druninja
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The New ASIS for Skyrim SSE crashes when run through MO2
druninja posted a question in Mod Organizer Support
This is the only program I have issues with. When launching ASIS SSE port jar from MO2 it says its missing skyrim and update.esm so I'm assuming it just misses all the esps but I cant tell cause it stops working once that pops up. I can run Wyre Bash, SSEEdit, Smash, Mod Merger, and every other application just fine through MO2 but this new ASIS port that just got released the other day crashes. Is this something done wrong on their end? or is it an MO2 thing? -
Problem with LODGen.exe in dyndolod for SSE
druninja replied to druninja's question in DynDOLOD & xLODGen Support
thanks for all the help dude btw skyrim is a whole new world with 3d trees. I forgot how much I missed them since I switched to SSE -
Problem with LODGen.exe in dyndolod for SSE
druninja replied to druninja's question in DynDOLOD & xLODGen Support
I overclock my cpu pretty hard but I havent noticed any heat issues since I've set this overclock a year ago. I use liquid cooling. I overclock my 3930k to 4.5k and it operates 24/7 stable. But maybe it is that, your program does like to push all 12 cores to 100% while it runs the the lodgen parts. But when I was checking for stability I let it sit at 100% cpu usage for hours to test it from crashing. It's been about a year since I set it so perhaps my overclock isnt as stable as I thought it was. And looking at the memory when it was happening my memory never went over 50% useage. But I've been able to do the LOD twice since redownloading the enhanced vanilla tree files and reinstalling them just to make sure it wasnt a fluke that it worked the first time. I'll monitor the heat next time incase I have another issue just to be sure. -
Dynamic Distant Objects LOD - DynDOLOD 2.27
druninja replied to sheson's question in DynDOLOD & xLODGen Support
are you using enhanced vanilla trees? I was getting problems but I redownloaded it and reinstalled and it stopped giving me problems -
Problem with LODGen.exe in dyndolod for SSE
druninja replied to druninja's question in DynDOLOD & xLODGen Support
I redownloaded enhanced vanilla trees, then reinstalled the exact same options with the exact same billboards and it ran with the the "full model" toggle without crashing this time. so maybe my first download got ****ed up somehow? sorry for wasting your time. I should have done that a lot sooner. Actually since I havent gotten this far. I use Open Cities Skyrim so I was following the first part of the instructions from oldrim instructions for open cities skyrim. now I'm at the part where I activate open cities skyrim to regenerate the dyndolod.esp part of it but that part is greyed out, does that part require the skse64 part of dyndolod to use? and if so for open cities skyrim do I just run it without open cities skyrim for now until skse64 or should I try running it with the open cities skyrim esp active? -
Problem with LODGen.exe in dyndolod for SSE
druninja replied to druninja's question in DynDOLOD & xLODGen Support
if you want to test I have the oldrim vanilla billboards from the lodgen and I'm also using enhanced vanilla trees with large lush option vurts snowy option vurts 4k foliage (number 1) with the matching billboards off the oldrim page overriding the vanilla billboards. Someone on the page said they got the 3d to work in sse so I just assumed it would work. but maybe it doesnt. I ran it with the "billboard fallback" instead of "fullmodel" fallback and it completed without any crashes. -
Problem with LODGen.exe in dyndolod for SSE
druninja replied to druninja's question in DynDOLOD & xLODGen Support
okay heres one with the command prompt open . Going to rerun lodgen with the billboard fallback option you said and see what happens in the meantime -
Problem with LODGen.exe in dyndolod for SSE
druninja replied to druninja's question in DynDOLOD & xLODGen Support
I dont have the info from before since I tried reinstalling seeing if it would make a difference (it didnt) and didnt think to save the logs but I ran it again and here are the results. 1 screenshot of the lodgenexe crash and all the logs, most of the logs are empty but some have partial completion and one or two look fully complete druninja-dyndolod problem.7z -
Problem with LODGen.exe in dyndolod for SSE
druninja replied to druninja's question in DynDOLOD & xLODGen Support
Alright after running it again, I got this message after the "save and exit" part. " Exception EAssertionFailed in module DynDOLODx64.exe at 0000000000822858 Assertion failure (c:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 3866). " -
Problem with LODGen.exe in dyndolod for SSE
druninja replied to druninja's question in DynDOLOD & xLODGen Support
went to the logs to post them to see if that helps but the log is completely blank on pretty much all of them except for 1 which seems to have generated correctly. So I'm not sure what's up. It shouldnt be a permissions issue since I'm an admin and ontop of that I set all my drives to give my specific username full control of all files. I am using MO2 which might be the problem? but I followed the instructions that we had to do if using MO by setting the paths outside of of skyrim and mo's virtual folder. Texgen part seems to run smoothly and works fine, just for some reason the lodgenex keeps wanting to crash on all the stages while dyndolod is running. -
Problem with LODGen.exe in dyndolod for SSE
druninja posted a question in DynDOLOD & xLODGen Support
I'm getting a problem that I didnt have in oldrim. A good 5 or 6 of the lodgen instances will crash near the start of running them and then dyndolod just goes onto the next. sometimes all the world instances lodgen crashes. I cant seem to fix it. I'm using MO2 and I have the dyndolod texgen and the main dyndolod output paths outside of skyrims directory and dyndolod itself is installed outside of skyrim se's directory. I think the fact that these instances of lodgen.exe is giving me another problem. I followed the steps for 3D trees like how I used to have in oldrim with enhhanced vanilla trees. And thhe instructions look the same but when trying to play with the dyndolod thats generated with these lodgen.exe messups when I get ingame all the trees dont show, only trees that are within my cell pop up as full trees and every tree that should be in the distance is just invisible until I get in their cell. Are these two problems I'm having related? -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
druninja replied to sheson's question in DynDOLOD & xLODGen Support
I ... I might be able to play the game, after all these years. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
druninja replied to sheson's question in DynDOLOD & xLODGen Support
Just woke up and gave this update a try. Now that it is working for me it cut down DynoDOLOD worlds process from 40 mins to 16 mins 10 seconds -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
druninja replied to sheson's question in DynDOLOD & xLODGen Support
got a new error with updated 2.01. Exception in unit prepare line 517: Operation not allowed on sorted list https://pastebin.com/NR5qX8We -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
druninja replied to sheson's question in DynDOLOD & xLODGen Support
not sure what I'm doing wrong. on v2 BETA Getting "Exception in unit line -1 'Prepare' on line 712: Type mismatch. https://pastebin.com/pvndAD1K if I'm reading it right thats the immersive citizens rrr patch. I've changed nothing in my load order since running this same setup on dyndolod in 1.49.

