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haelfix

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Thane

Thane (4/12)

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  1. THank Neo, that has solved almost everything. The only thing I still have an issue with is something that I think the hotfix patch yesterday might have caused related to the 1.30 and 1.31 issues people have been complaining about. In script merger, there is an additional conflict between primer and friendlhud that wasn't there before involving ingamemenu.ws. There are 3 conflicts I believe. If I leave the file unmerged the game compiles and runs ok, but i'm a bit wary of doing that. Running the steam version of the game.
  2. Ok, I think i've found my problem. The file Skellige Ice Breath has 2 main files, both called Skellige Ice Breath Menu v 2 . 0 . 3. One has a parentheses after the 3. One is dated from september 2, the other from february 16. In the old version files, there are several script files, but none are updated for 1.30. Which file do I dl manually, I assume its the menu file dated september 2. But which script file do I dl??? The 17 june file?
  3. So I guess i'm confused about a few things. 1) in my mod folder, I still have the mods that were utilized for the texture merging. Trying to disable them via nexus created a horrible mess, so I redid everything and currently I have them visible in the folder (As well as the merged file). 2) The script merger outputs the above posts error log. I'm guessing its friendlyhud/primer again. Ive rdl'd the files twice, copied the bin/dlcs to the game directory as stated in order, did the scriptmerge, then dl'd the patch and I still get the above every single time. Just to confirm, I have 13 merges in total. I was wondering if it might be my game directory that had relic files from the previous install. Did you get steam to reverify game integrity?
  4. Sigh, at the script merger part. Im getting the following error Error [modfriendlyhud]game\gui\hud\modules\hudmoduleradialmenu.ws(663): Could not find function 'ShouldUseInfiniteWaterBolts' Error [modprimer]game\gui\menus\charactermenu.ws(256): Function 'MutationResearchWithItem' does not take 3 param(s) Error [modprimer]game\gui\menus\charactermenu.ws(1096): Could not find function 'MoveMutagenToSlot' Error [modprimer]game\gui\menus\alchemymenu.ws(100): Could not find function 'GetAlchemyFilters' Error [modprimer]game\gui\menus\alchemymenu.ws(171): Could not find function 'SetAlchemyFilters' Error [modprimer]game\gui\menus\alchemymenu.ws(371): Could not find function 'GetExpandedAlchemyCategories' Error [modprimer]game\gui\menus\alchemymenu.ws(928): Could not find function 'AddExpandedAlchemyCategory' Error [modprimer]game\gui\menus\alchemymenu.ws(932): Could not find function 'RemoveExpandedAlchemyCategory' Error [modfriendlyhud]game\gui\menus\craftingmenu.ws(103): Could not find function 'GetCraftingFilters' Error [modfriendlyhud]game\gui\menus\craftingmenu.ws(170): Could not find function 'SetCraftingFilters' Error [modfriendlyhud]game\gui\menus\craftingmenu.ws(266): Could not find function 'AddExpandedCraftingCategory' Error [modfriendlyhud]game\gui\menus\craftingmenu.ws(270): Could not find function 'RemoveExpandedCraftingCategory' Error [modfriendlyhud]game\gui\menus\craftingmenu.ws(474): Could not find function 'GetExpandedCraftingCategories' Error [content0]game\gui\menus\glossarybestiarymenu.ws(103): Could not find function 'AddExpandedBestiaryCategory' Error [content0]game\gui\menus\glossarybestiarymenu.ws(107): Could not find function 'RemoveExpandedBestiaryCategory' Error [content0]game\gui\menus\glossarybestiarymenu.ws(162): Could not find function 'GetExpandedBestiaryCategories'
  5. Just to be sure.. Following the guide, after I use the modmerger tool, I suppose that I use nexus manager to deactivate the old files?
  6. So i'm pretty bummed. For some reason Steam wasn't in offline mode and updated Witcher 3, thus breaking the WHR setup and likely my savegames that was already about halfway through. I'm going to wait a few days for mods to update to the new patch, but its unclear if the save is recoverable or not :( Whats the procedure for reinitializing mods? DL new mod, recheck inis and then redo the script merge? Its a pretty massive update though, so maybe some of the texture merging will have to be redone as well?
  7. Great thanks, i'll look into those
  8. Is there any recommendation on using a Reshade preset? Is there a problem with the program or is it mostly experimental (or just not the right preset available)?
  9. Ok I found the problem. mods.settings was actually saved as mods.settings.txt
  10. Hmm, I don't think I like that. That means my mods.settings isn't working properly for some reason and I might run into a problem at some point even if it compiles fine. I followed the guide for its setup and the file looks ok upon review. Is there a setting somewhere that might activate that file that I haven't turned on, or is it automatically detected at runtime?
  11. The only thing I can think of is that Primer updated on Aug 13 and there is some sort of conflict. According to several threads I read on Nexus forums, people recommended deleting alchemymenu.ws from friendlyhud before merging, and indeed when I do that it compiles properly. However I'm pretty sure this was not the intended solution.
  12. Hello, first time Wild hunt moder, running the game for the first time. I am at the end, and I can confirm that I am stuck at the same step as Towa: I have followed the guide pretty religiously up to this point, so perhaps I have read something wrong.. Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(469): Could not find function 'setAlchemyCategories'Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(470): Could not find function 'getIngredientCategory'Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive'Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(179): Could not find function 'setAlchemyCategories'Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(284): Could not find function 'getIngredientCategory' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  13. Yep, it was another .bsa that was not extracted. It runs properly now. Truly odd, but thanks!
  14. Ok, i'll verify that I have properly extracted all .bsas per the guide's recommendation to make sure that its not something else.
  15. Heya, thanks for the recommendations. So we definitely have an issue with the spice of life mod then. I have downloaded it several times, and leaving the .bsa unextracted causes a hard crash before the intro scene. Extraction on the other hand produced no visible error. This was in fact, the only file that created a problem in the whole load order. I just rechecked and redl'ed it and verified the same behaviour (even without the patch file). Not entirely sure what's going on there...
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