ssconvert
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Everything posted by ssconvert
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Ah thanks Aiyen...absolutely mystified as to what mod could cause a player character to spawn with a helmet on: Edit: Added the spoiler tags for you! Next time search "BBcode spoiler tag" and you will get lots of nice helpful pages! :)Â
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Just started a new playthrough including nearly all STEP mods plus a few others like Duel, ERSO's, Immersive armors/weapons etc. For some reason, during the start sequence, I have a f(^&* helmet on my head thus I cant see my character customisation??? Any help really appreciated. no idea why this is happening. Also, I cant for the life of me remember how I remapped my keyboard keys last playthrough so I can use the number pad etc. Can anyone help???? EDIT....OK realised I had to also install Numpad Bindable in Interface Hard Coded Key Tweaks by crazy-g......
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Modder help with Housecarl Overhaul
ssconvert replied to ssconvert's question in General Skyrim LE Support
Understand all that its just I'm concerned that any perks given to the Housecarls aren't there or changed due to other mods overhauling the perk system, will that crash my game? -
Modder help with Housecarl Overhaul
ssconvert replied to ssconvert's question in General Skyrim LE Support
Oh sorry roots....don't suppose you know the answer here???? -
Um I would like to use either Diverse Female Housecarls by c_striker https://skyrim.nexusmods.com/mods/13762/? or Sexier Housecarls - All Girls by Laurynn https://skyrim.nexusmods.com/mods/20158/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D20158%26preview%3D&pUp=1 , but I am afraid to add them to my list as these mods gives the housecarls perks, A few mods in my list change the perk system like Better magic https://skyrim.nexusmods.com/mods/4374/? and Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket by kryptopyr https://skyrim.nexusmods.com/mods/28418/? Does anyone what adding either of these two mods that change the housecarls will do to my game................. Any modders out there that could give us an idea really appreciated. Also using Extensible follower framework............
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Thanks huff......installing both now...................
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Is this mod compatible with the STEP program in terms of not clashing/conflicting with other mods. I see book of Silence does not yet cover these items and could be a long way off so I thought these could be at least a good alternative until then. Any comments????
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Er does gamingsrc mean RCRN does support or at least doesn't conflict with Lightning during thunderstorms and Immersive thunder? Can anyone help here? I deliberately left both these mods out of my STEP list because I couldn't see/read anywhere if they were compatible with RCRN.
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oh sht just noticed the Riften textures in Serious HD...pls delete....
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In the STEP guide it says to add "Only use the four Main files: "Dungeons", "Landscape", "Misc", and "Towns". Just wondering but what about the Riften textures? Since Whiterun, Windhelm, Markarth, Solitude and Farmhouses are all covered, um why not riften or is it included somewhere else? Anyone know???
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STEP Program plus other mods
ssconvert replied to ssconvert's topic in General Skyrim LE Discussion & Support
Yeah Ive heard that about UFO too, did they try and put too much in it? Will look at Extensible Followers..................... -
Hello all, just going to get back into Skyrim after a couple of years. I wanted to come back to it once all updates and DLC's were finished. I want to use the STEP program plus a few realism/immersion mods that the program doesn't address. I am just unsure of how compatible they are and any useful/helpful comments would be greatly appreciated. I have Dawnguard and Heathfire installed. Lighting/Weather: was thinking of RCRN  https://skyrim.nexusmods.com/mods/1875 as I have used before in STEP and it made nights/dungeons truly dark and immersive. Combat: was thinking of DUEL  https://skyrim.nexusmods.com/mods/2700 as it seems the most realistic, not long drawn out fights. Was wondering if the Stamina is changed in any way or health for that matter. Eg is health still regenerative? Magic: Mighty magic Skyrim https://skyrim.nexusmods.com/mods/13166 seems like a balanced and realistic overhaul Stealth: Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocketby kryptopyr https://skyrim.nexusmods.com/mods/28418 again realistic overhaul Some of the modules from ERSO _ Erkeil Real Skyrim Overhaul https://skyrim.nexusmods.com/mods/26217/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D26217 In particular - ERSO 01 - Vanilla Races Redone, ERSO 02.1 - RALs, ERSO 06 - Wait More Time Before Next Dragon Encounter, ERSO 10 - RUS-(SIM)-Travellers and Adventurers, ERSO 10.02 - Adventurers and Travelers, ERSO 10.05 - Immersive Patrols, ERSO 13 - MD - A Better Level Progression, ERSO 13.02 - Lower Skill Gain, ERSO 14 - Vendors richer and Inns more expensive, ERSO 14.02 - Harder barter, ERSO 15 - Timescale, ERSO 17 - Training cost, ERSO 18 - Legendary Armors and Weapons Enhanced, ERSO 19 - Respawn *.*, ERSO 20 - Standing Stones Overhaul, ERSO 26 - Realistic Fall Damages, ERSO 27 - Better Archery Stuff, ERSO 29 - DPMO changes dragon mask attributes, Also Enhanced Enemy AI by Erkeil https://skyrim.nexusmods.com/mods/36478/ This mod addresses the AI for all enemies, monsters and animals. Companions: UFO https://skyrim.nexusmods.com/mods/14037 and Diverse Female Housecarls by c_striker https://skyrim.nexusmods.com/mods/13762 requires ApachiiSkyHair by Apachii https://skyrim.nexusmods.com/mods/10168 and Vilja in Skyrimby Emma Amgepo Lycanthrops https://skyrim.nexusmods.com/mods/26393 Needs : Realistic Needs and Diseases by perseid9 https://skyrim.nexusmods.com/mods/26228 , Campsites in Skyrim by jet4571 https://skyrim.nexusmods.com/mods/31683/ Cloaks of Skyrim by Noodles https://skyrim.nexusmods.com/mods/12092 , Winter Is Coming - Cloaks by Nivea https://skyrim.nexusmods.com/mods/13486 Armor/weapons: Immersive Armors by hothtrooper44 https://skyrim.nexusmods.com/mods/19733 , Immersive Weapons by Hothtrooper44 - Ironman5000 - Eckss https://skyrim.nexusmods.com/mods/27644 I think I have covered most things for a more hard but not too hardcore, realistic and immersive experience. I just hope to high hell they are all compatible with each other and STEP. If anyone has any idea's, comments, etc on these extra mods, pls do. I know there's a few there but if anyone can see an incompatibility etc, any advice more than welcome. Hopefully others looking for a modlist in the same vein can also use.
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Cool...eagerly await rooter............
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Ah so I just leave the HRDLC's....thanks root.
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Um thats what I am not too sure about. AMD Catalyst Control only gives me this information? Graphics Card Manufacturer Powered by AMD Graphics Chipset AMD Radeon HD 6900 Series Device ID 6719 Vendor ID 1002 Subsystem ID 186B Subsystem Vendor ID 174B Graphics Bus Capability PCI Express 2.0 Maximum Bus Setting PCI Express 2.0 x16 BIOS Version 013.012.000.008 BIOS Part Number 113-1E18620-S44 BIOS Date 2011/03/22 Memory Size 2048 MB Memory Type GDDR5 Core Clock in MHz 800 MHz Memory Clock in MHz 1250 MHz Total Memory Bandwidth in GByte/s 160.0 GByte/s
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Hello there, just starting my new latest STEP installation and already unclear on the HRDLC page. I am not sure what I should be doing. My system specs are: Mainboard : Gigabyte Z68X-UD3H-B3  > Chipset : Intel Z68  > Processor : Intel Core i5 2500K @ 3300MHz  > Physical Memory : 8192MB (2 x 4096 DDR3-SDRAM )  > Video Card : AMD Radeon HD 6900 Series  > Hard Disk : OCZ-VERTEX3 (120GB)  > Hard Disk : Western Digital WD5000AAKS-00YGA0 (500GB)  > DVD-Rom Drive : Toshiba-Samsung DVDWBD SH-B123L  > Monitor Type : Asus ASUS VE258 - 25 inches  > Network Card : Realtek Semiconductor RTL8168/8111 PCIe Gigabit Ethernet Adapter  > Operating System : Windows 7 Home Premium Home Edition Media Center 6.01.7601 Service Pack 1 (64-bit)  > DirectX : Version 11.00 Was just wondering if I need to D/L the HRDLC Optimized? Any help really appreciated.
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How is this mod going as far as being compatible with the latest STEP? Anyone know? Really considering it to add immersion.
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Been out of the loop for a while and was wondering how RCRN plays with STEP? Are they compatible? I had used RCRN in a previous version of STEP and thought it had got the lighting just right, especially in the dungeons which is a must for immersion. Was wondering if anyone could answer the compatibility question, obviously COT and any ENB would be replaced. Any help appreciated............
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Definately be looking at this series when I next start my playthough with new STEP.
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Yes,i used countervibe with darker dungeons, though the dungeons were still too bright. Can I use darker dungeons/creepy dungeons with Enhanced shaders 0.119 beta version? Anyone know.............
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Just out of interest, why was RCRN dropped from latest step version. Will they be going back to it in next version? Using Enhanced shaders 0.119 beta and still too bright. 9.00pm and can still see well into the distance.
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Thanks man, not being funny or anything but you may want to add in the enb guide that dungeon lighting using countervibe is a real immersion breaker, you can see every trap etc and you dont need a torch/lantern. The outside looks awesome, nights too but without realistic lighting in the dungeons it just not worth it. I don't suppose Bes you could advise/reconmend another enb that has dark dungeons? In the last step guide I used climates of tamriel i think and that was perfect for dungeons, however can't use now because I have Dawnguard installed.
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i have installed darker dungeons and it has made a difference, but........you could still get away with not using a torch/lantern. Trying to find uninstall instructions for countervibe.
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Using STEP-full etc with countervibe enb, just started and in Bleak Falls and noticed once in the crypt its hardly dark. Does anyone know a fix for this to make dungeons darker? I've read enb may not be dark enough for some people but this is unrealistic. Any help please. Maybe a darker dungeons mod?
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maybe it was fixed then..................... Although its still listed on purple lady's blog and that was last updated 4th august. https://social.bioware.com/1736/blog/210852/

