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Ramrod51

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Everything posted by Ramrod51

  1. Indeed, I agree. Done some further testing and there are issues with tiling and clipping. The author seems to want to invest the time to work out these issues... if he succeeds this might well become one of the better snow mods. I'll keep a close eye on this one... :)
  2. That is correct. Better dynamic snow + Real snow = Footprints :)
  3. Found this little gem called "Real Snow" released recently. https://skyrim.nexusmods.com/mods/29036 It's working in combination with "Better Dynamic Snow" which is currently already in STEP but this mod provides MUCH better textures in my opinion! I have used it on top of my STEP 2.2.1 (beta) install and could not find any issues with it. 2 additional benefits: - Snow now has footprints too and they look damn realistic! - Snow disappears when you use a fire spell on it, I never noticed this before... so I guess it must be related to this mod as well! It is recommended to use v2.2.2 of the mod in combination with ENB. I use seasons of skyrim v2.1 and it indeed looks much better using v2.2.2 of Real Snow
  4. I agree, this one looks better then improved torches textures!
  5. I believe so too, those rocks are looking great! :P That's why I proposed them in this thread a few days ago ;) https://forum.step-project.com/showthread.php?tid=1205 So far no other believers I guess...
  6. Just found these, released very recently. Still at work, so can't test yet. https://skyrim.nexusmods.com/mods/27753Â (Mountain textures, up to 8k resolution) https://skyrim.nexusmods.com/mods/27681 (HD Masonry bridge) I don't have an expert eye for texture comparison, but these are looking very very crisp and high quality! On the down-side they seem to be a little repetitive... but apparantly the author is still working on that.
  7. Looking very good!
  8. Yes, you are right, the combination of all the above mods (as seen in the video) is a little over the top.Makes cities resemble like deep forest! Maybe some of them could be used to find "just the right balance" between lore-friendliness and fullness/immersion...
  9. Hi all, Long time follower of STEP and skyrim modding, recently decided to try and take on a bit of more active role :D I have always wondered why certain cities and locations looked so 'empty' even when fully modded. On the TPC nexus site a user named Loocheean pointed out these mods to accomplish what I was looking for: RiverwoodEnhancedPlugin.esp - https://skyrim.nexusmods.com/mods/18952 TAVERiften.esp - https://skyrim.nexusmods.com/mods/20185 TAVESolitude.esp - https://skyrim.nexusmods.com/mods/21148 TAVEWindhelm.esp - https://skyrim.nexusmods.com/mods/22608 TownsAndCitiesEnhanced.esp - https://skyrim.nexusmods.com/mods/17406 WhiterunInEnhanced.esp - https://skyrim.nexusmods.com/mods/19799 Beautiful Riften.esp - https://skyrim.nexusmods.com/mods/15786 The Autumn of Whiterun.esp - https://skyrim.nexusmods.com/mods/20335 MoreForestsLODckm - Copy.esp - https://skyrim.nexusmods.com/mods/24307 forested_skyrim.esp - https://skyrim.nexusmods.com/mods/22733 Detailed Cities.esp - https://skyrim.nexusmods.com/mods/8793 newfalkreath.esp - https://skyrim.nexusmods.com/mods/22481 Unfortunately, with my current PC build I can't really do decent testing for myself. Adding all those extras would really kill performance badly and I haven't finished single player yet. Here's a video of it though: https://www.youtube.com/watch?v=mq-lcFTWAr0 Are mods like these candidates for inclusion in STEP at some point? In my opinion it adds greatly to immersion, but I can imagine others may think it alters the game too much from vanilla to be considered for STEP. Anyways, just a suggestion... Keep up the good work! Cheers
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