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Nozzer66

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Everything posted by Nozzer66

  1. Looks like it. You might try reading here: https://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/ I know this is for the player but whether it might help?
  2. Yes for now. We'll be adding things like reminders to test run the game and ensure it doesn't crash. Start with Neo's guide and follow it till Mod Installation. Then come back to Darth's. I'll also be adding my personal version of the excellent startup part of Neo's guide to the stand alone version. That'll have all the cleaning ESM's instructions, loading and setup instructions in it. It shall be most glorious. And incredibly sexy in a good way.
  3. Drop all of DynDOLOD and anything marked as a Billboard. Consider cutting back on the flora mods. Even with optimization I really think you'll struggle with those. This guide really works the card during loading of outside cells and that's probably where your issue lies. Don't worry about doing the CR yourself yet. In fact I'd uncheck any CR esp you have from this guide. Let's get you stable and working first. Go back to the known good and working base SRLE as in Neovalen's guide and make sure that's legit and stable. Add mods from this guide slowly and check and check after you have. Take it easy on ALL texture mods. 1k max, and even lower on smaller stuff. You should be able to add some of the gameplay stuff like Ordinator etc on top of SRLE Base with no huge issues. Once you get to a situation where you're stable, you can enter an outside cell and not go crashing in a heap, we'll worry about showing you how to CR etc.
  4. If DynDOLOD's not active then the outputs are pointless, so you can uncheck them too. You said you did Neo's SRLE guide and was OK to there, yes? So go back to a normal SRLE guide as per Neo's guide. Then slowly add mods from SRLE LOTD until you get the issue again.
  5. OK, if you're getting to the cell and not going crash before then you're probably not missing masters. But I'll ask anyway. Do you have ANY esp's that are showing the missing masters sign? We know about those missing mods. BTW Wildcat's back now it was a temporary down while the author updated it. Your problem sounds not dissimilar to the one that mpjbay was having. The first thing I'd do is un-check DynDOLOD.esp and see if you can run ok then. It's very possible your rig may not have the graphical power to run that as well. And entering an external cell may just be causing your machine to hit its limits and run out of memory. try that first and see how you go.
  6. I've not seen Elemental Dragons so as yet can't comment. I'd like to get that Diversity mod in, and I'd like to get the Skillbooks mod LadyLexy mentioned a while ago in too. The other thing I want to do is to find replacements for all the mods that have gone missing. Like Yuril's ones and steveo's ones for example. Thanks Darth, I'll take a peek at what you've done when you get a chance. :)
  7. Yeah saw that one. How's it stack up with all the NPC changers? Probably be OK if we loaded it first I guess.
  8. About 2-3 weeks once I have a bit more time on Saturdays. :)
  9. It'll be to make this guide stand alone and completely upgrade everything to current versions and completely upgrade the whole Conflict Resolution. When that's done, it'll be just updating mod versions and working on the new version of the guide for SSE. :)
  10. No, there IS going to be a revamp, I'm just waiting for the final revision of LOTD and when I do so, I'll rewrite the whole guide as a standalone thing. But start now anyway.
  11. ^Seconds that. I won't play Skyrim without some of your mods. More power to you Enai. ATM: Start it now since I cant tell you when the Revamp will be exactly.
  12. Will hold off for a second to see when the Final LOTD update comes out for now. Thanks for the updates though. :) Play around with your memory settings in the enblocal.ini and see if you can sort that out. Skyrim also taxes the CPU some so you need a bit of a workhorse there, too.
  13. I'm guessing premise there was an autocorrect burp for premade? In any case, yes I will.
  14. Yeah good idea. I have two SSD's in my system. One for Operating System and really important stuff, the other for my STEAM install and other games. Plus a bulk storage Normal drive. (On which I set MO's Downloads Directory for all my MO using games) I can recommend Samsung SSD's. Never had an issue with em. If you do get a Sammy, make sure your set the software they'll come with to not run at startup as it can cause Skyrim to minimize to the System Tray. Been there, done that, swore at the #*(^*(#$^ing thing and finally sorted it out through judicious use of Google.
  15. Missing texture lines in DynDOLOD are usually referring to DynDOLOD not finding a LOD texture for something is all. No real biggie like SirJesto says. Missing meshes, on the other hand is when you get problems like you had. Are you able to play as is with DynDOLOD.esp enabled now you've fixed those missing mesh errors? if so, you're golden.
  16. When the new SKSE drops, I'll do a fully standalone version in my wiki space for the SSE edition, but will keep this one available in a sort of final, legacy state with the mod versions available at that time. Will just update the new one. Keeps everyone happy then.
  17. It's not textures you're looking for, it's meshes.
  18. I'd have to look at it, but I'd be surprised if he did anything huge to it. He'll dot the i's cross the t's leave it as polished as he can. Any issues found will have to be handled by us punters with TES5Edit.
  19. If you can find it, sure. Ensure it has correct directory structure. Merge Plugins occasionally goes awry. You could also just shove those missing road meshes into the merge too. (With the correct directory structure again). If that's the case I'll wait for that final update and redo the guide then.
  20. That log and the fact you're seeing holes in the roads is pointing a big finger at Real Roads for Skyrim. There's also one missing nif from Spice Of Life\forts as well. Now Real Roads for Skyrim is in the Landscape and Environment Merge. I'm wondering maybe if that merge is the issue. You could try reticking Real Roads for Skyrim, and just moving the ESP to Optional ESPs. That will hopefully sort your holey roads out. Ultimately it looks like the merge may not have copied the meshes from Real Roads for Skyrim into the Landscape and Enviroment Merged Esp.
  21. Try doing what SirJesto suggests anyway. Also untick the Bashed Patch before trying DynDOLOD again.
  22. That's it. If you've kept the BSA's mainly packed. When DynDOLOD's finished, ensure you recheck that option, though. Forgot that option,since I unpack all my bsa's.
  23. This time you may have to worry about the missing meshes. If you can catch what they are it may be handy. Also, double check you installed all the needed 'billboards' files. It could be one of those giving issues if you missed it.
  24. @mpjbay Just want to ask. You did download and install the DynDOLOD resoures file as well, yes?
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