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uLoop

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Everything posted by uLoop

  1. So I have seen a couple warnings when I was installing XP32 Maximum Skeleton. 21:42:07 [D] using mod name "XP32 Maximum Skeleton -XPMS" (id 26800) -> XPMS 1-93a NMM-BAIN INSTALLER-26800-1-93a.zip 21:45:14 [C] failed to extract no folder to : no folder not found in archive 21:45:14 [C] failed to extract no folder to : no folder not found in archive 21:45:14 [C] failed to extract no folder to : no folder not found in archive 21:45:14 [D] installing to "D:\games\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\XP32 Maximum Skeleton -XPMS" 21:45:14 [D] Installation successfulI think it installed completely, but I am not sure, there are a lot of options, so I dont know if the FOMOD installer really did what it was supposed to do. This might be a bug in the mod, or the FOMOD handler of MO, I cannot judge which.
  2. DDSopt corrupts sign textures, for example textures\clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds, it is almost completely black ingame. Other similar signs (inns, traders, etc.) could also be affected, but I have not tested that yet.
  3. Hi, I have been lurking around this thread for a while, but I couldn't find much in the way of a coalesced list of vanilla textures broken by DDSopt pre III. Is the exclusion list in the ddsopt.ini complete, or do I have to worry about ddsopt corrupting vanilla textures? PS: I excluded the .png files, the hotiron files, the textures\graynoise.dds and the textures\effects\highfrequencynormals.dds files. The pineforest files should be fine, as they are handled in the .INI. Any other suggestions?
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