RDO - iAFT Patch.esp (can be merged into "RDO Merged.esp")) RDO Merged.esp . . Convenient Horses.esp . . Convenient Horses - iAFT - RDO Patch.esp ( CANNOT be merged into "RDO Merged.esp", but will be merged into the Bashed Patch) . . Bashed Patch,0.esp ----------------------------------------------------------- If the CH-iAFT-RDO Patch would be merged into the "RDO Merged.esp" plugin, the changes from this plugin would be lost, since then it would be loaded before CH, and the "RDO Merged.esp" cannot be merged into the Bashed patch. This is how i did it in my setup and all three mods (iAFT, RDO and CH) are working flawless together.
  4. There are a lot of errors in the RDO - iAFT patch. Can they be ignored when building the new merged plugin?
  5. It just came to my mind, maybe i'm after all just a modding beginner, but when i played a little bit in my gorgeous looking Skyrim world, i noticed all my slayned enemies did carry A LOT of loot. Though i didn't mind finding some better weapons i still wondered: "Why is this so?". After all we installed "Scarcity SE". After checking my Bashed Patch in SSEEdit i noticed that quite a lot of changes form Scarcity SE were undone by the Bashed patch. Tagging Scarcity with the "Relev" Tag and rebuilding the bashed patch seemed to lead to the desired result. My dead enemies now have sadly enough much less loot, but i think that's how it's supposed to be. My main question though is, are you all mainly very experienced veteran modders, so you all know about the tagging of plugins for wrye bash to give the best result? Hence you don't need this extra information. Or do you think something like this would be worth mentioning in the guide? BTW, if this text sounds kind of weird, english is not my native language....
  6. And I would be an even more happy camper if Chesko would be so kind and finally update Campfire and Frostfall for SKSE64. But don't understand me wrong. I totally understand if Skyrim and modding is no longer Chesko's main interest. RL always comes first. Maybe i will just try it myself....there are some guides how to do this....
  7. I'm curious about that myself. I have no Idea why it didn't work the first time. I followed the guide to the letter, and havn't had any problems before. BTW, i'm not a newbie with regard to using the usual modding tools like xedit, wrye etc. Still, i couldn't build this zPatch the "normal" way, but had to find a workaround.....
  8. Hi, thanks for your reply. I am sure that i am using the correct script. And as i already pointed out here https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/page-149?do=findComment&comment=218113 , i found a solution for the problem.
  9. Sorry, I don't know how to edit an old post, so i'm replying to my own post. I solved the problem by creating an empty plugin in the CK and renamed the emtpty plugin to "zPatch.esp". This zPatch.esp i put last in my load order after the Bashed Patch. After this the building of the (updated) zPatch in ZEdit was done without a problem. This patch has a size of approx. 4.2 MB, does this sound right? I was posting my solution just in case someone else does have the same problem.... Unfortunately i'm really not the right person to answer this question. I think there are other people here with much more knowledge.....
  10. I can't build the zPatch. I get this error when hitting the build button :" Error: Failed to create new element at 0, "zPatch.esp '1.7' is not a valid floating point value". Can anybody help? I am sure to use the Mator version of the NPC Enchant fix ("hishy-npc-enchant-fix-mator-master").
  11. Hello, i have a question about the SkyTEST installation. The instructions are to NOT install the "SkyTEST-RealisticAnimals&Predators.esp". But the corresponding BSA archive isn't unpacked either. Am I missing something? EDIT: UPPS.....sorry...found my "mistake" ....I do understand now......KEEP UP THE GOOD WORK!!!
  12. It's a profile file for nvidia profile inspector. When you start nvidia profile inspector there's somewhere in the top row a button for importing profile files ("Import user defined profiles"). Hit that button, navigate to your NIP file, import it and hit the "Apply Changes" button.
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