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TheBloke

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Everything posted by TheBloke

  1. You'll only have the main Skyrim memory fix if you've installed the SKSE ini file that enables it. SKSE 1.7a is the right version, but the memory fix is not enabled by default.So do you have a file called Data/SKSE/SKSE.ini, and does it contain at least the [Memory] section and settings shown below? : [General]ClearInvalidRegistrations=1 [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 If so, then you have the memory fix. If your file doesn't also have the ClearInvalidRegistrations=1 part, then that's recommended to be added too - that can clean up redundant scripts that can get left attached to a save after a mod is uninstalled during a playthrough. If you haven't manually created that Data/SKSE/SKSE.ini file, then you can either create it manually, or just download and install this mod and it will install that file with those SKSE settings for you. Given that you're presumably using Mod Organizer (hopefully, as that's what STEP guides all assume now), you're best off just downloading that mod, as it's best not to put files directly into your Skyrim Data directory when MO is managing it. (You can, and it'll work, but it's nice to keep things neat and have all changes to Data go through MO management.) The preferred way with MO is to make a new archive, containing the file, then install that as a mod in MO. So installing that mod I linked just does that for you, saving you the work. That mod gives you a SKSE.ini which contains the two fixes I list above - memory fix and ClearInvalidRegistrations - and also a minor tweak that enables higher quality warpaint on faces (and is harmless if you don't have any such warpaint mods.)
  2. I have one more question regarding compatibility. Immersive College of Winterhold, and specifically its NPC module. Your guide states: I use SkyRe. The CWI mod page says specifically that SkyRe is supported. Based on your warning, I took a look at CWINPCImprovements.esp in TES5Edit, and it has only a few records: all NPC records, one record for each of the College NPCs. In those records, it modifies their abilities, in particular adding/changing their spells and perks. These are all changes relative to Skyrim.esm and USKP.esp; there's no conflicts with any other mod I have. Could you explain briefly why that might conflict with SkyRe? Obviously they won't be using any new SkyRe perks or magic. But surely adding/changing vanilla magic/perk records won't mess up SkyRe - most of the rest of the game uses those vanilla records, and SkyRe doesn't contain records to change every (or indeed, any) vanilla NPC. SkyRe changes a few NPC types, like Bandit, but no named NPCs. So by definition they all remain however vanilla, or subsequent mods, configured them - no different, it seems to me, then what you get with CWINPC? So I'm not seeing what problem it might cause or what sort of manual NPC record conflict fixing I might need to do? Maybe the point was that, because the edits are relative to vanilla, they might not have the full intended effect in a SkyRe setup? i.e. NPCs who were meant to be super powered might be less so in SkyRe unless they were given SkyRe-modified spells/perks? In which case I wouldn't be worried myself, because even if they're not as uber as they're meant to be, they're still going to be much better than without CWINPC. Quite possibly I'm missing something? And apologies for what has turned into a long question; I'm still learning how Skyrim records all fit together, so I'm not yet quite sure that I'm understanding everything correctly or am able to judge conflicts accurately on my own! Thanks again!
  3. Thanks a lot for the welcome! Glad to be here. Re Dawn of Whiterun: OK thanks for clarifying; I can quite understand that you couldn't include a mod you don't use yourself. I wonder if perhaps it might be helpful to some users to include a note, along the lines of "Dawn of Whiterun is recommended by many users, but some have performance issues so it's not included. The reader might want to try it out, but will need to do any conflict management themselves" ? When I read these guides I often find myself wondering "why was such-and-such mod not included?" If I use that mod myself already, it then makes me worried that there's some massive compatibility problem that lead to it not being included and which is going to break my game eventually :) I realise of course that there's vastly more mods not included than included, and you couldn't possibly mention them all. But for a major mod such as this, and one where you've used 2/3 of the series but not the third, perhaps it would be helpful? (Like the way you included Fight Against the Thalmor 2, but crossed out and with a note as to why it wasn't included.) Also, I have to ask - what's wrong with 30 FPS? :) Can you actively tell a difference between 60 and 30 FPS? I guess you must be able to, and maybe it's just me who can't! I always figure that if it's >=24 FPS then it's the same or better than any movie or TV show. But then I just learnt that people are now buying 144khz monitors and playing games at 120+ FPS and apparently "can't go back" after having experienced them, so maybe it's just me and my poor vision or something :) Great to hear there's no issues with LOOT, thanks!
  4. Hey all, Firstly, thanks CJ for what looks like an excellent pack. I just discovered it from references in the ETaC Nexus thread. I've kind of been rolling my own up until now - I built a STEP:Core + SkyRe setup a year or so ago, then came back to the game a few weeks ago and since then have been throwing in loads of extra mods without following any particular packs. Mostly working OK so far, but I see several interesting mods on this pack (and some on SRLE too) that I want to start using, so I think I'm going to start again with a new MO profile, based on REGS + SRLE, so I can benefit from the patches and all, and then try and throw in my preferred extra mods in on top of that. I actually came to this thread to find out why Dawn of Whiterun wasn't included - I see my timing was good, as it's been discussed quite recently! :) I guess if a number of people are having perf problems, then it's not going to go in and that's fair enough. But I'll just add my own experience which is that I've experienced none whatsoever. Now maybe my definition of performance doesn't match everyone's. I have a MSI factory-overclocked NVidia GTX 760 2GB gfx card, running on a 4-year old Intel quad core i7 which I've overclocked to 4Ghz. In Skyrim, I use the Nexus top-rated ENB plugin - RealVision ENB, running at 1920x1080 at ultra quality, with a lot of texture replacers (mostly everything on STEP and a few more I've added myself). I've set up ENB adaptive quality targetting 30 fps and I've also set the ENB frame limiter at 30fps. Indoors and in towns, I am pretty much always at 30 fps (indoors it would go to around 40 if I removed the limiter.) In exterior cells, it's more like an average of 27 or so. As long as it's over 24 fps, I'm happy. Even then I do sometimes get very brief drops to 10 fps when I'm panning the camera, but I don't care as long as it doesn't last more than a second or two, which it never does. I appreciate that not everyone might be happy with such performance drops. My point in all this is that Dawn of Whiterun is a rock solid 30 fps for me the whole time. And I noticed no FPS change before and after installing Dawn. So to anyone who's read this thread and not tried Dawn of Whiterun because of the comments, I do suggest you at least try it for yourself - at least if you have a 2GB gfx card and use ENBoost. I can say that at least in my experience on such a system (and bearing in mind I'm running a fairly heavy ENB setup), Dawn of Whiterun was no drop in FPS at all really. And *well* worth it - it's a wonderful overhaul. (Someone mentioned the clutter getting knocked about a bit - that does happen, true. But the author has said she's aware of that and working on improving it for upcoming versions, making more objects static or whatever the right term is.) I have one question while I'm here. Well, probably first of many :) Is there a reason why STEP:REGS, and actually maybe all of STEP, is still using BOSS and not LOOT? Since I came back to Skyrim a few weeks ago, I switched to LOOT, and it has seemed pretty wonderful. I was getting increasingly huge lists of "Unrecognised plugins" out of BOSS. And just the principle of 'intelligent' sorting - that actually reads what the plugins do rather than rely on a static ordering list - is attractive. I do realise that following a STEP guide handles that, with specific placement of unrecognised mods. And certainly LOOT auto sorting is not always correct - I've had to manually move a few things around. But that manual re-ordering can be done with LOOT as well. So is there any reason why LOOT is still not preferable? Any reason I should consider switching back to BOSS when following STEP guides? (Apologies if that's been covered somewhere obvious - I did Google, but haven't found any STEP-specific responses as to why BOSS is still used. In general the advice I have read re LOOT is to switch to it.) Thanks in advance - and again for all the awesome work being done here!
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