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sharrken

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Everything posted by sharrken

  1. Some ideas on the current release that have come up while reinstalling today: 2.I Clothing and Equipment: - There's currently a fair amount of conflicts going on in this section, mostly between RUSTIC CLOTHING and other mods, mostly due to mod ordering. - Nightshade vampire armour: - Overwrites RUSTIC CLOTHING. - Personally, I prefer the RUSTIC textures: - There's significantly more detail on the belt areas of both female and male outfits - Better handling of the bracers on the male outfits in RUSTIC. - NRHD Masque of Clavicus Vile: - Overwrites RUSTIC CLOTHING. - By the admission of the mod author, this is just a 'proof of concept', 'Slapped [together] in 3-5 minutes', consisting of a sharpen & distressing of vanilla textures. - RUSTIC provides a complete retexture, noticeably better specular, more detail in eyes/cloth neck covering, while keeping the overall weathered effect NRHD Clavicus Vile aimed for. - Dragonborn Mage Robes Retexture Pack - Currently (completely) overwritten by RUSTIC CLOTHING. - Not sure what peoples opinions are on this one, I would say it is of around equal quality to RUSTIC, it is mostly just a stylistic choice between the two. Personally I quite like it. - Either way, it is doing nothing in its current position in the install order. Either needs moving after RUSTIC, or removing completely. - Mage Outfit Texture Overhaul - IMO this should move to Extended from Core. - RUSTIC provides a quality retexture of vanilla robes, in line with Core mandate. - This mod expands on vanilla, keeping in line with it, but nevertheless an expansion on Bethesda's original intent - Extended/STEP Pack mandate. I think there needs to be a bit of discussion of whether STEP should try and stick to one texture pack where possible or not. For weapons/armour, aMidianBorn's retextures provide a consistent art direction, just as there is a consistent design philosophy in the vanilla game - which I feel fulfills the STEP aim of being an almost imperceptible improvement over the base game. Using disparate texture packs obviously works against this to a greater or lesser extent; in some cases the individual textures can be superior, at some cost of consistency. Anyone who has installed Immersive Weapons will know what I mean - certain textures and models just leap out as completely different in style to the vanilla game, which to an extent can break the suspension of disbelief/internal consistency of the world. As RUSTIC CLOTHING now covers the entire clothing folder, (actually overwriting aMidianBorn's fur armour retexture - something else which I think could do with a look at) I think there needs to be a decision if STEP should use it wherever possible, or overwriting it with other mods that detract from its consistency, but may provide superior individual textures. Apologies for the double post, I can't edit/remove my previous one for some reason.
  2. The book quoted by TechAngel is referring to the Obelisks of Order present in the Shivering Isles, not to the Standing Stones present in Skyrim. They are crystalline structures of Daedric origin, completely unlike any Standing Stones in Tamriel. Is a direct reference to Jyglagg, the Daedric Prince of Order. The Obelisks reactivate prior to his return during the Greymarch, spawning Knights of Order to aid in the destruction of his cursed alter-ego Sheogorath's realm. On the UESP page for standing stones, all the screenshots show significant weathering and wear to the stones in the games previous to Skyrim, so I don't think that Gamwich's take on the Stones is necessarily lore unfriendly at all.
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