Ok, time for an update. Using FOMM or NMM has no impact what so ever on my issues. FOMM might be old, but some of the HUD and UI mods most of us use are 3 or 4 years old now. Load order seem to have a very minimal, I dare say negligible, effect on the previously mentioned problems. What will have immediate and critical impact is the order of which I overwrite/install/activate (call it what you will) the mods I use. My missing compass mentioned previously seem to be quite common with Project Nevada, DARN UI and oHUD (and it's previous three parts) which is obvious by simply making a Google search for e.g "Fallout New Vegas missing compass" or similar. Some users have stated that disabling and enabling the compass in the DUINVSettings.xml have solved their issues. It did not fix mine though. What I did was desperately throwing the files from the DarnUI folder in the Project Nevada optional-folder, overwriting the files created in the whole Unified HUD process. This made my compass come back, but in turn made it impossible for me to use Adjustable HUD to move the objects on my HUD. Depending on what mod(s) overwrites what other mod(s) I can use different parts of the settings in the MCM and I will get different aspects of the HUD elements I want to show to actually be shown. Unified HUD seem to be a rather glorified mod if you ask me, and I'd rather have some help from you guys in tracking down which order I should actually install the mods. I'm even willing to learn a bit about editing the xml-files first hand, since it seems conflicts will be present, no matter what. The order I got so far from reading up on the mods on either their Nexus page or their readmes are: DarnUIProject Nevada (with the DarnUI files)Project Nevada - Extra OptionsMCM (Is this really the right spot for this? oHUD seem to think so, I have no idea)Shilos Pipboy mods (hardly a part of any of my issues IMHO)Selective Fire (this mod seem impervious to issues so far)oHUDFlashlight NVSE (activated after oHUD on recommendations from the author of Flashlight)The Weapon Mod Menu (this mod, like FlashlightNVSE, tells me it wants to be installed late and tells me if I messed up)Unified HUDThis order might be wrong, it might be right or it might be a good start. Simply put there doesn't seem to be enough information to go by to get these mods to work well together. TL;DR: I can get my compass back, but at the cost of the usability of Adjustable HUD. I still cant get CASM with MCM to work properly, most of the MCM settings are useless. The Primary Needs part of oHUD doesn't work at all, even though the menu do show. Several MCM-settings and my HUD (or rather the mxl-files I guess) seem affected by poor integration between these mods, this much is obvious. Thanks again for reading, guys!