-
Posts
139 -
Joined
-
Last visited
-
Days Won
3
Community Answers
-
pStyl3's post in MO, GPU, Mod or something else? 2 problems :S was marked as the answer
A few things come to mind.
First, you use both mods "ShowRaceMenu Precache Killer" and "RaceMenu", which isn't needed anymore because RaceMenu incorporates the functionality of the precacher killer mod since version 2.7.0. So "RaceMenu" alone is sufficient by itself.
Then regarding SKSE.ini, your folder setup for that file is not entirely correct, it should be in:
Mod Organizer/mods/SKSE Scripts Only/SKSE/SKSE.ini
"The Dance of Death" can also be replaced by "VioLens - A Killmove Mod", it is feature and topicality-wise the mod to go, even the author of TDoD says to install VioLens instead of TDoD.
Last but not least, you really should clean your official master files (the official DLCs) and mods where LOOT tells you that they need cleaning. Here are some tutorials:
The fact that files get dumped to your pastebin is worrying though, don't really know why that happens.
Edit:
Which version of MO have you installed, the latest version 1.3.11 ?
-
pStyl3's post in None of my Skyprocs are working after update was marked as the answer
Updated to 1.2.17, so far I'm having no problems. LOOT, Wrye Bash, xEdit and PatchusMaximus are correctly working, the game starts normally. Thanks Tannin!
-
pStyl3's post in MO and LOOT - How can I get the result screen to work? was marked as the answer
Using the --single-process argument on LOOT (within MO's "Modify Executables"-tab) sitesteps the issue in the latest beta build of LOOT 0.7.0 (using that flag on your build of LOOT will probably only crash the application). There is a second step you can try, which is to move MO out of the C:\Program Files\.. folder (as it is advised anyway), so to a folder that isn't affected by the UAC settings. That should fix the problem.
On another note, please open the UAC options through opening the windows command line, and then writing simply uac and then pressing enter. Which security option is set on your pc (there are 4 available settings)?
-
pStyl3's post in TES4LODGen ridiculously slow running through MO was marked as the answer
This is the workaround you are searching for. In short, get the latest xEdit version, rename TES5Edit.exe to TES4LODGen.exe and use the -O: argument to define a new output folder, that is not in MO's folder.
The problem here seems to be the actual number of files TES4LODGen attempts to create. Assuming that m4DnZ installed RAEVWD and thus wants to run TES4LODGen afterwards, approximately 10000 files will be created. While doing so, MO hiccups .. and thus we need the mentioned workaround with a newly defined folder outside of MO's filepath.

