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Dakkon

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Everything posted by Dakkon

  1. Heap memory is not the cause of CTD. It's way below block 1's heap memory usage limit before every instant CTD. Followed the instruction in Readme.txt, I disabled nif models based on several logs/tests until it stopped listing the nif models, and I still experienced an instant CTD when attempted to open the map in Shumer. I'm at a loss on this one. To make it easier for myself, I decided to disable DynDOLOD (since it caused an instant CTD every time I attempt to use the map in Shumer) for now. I definitely will try every new version of DynDOLOD whenever it comes out in the hope of one of them would fix the map (in Shumer) = instant CTD issue somehow. Thanks for the response tho. Cheers, Dakkon
  2. Hi sheson, I experienced an instant CTD every time I used/opened the map in Shumer (using New World's resources). I tracked an issue down to DynDOLOD (even on a new save and on a different computer). I decided to test on a new save with only Shumer/New World, DynDOLOD (along with SKSE and PapyrusUtil) and LAL installed, and I experienced an instant CTD every time I used the map in Shumer. I don't have any issue with using the map when I am in Skyrim. I wonder if it (CTD) happens because there is no support for New World/Shumer and DynDOLOD? My apologizes for my English (it's my second language) in advance. Cheers, Dakkon Edited: I'm using DynDOLOD 1.33
  3. Ah gotcha. I'll give it a try and see how it goes. Correct me if I'm wrong, but I believe CJ added the note regarding Helgen Reborn and Alternative mod(s) in nearly bottom of the REG page. I didn't know that I can get a full return. Oh well. Cheers, Dakkon
  4. Ha. I did the opposite. I stopped playing ESO after about two weeks and sold it for $5. I can't stand it anymore. Anyways, good luck and have fun tho. vidalia, that mod is wicked. Did you install it yet? If so, is there any issue.
  5. Indeed. In all honesty, at first, I had a doubt about Dawn of Whiterun's FPS loss until I decided to take your advice (yours is always good and right on the spot) into consideration and gave it a try. Sure enough, the FPS loss indeed came from Dawn of Whiterun. I have two GTX 780 Ti, and I still have FPS loss with Dawn of Whiterun installed (BF4 runs perfectly on Ultra setting). It is sad to see the goats gone though.
  6. Here's mine. There are only difference between yours and mine: load order, Falskaar.esm and Better Dynamic Snow.esp. I loaded all of the patches and T5E didn't load these specific said masters. I'm going to load the said masters manually to see how it goes. Edited: No change. I still have these errors in merged patches. This is really strange. :-/ Ah, I learned something new today! I'll look into that one. Thanks for the tip.
  7. Yep, according to T5E and Wrye, all the patches are loaded after their masters. I'm not sure why I get these errors while there isn't any error in your merged file. It baffled me. Thanks for the merged file though!
  8. Sorry for not being clear. T5E didn't throw any error when I merged them. I used "Check for Error" right after merged the patch (and closed T5E to load the merged patch up), and I got the list of errors (no references from esps as far as I can see). And yep, I installed the latest versions of the patches (3.3.1 and 3.3) and mods. I even tried renumber feature and still got errors (Check for Error-wise). Edited: Here's the link of the list of errors from merged REGS-ETaC patches (via Check For Errors feature).
  9. Oh? I got a lot of errors right after merged it with others and checked it out for the errors. Is it normal to have some errors or? Here's the list of REGS/ETaC patches I used in merged patch. Merged Plugin: REGS Patch - Riften NavFull.esp ETaC - Complete LoS Patch.esp ETaC - BFT Patch.esp REGS Patch - NSutR + RRR.esp REGS Patch - 3DNPC.esp REGS Patch - CRF.esp REGS Patch - ORS.esp REGS Patch - STEP Extended.esp
  10. This is probably a stupid question, but is Riften NavFull/NavLite mergable with other REG patches. Edited: Never mind. After merged it along with others, I checked it for the error and the list of errors came up. (Even without Riften NavFull, the list of errors still came up regardless. Several errors with "Temporary Children of Whiterun" and one with Cell Persistent Children of SSewersSolitude03). FYI, I didn't use the renumber feature in merge script.
  11. UniqueBorderGates-DunmethPass.esp BetterDGEntrance-UniqueBorderGates-SilgradPass.esp UniqueBorderGates-TalosPass.esp
  12. FYI: It appears that there isn't any dirty edit in 1.02. Well, at least, not on my end..
  13. Before I got two GTX 780 Ti (SLI), I had similar problem as you're dealing with right now (crappy laptop graphic card, really). Have you install Sheson memory patch in your game yet? It'll help somewhat, but depends on the resolution you use for textures. I didn't do DDSOpt thingy, and my game ran excellent (almost always 60 fps in anywhere). My game, on rare occasions, crashed on loading from the saves, but it didn't happen often. Maybe two or three times out of 60+ hours of gameplay. Other than rare case of loading crashes, I hadn't experience any crash or stuttering near Riverwood or Whiterun. Actually, it is opposite. Mod Combiner makes things less complicated (at least, in my case). Edited: By the way, GanXingba updated his Moon + Star to 1.02!:
  14. Thanks and hooraj about new quest mods!
  15. Oh wow, you're that fast! Cool and thanks for what you did! What kind of cleaning method I should use? Usual cleaning method (dirty edits) via TES5EDIT or ? Edited: Loaded Explorers Edition version up via TES5EDIT. It has 176 ITM--were those what you were referring to? (I completely forgot to load it up and check for dirty edits until now)
  16. Hi everyone, I've been a long-time lurker around here until now. Firstly, please pardon my English--it's not my first language. Secondly, CJ and Nearox, you make such an amazing pack that offers hours of gameplay and fun! I used almost all of the mods in this pack except Aurora Village because of its conflict with More Bandit Camps mod (based on others' comments). I feel that More Bandit Camps mod offers more opportunity of exploring and gameplaying rather than what Aurora Village can offer (IMHO). However, based on what you guys plan to incorporate Moon + Star into this pack, I wonder if would it also conflict with More Bandit Camps or ? Thanks guys for making Skyrim more exciting to explore than ever! Edited: Maybe I should offer my help; I'll go ahead and install Moon + Star along with More Bandit Camps to see how they will play together. I'll let you know how it goes. Which is the best way to find out by using CK (I have zero experience with it) or playing the game?
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