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sel30

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  1. Okay I think this fixed it. I'm not crashing anymore and I've reloaded save about 30 times over an hour. Thanks!
  2. Unfortunately that DLL didn't change anything and quickly ran into a random crash (after dying and reloading save). Here is the updated crash log (looks identical to the previous one from what I can see): https://pastebin.com/y1cfkjtG Dyndolod_SSE_log (most recent session only) - https://www.mediafire.com/file/biez397anvk8sa9/DynDOLOD_SSE_log.txt/file Dyndolod_SSE_Debug_log - https://www.mediafire.com/file/k8z8r539zd7xdrq/DynDOLOD_SSE_Debug_log.txt/file
  3. Thanks, I'll try that DLL first. I suspected it was an issue with the Dyndolod DLL because it only happened in the last month or so after updating Dyndolod. I'll keep you updated. Correct, I've reran it twice and for my most recent LO. What "lod patch" are you referring to for Nat ENB? I'm trying the new DLL first to see if it changes anything.
  4. Can someone help me figure out what's causing this 100% random crash? There is no pattern at all, the game just crashes whenever it feels like every 5-10 minutes (usually when dying and reloading saves). Sometimes the first person to third person scrolling stops working and then it crashes. It frequently points to Nat ENB.esp -> Dyndolod.esp -> Occlusion.esp but I never used to have any issues with them until recently. I reran Dyndolod properly and still no change. If I disable Dyndolod BUT leave Nat ENB.esp active the crash doesn't happen anymore, so I don't think Nat is at fault here. Which is strange because Object Reference: [none] keeps showing up with Nat. Crash Log Analyzer and Skyrim Crash Decoder keep telling me that Dyndolod is at fault with high confidence. Most recent Crash Logger here (the last 5 logs have been pretty much exactly like this): https://pastebin.com/mL2kgwXT I followed STEP, guides when generating and rerunning Dyndolod for my LO.
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