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7hr08ik

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7hr08ik last won the day on June 30 2015

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  1. My Lord, 5 Hours, i have been at this f*...... Irritating issue. It never occured to me to try that. Many thank yous my lord
  2. Additional information My Lord, I am running with MO2 I have tried ONLY having the Vanilla resources and DynDO LOD active in MO2, but the problem persists. I have managed to narrow it down, to having Tamriel worldspace selected in the build options of DynDOLOD. If i run without them, it will run through without any problems. If this is being caused by conflict between a couple of mods, then how is it that this occurs when only having DynDOLOD and vanilla assets active in my mod list? I have checked, and verified my installation. But i am currently at a loss as to whats happening DynDOLOD_TES5_log.7z
  3. Hello My Lord, With the latest 2.41 release i am recieving an error that i am unable to trace the issue for. [00:00:03.785] [DynDOLOD.esp] Adding master "LegacyoftheDragonborn.esp" [00:00:03.988] [DynDOLOD.esp] Adding master "hearthfireextended.esp" [00:00:03.990] [DynDOLOD.esp] Adding master "HearthFires.esm" [00:00:04.341] new SolitudeWorld "Solitude" [WRLD:00037EDF] [00:00:04.367] Write next object id 006E28 to C:\Users\7hr08ik\AppData\Local\Skyrim\DynDOLOD_TES5_next-object.fid [00:00:04.392] [00:00:04.419] [00:00:04.419] Exception in unit userscript line 229: Can't copy record SolitudeBluePalaceCourtyard [CELL:00037EE2] as new record. [00:00:04.419] [00:00:04.419] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:00:04.419] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:00:11.794] Saving: Settings [00:00:11.823] Saving: Logs It is rather annoying. I must confess it has been several months since Rimming the Sky, and upon my return, and subsiquent updates fo mods, I find myself in the current situation. I have tried the following; Restoring unmodified(Tes5Edit cleaned) vanilla esm/esps Removing the Solitude exterior from Resources 64 and 32 bit Rebuilding my smashed patch, skyprocs etc (Soooooo many times) Added DynDOLOD to AV exceptions I have looked in Tes5Edit at the afformentioned error but am unable to see anything in that item. It seems to be there is an issue copying the CELL data. But there is nothing (seemingly) wrong with that cell My Firstborn is yours, DynDOLOD_TES5_log.txt bugreport.txt
  4. Thank you Senpai
  5. Awesome, So it's a "safe" idea to just auto bash/smash the entire mod list. Aslong as i keep in mind the new 'Smash.All' is NEW edit, So glad to get away from that bash tagging. It seemed like a good idea. But soooo damn fiddly. P.S Am I right in thinking i should skip Skyrim.esm?
  6. Notice me Senpai! Hey Mator. I've been a big fan of this and your other works (Namely Merge Plugins) for a while. I wanted to pick your brain on my usage of this tool. Firstly this is how I currently use it; 1- Within Tes5Edit Run Bash Tag Autodetect Version: 1.4.1 (by fireundubh) (Each esp individually) 2- Mator Smashed For added thoroughness, Run LooT, Apply additional Bash Tags to mods 3- Then Check through Tes5edit for any conflicts/issues that can arise. Usually just design choices, or things that got merged when they shouldn't be.But, I just got v0.4 and suddenly decided to check out the auto function. (Bash.All newly Smash.All) Now my question is, if i was a woman, would you make babies with me? And is it best for me to continue with my current routine? Or, is this safe? 1- Mator Smash Tag full mod list with Smash.All 2- Tes5edit check
  7. Well it seems we have found and fixed my issue... Thank you so much for pointing me to ETaC.... It also seems I forgot to have the "copy assets" option ticked in merge plug-ins. Thing is, that's all that I forgot. I set all the ESPN to esm when merging etc.... And it didn't work.... But seems OK now.... Not a clue... But thanx anyways... So... When merging ETaC patches make sure to set master esp to esm. Make sure merge plug-ins settings are as above link. Thanks again. Now to create my crazy catman :-)
  8. Ok, so loading the game up, after running ASIS with all my ETaC patches still separate and it all works fine.... So it seems there is something wrong with my merged ETaC patches....... And you mentioning FormIDs reminded me of something I read somewhere.... Think someone was saying that when merging patches NEVER renumber FormIDs... Going to try that. Fingers crossed
  9. Report 1.... Checked both merged ETaC and merged ETaC patches (I did them separately) and they are both clean and error free.... Removed Merged patches from my list.... Deleted CELL from USKP built ASIS...... BOOM.... LOADS FINE!! Thank you, Thank you thank you..... I'm not using RSchildren though.... But I'm thinking it could be the CRF patch.... Atleast I used merge script so I can remove singles from my merged and figure out what it was.... Once i get it down, I will report back so we can inform other poor people what to do
  10. Aha! I did recently update ETaC..... Guess I need to clean my merged files... I'll give it a go and report back
  11. Yes, I did reinstall the USKP after building the SkyProcs
  12. No, no. Missing master means it will ctd as the menu loads. But for me, it just hangs. The enb logo etc comes up, the background, but then it sits there waiting for the menu. The list boots fine. Even plays ok, before I build any of the SkyProcs. I tried just asis, no luck, just pama, no luck, combinations, no luck. I understand the issue with uskp 2.1.2 I have the patches for them. I also rolled back to 2.1.1. To me it seems like there is a mod in my list that is causing the SkyProcs to create some nasty data. I'm hoping someone out there knows what it is, without me having to go through each mod 1 by 1,and having the hour n half build time everytime I check a mod. That will take weeks!!!
  13. Hey guys, Im a long time modder and im at my whits end. Just been going through my mod list, updating and tweaking a few things, ready for a fresh playthrough. But For some reason, things have gotten squiffy.... My game loads fine, ENB etc, all working. But the Main menu (New, Load, Credits) Refuses to load. But only once i have built my SkyProc Patches. So im stuck. I have tried with USKP 2.1.2, AND with 2.1.1. I tried the workaround (delete CELL etc) But no good. Im using ASIS (for the NPC enchant fx ONLY) PaMa (never had issues, been using sincer begining of mod.) Dual Sheath (We all know this is fine) Tried with ASIS, without. Many combinations. But as it takes hour n half to build all the patches, im just hoping someone out there can look at my modlidt and tell my which mod is causing the glitch. PLEASE DO NOT, tell my to go through my list one by one. I am asking here before i have to do that. P.S. Also tried with AND without the updated patchers from PcaPP and Dual sheath modlist.txt plugins.txt
  14. Whoops wrong version of DB.....Sorted now https://mega.co.nz/#F!q94hlbwY!2jZj8YewjEWhSzK9CK1G0A
  15. I have all of the other patches... https://mega.co.nz/#F!q94hlbwY!2jZj8YewjEWhSzK9CK1G0A
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