It doesn't need to be installed afterwards. Loose files (which are what my mod is comprised of), are always made as the primary files if there was a conflicting file inside of a .bsa etc. I actually asked about this sort of thing when I was getting ready to make the patches, as I was confused about how to do it properly. I've installed SkyUI first, and then my mod and then patch, as well as my mod first, the patch, and then SkyUI. It works eitherway because of loose files being considered first (I'm actually playing my current save with this latter order and it's working just fine). I have it added in the descriptions now for both patches to install them IF you already have SkyUI 3.2 installed just incase, but it shouldn't matter eitherway from what I've been seeing. However, thanks for providing the updated info here! But some clarification does need to be done regarding this specific issue. It shouldn't matter either way, but if there was an actual issue that popped up for someone else, then it's something they can try out! The STEP guide recommends that users extract the BSA files so what Kelmych said applies to those who do it ;) Since this is on a STEP forum, I did assume that users were extracting all BSA files. SkyUI currently does not have any other files that conflict with different mods so I could actually leave it as a BSA, but I always extract the files both to make sure the load order is correct and so I know what is being installed. For example, some mods I've installed have a number of scripts and resources which are used only by that mod but in addition have at least one file that affects other mods or sometimes a vanilla script or resource. I also wanted people to know about the availability of the new SkyUI 3.2 patch and using it with the STEP-recommended version on NACIM. I know nothing about this whole thing about you guys requiring that the .bsa's get extracted (or as a preference or whatever), as it's not something that was ever pointed out to me. So far, I've always assumed the instructions you used were the same as they were on the Nexus site...