Some ideas on the current release that have come up while reinstalling today: 2.I Clothing and Equipment: - There's currently a fair amount of conflicts going on in this section, mostly between RUSTIC CLOTHING and other mods, mostly due to mod ordering. - Nightshade vampire armour: - Overwrites RUSTIC CLOTHING. - Personally, I prefer the RUSTIC textures: - There's significantly more detail on the belt areas of both female and male outfits - Better handling of the bracers on the male outfits in RUSTIC. - NRHD Masque of Clavicus Vile: - Overwrites RUSTIC CLOTHING. - By the admission of the mod author, this is just a 'proof of concept', 'Slapped [together] in 3-5 minutes', consisting of a sharpen & distressing of vanilla textures. - RUSTIC provides a complete retexture, noticeably better specular, more detail in eyes/cloth neck covering, while keeping the overall weathered effect NRHD Clavicus Vile aimed for. - Dragonborn Mage Robes Retexture Pack - Currently (completely) overwritten by RUSTIC CLOTHING. - Not sure what peoples opinions are on this one, I would say it is of around equal quality to RUSTIC, it is mostly just a stylistic choice between the two. Personally I quite like it. - Either way, it is doing nothing in its current position in the install order. Either needs moving after RUSTIC, or removing completely. - Mage Outfit Texture Overhaul - IMO this should move to Extended from Core. - RUSTIC provides a quality retexture of vanilla robes, in line with Core mandate. - This mod expands on vanilla, keeping in line with it, but nevertheless an expansion on Bethesda's original intent - Extended/STEP Pack mandate. I think there needs to be a bit of discussion of whether STEP should try and stick to one texture pack where possible or not. For weapons/armour, aMidianBorn's retextures provide a consistent art direction, just as there is a consistent design philosophy in the vanilla game - which I feel fulfills the STEP aim of being an almost imperceptible improvement over the base game. Using disparate texture packs obviously works against this to a greater or lesser extent; in some cases the individual textures can be superior, at some cost of consistency. Anyone who has installed Immersive Weapons will know what I mean - certain textures and models just leap out as completely different in style to the vanilla game, which to an extent can break the suspension of disbelief/internal consistency of the world. As RUSTIC CLOTHING now covers the entire clothing folder, (actually overwriting aMidianBorn's fur armour retexture - something else which I think could do with a look at) I think there needs to be a decision if STEP should use it wherever possible, or overwriting it with other mods that detract from its consistency, but may provide superior individual textures. Apologies for the double post, I can't edit/remove my previous one for some reason.