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Everything posted by O0mix0O
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IHi all, I've installed Vivid Weathers and NLVA as instructed = Everything works as intended. However, using Aeon ENB (Lucid NLVA), there is a blue fog / mist a set distance from the player (similar to the issue seen in this video) This then extends, making long distances / mountains etc. look rather odd... Image 1 | Image 2 It is definitly this ENB which is the problem, as the NLVA ENb + Rudy NLVA ENB do not have this issue, nor does it happen with the ENB disabled. Not sure if this issue requires my modlist, but I'm happy to post one if required! Many thanks, Mix
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Heavy stutter when loading new cells in modded game
O0mix0O replied to Spacebadger's question in General Skyrim LE Support
These stutters tend to happen when moving between cells due to the new cells, and their respective assets (textures etc.) , being loaded in. Obviously, higher resolution textures will have more of an impact, as will anything that adds a lot of new textures (SFO for example). Couple of quick tips: Enable V-SyncIncrease the value of "reservedmemory"Downgrade some textures (Any textures that are used a lot (skin / grass etc.) or you "don't really need high res" (4k flowers etc))Check the "Stuttering" section of the STEP guideHopefully these will tide you over until someone better qualified turns up! -
The fact that you've only got STEP mods should help narrow things down! Until someone more experienced comes along, I've only got a couple of basic suggestions for you :/ 1. Instead of loading a 'clean save', I personally would use 'coc qasmoke' from the main menu 2. If you haven't already, might be worth checking the CTD section of the STEP Guide 3. For the sake of problem isolation, I'd disable your ENB / reset it back to just the STEP recommended settings 4. I'm sure many have no issues, but I personally found 'Footprints', 'Wet & Cold', and 'Enhanced Blood Textures' caused a lot of crashes for me... I'd recommend copying your current MO profile, to a new 'test' profile, then disabling those 3 mods (and any dependencies(such as the STEP patch)) to see if you can go longer 45 seconds! Best of luck!
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Something weird happens when i add a mod.
O0mix0O replied to Dijkstra's question in General Skyrim LE Support
I see in your modlist you're at 247 plugins. Just be sure, you're going over the 255 limit are you? Quick edit just bouncing off Sonreac's comment: It might be worth instead of using the save you mentioned, using 'coc qasmoke' to ensure it's a compeltely fresh instance. -
(Skyrim 2011) Random Crashes - fxDustDropRandomSCRIPT Spam
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Excellent! Thank you very much for your swift and informative replies! I'll start testing to see which mod(s) is guilty and go from there, thanks again :) -
(Skyrim 2011) Random Crashes - fxDustDropRandomSCRIPT Spam
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Thanks for the instructions, I've done this on several records, including those I KNOW contain scripts but the log reads: "Applying script... No matching records found. [Apply Script done] Processed Records: 101441, Elapsed Time: 00:17" I've ensured I am following them correctly, and have done it multiple times but the result is the same.. Even on "Skyrim.esm"... Not sure if I edited my previous post in time, but selecting "fxDustDropRandomACT" in "Skyrim.esm" harbours "fxDustDropRandomScript" With it being referenced 48 times by DLC & mods. Is this the same result which was expected from the method you detailed? Based on this, should I limit my testing to only the mods which reference this script? -
(Skyrim 2011) Random Crashes - fxDustDropRandomSCRIPT Spam
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Hmm.. I had a feeling it wouldn't be a fault within the script itself.. Especially after being fixed UPP Team! Ah brilliant! I don't mind doing the leg-work to find the offending script as it's causing crashes every 10-15 minutes randomly.. Please pardon my ignorance, but am I to assume that I select USLEEP, alongside all my other scripted mods, then manually check each script to see if it interacts with fxDustDropRandomScript? EDIT: I've found the script under "fxDustDropRandomAct", and found it referenced 48 times. I take it that one of these of these is the offending mod? -
(Skyrim 2011) Random Crashes - fxDustDropRandomSCRIPT Spam
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Ahh, sorry for the additional difficulty! I had a feeling you'd say that.. Thanks a lot for taking a look! As I mentioned in my OP, I have removed a fair amount of scripted mods in order to reduce the number of CTDs.. The following screens show only mods which contain scripts (all BSAs have been extracted so there are none hidden there). It's troublesome as over half of the mods are contained within the STEP guide, with the remainder being fairly established mods... Don't suppose this would help narrow down the cause?.. -
(Skyrim 2011) Random Crashes - fxDustDropRandomSCRIPT Spam
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Unfortunately not, it is provided solely by USLEEP... -
(Skyrim 2011) Random Crashes - fxDustDropRandomSCRIPT Spam
O0mix0O posted a question in General Skyrim LE Support
Hi all, I have crashed multiple times, starting a new game each time. Having checked the logs, there seems to be a recurrent trend of the log ending with a lot of spam relating to "fxDustDropRandomSCRIPT". I have removed multiple scripted mods, following good practices, used various crash fixing mods / inis etc. but still no joy. I AM using USLEEP which I thought remedied this.. I understand though that this could just be a coincidence, and caused by something different, but I would really appreciate one of you fine folk giving it a look over :) Many thanks, Mix Modlist: https://pastebin.com/627DDm5F Load Order: https://pastebin.com/diMjbHYf Papyrus: https://pastebin.com/cmBzsF04 -
How To Remove EBT from STEP Extended Patch?
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Perfect! Thanks very much for your help :) -
How To Remove EBT from STEP Extended Patch?
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Thanks for your reply, and simple instructions! Unfortunately, the patch still has EBT as a master... I have followed your guide to the letter and have opened the patch again and double checked that all records have been removed. Despite cleaning and sorting masters, EBT remains.. Am I missing something simple? Thanks, Mix EDIT: Just gone through all other sections to make sure there were no stray records but all reference to EBT has gone... -
Hi all, I'm pretty sure I've narrowed down my CTDs to EBT, so unfortunately, it's got to go, However, STEP Extended Patch has EBT as a master plugin... Is there any way to remove references to EBT from STEP EP? As I use every other mod in the guide so don't want to remove it. Thanks, Mix
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FIXED: Just rolled back to my previous profile, ensured everything worked, then copied the profile and made my changes. Everything is now working perfectly.. Unsure why this happened, can't explain why, but that's my fix :) ----------------------------------------- Hi all, TESV & LOOT All executables were working last night and I haven't made any changes, however when they're launched, they aren't registering my mods... EDIT: I selected my previous profile, and all exes are working! But my latest won't... Have tried: - Running MO as Admin - Adding TESV & LOOT as new exes. - Restarting PC Any ideas? Cheers, Mix LOOT Options: TESV loading Options: TESV Log:
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Can't Replace Missing Textures - TERA - IM
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Thanks for your quick response, This was exactly the issue! Ticked it, and the textures are there. Thanks :) -
Hi all, I'm having some purple textures show up... I've narrowed the missing mods to TERA Armours and Immersive Armours, I then redownloaded these mods (not fun on a 256kb/s connection!) and reinstalled them. The textures are still not showing up, therefore I'm still being greeted with purple! Any advice? Thanks in advance!
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With catchy names such as "wrcitywall01.dds", who could forget 'em! Yeah, it was Pfuscher's "4K Parallax Skyrim". The textures are nice on the whole, but this one (imo) isn't great...
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Smoke & Lantern glow bug - Blue colour in sky
O0mix0O replied to O0mix0O's question in Post-Processing Support
Thanks for your replies, As 'hishutup' suggested, it was indeed Real Clouds causing the issue. Thanks -
Update: Just as you said, the 'mortar' and 'wall01' files were responsible. Thanks for the info :)
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Hi all, I'm having a weird issue when looking at brazier smoke & lantern glow, but only when they're aligned with the sky. When the smoke is between me and another object, it seems to be alight, however when aligned with the sky, the smoke seems to be blue? When I turn ENB off, there isn't an issueI'm using Serenity ENB See below
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"DynDOLOD_Tamriel.json does not belong to this DynDOLOD.esp"
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Update: I can now confirm that after removing all DynDOLOD items and doing a fresh install, the problem has been resolved. I'll have to remember to replace the TESEdit scripts in future! Thanks for pointing me in the right direction :) -
"DynDOLOD_Tamriel.json does not belong to this DynDOLOD.esp"
O0mix0O replied to O0mix0O's question in General Skyrim LE Support
Thanks for your reply, Yeah, I installed using the instructions in the wiki entry. The only old versions are in the form of an MO backup. I will uninstall anything relating to DynDOLOD, re-download the newest version, repatch, and then post my results. EDIT: I've just deleted anything relating to DynDOLOD and reinstalling it as if I'd never used it. I realised that I hadn't replaced the TES5Edit scripts when updating... I'm thinking this could be my problem? Will update when finished. -
"DynDOLOD_Tamriel.json does not belong to this DynDOLOD.esp"
O0mix0O posted a question in General Skyrim LE Support
Hi all, When playing Skyrim, the topic message keeps appearing in the top left of my screen. I ran DynDOLOD according to the STEP Wiki instructions and have added no new mods sinceThere are no previous DynDOLOD textures/ outputs tickedThe textures/ outputs are not overwritten by anythingI have billboards for Tamriel HD & Trees and SFO 2.3I have ran LOOTAny advice? Many thanks, Mix I have attached a snip of the message in case it is needed -
Thanks a lot for your reply :)
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Hi all, The textures used on the walls used to separate the various farms outside of Whiterun are pretty ugly, which is weird as I'm pretty sure I've replaced almost every texture in the game! I was wondering if one of you wonderful people would be able to tell me either: A) The name of the mod causing this? B) The type of mod causing this? C) The name of the file used to texture these walls? It might be of note, that all other walls seem to be fine - Whiterun city walls, stonewalls etc. If you need any further tests / pictures, just ask :) Best, Mix