voron00
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Yeah, i think it was a save problem, i dont get these errors any more after starting new game. Looking good so far, tested in multiple locations, no more large reference bug and windmill bug seems to be gone too.
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Sorry, i just noticed that this is only true for the test version (3.0.37.3), for the public version 36 it doesnt work. Also enabling grass cache for NGIO-NG helped with that plugin, but SSEDisplayTweaks is still a problem.
- 542 replies
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I was able to track this down to NGIO-NG.dll and SSEDisplayTweaks.dll. Removing these two made the issue go away. Keeping either one of them and the issue is there.
- 542 replies
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Scripts are from latest dll yes, i pack them into bsa file with all other lod resources like meshes and textures, which are loaded right before dyndolod esm and esp, using them unpacked makes no difference though. The game is fps unlocked yes via sse display tweaks dll. https://mega.nz/file/nc9ClCgA#xqAjEUUYSvUc4uW2VEQYROic9W-WJ0VtcHkjj0O3JO4 Im installing vanilla game and try to test there..
- 542 replies
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Papyrus log: https://pastebin.com/Txik3gj2 Dyndolod log: https://pastebin.com/DFZkmQ97
- 542 replies
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Only once, after typing enable and closing console it appears with correct lod. This version made no difference, unfortunately.
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After travel, before cmd: https://ibb.co/SwPwt3HR After travel, after cmd: https://ibb.co/27XM6wjq After loading save: https://ibb.co/rKZt8WZv
- 542 replies
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Unfortunately, no difference compared to version 36, working after loading a save, not working after fast travel. DynDOLOD NG plugin version: 3.0.37.0 | SKSE version: 2.2.6.0 | Game version: 1-6-1170-0 Trampoline initialized. DynDOLOD Patch installed. DynDOLOD save/load handler installed. DynDOLOD Papyrus functions installed. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt DynDOLOD Player Pos Events installed. DynDOLOD Cell Events installed. DynDOLOD Player Cell Events installed. DynDOLOD Player Death Events installed. DynDOLOD Menu Events installed. DynDOLOD Player Pos Events uninstalled. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt
- 542 replies
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In this version, it's still not working after fast travel, and it's also not working even after loading a save now. ye the workaround system doesnt seem to work at all in this version. DynDOLOD NG plugin version: 3.0.37.1 | SKSE version: 2.2.6.0 | Game version: 1-6-1170-0 Trampoline initialized. DynDOLOD Patch installed. DynDOLOD save/load handler installed. DynDOLOD Papyrus functions installed. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt DynDOLOD Player Pos Events installed. DynDOLOD Cell Events installed. DynDOLOD Player Cell Events installed. DynDOLOD Player Death Events installed. DynDOLOD Menu Events installed. DynDOLOD Player Pos Events uninstalled. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt Object 000C8E59 Skyrim.esm Skyrim.esm Skyrim.esm Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt
- 542 replies
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I removed it but it made no difference. With uLargeRefLODGridSize=5 there is no flickering after fast travel yes. It's like the workaround system is being lazy and not reactivating itself after fast travel has been used. And it happens after traveling to every location in where large references are, not just here in windhelm, this place is just the most noticable i could find. A few more screenshots with demonstarion: After using fast travel ugrid=11: https://ibb.co/d0msgQMf After saving and loading in this location ugrid=11: https://ibb.co/j9RsdKHP After using fast travel ugrid=5: https://ibb.co/N23kXzCP
- 542 replies
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I've uploaded logs dyndolod logs here, the debug log is over 100 mb :/ : https://drive.google.com/drive/folders/1PG86lb3rCl0aYH0N3lNTq4-0bVVNJHjv And i've recorded a video of this problem but basicly: Load a save from main menu in location - working fine. Fast travel outside of the location and back - it breaks. If save and reload - working again. As for the windmill bug, it could be something else maybe, i'm not able to constantly reproduce it yet, happens randomly after couple of fast travels here and there. Thanks for your time.
- 542 replies
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voron00 started following DynDOLOD DLL
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Hello, is this normal that large reference bug workaround stop working after a fast travel to another location? Or am i missing something. In papyrus log i see this: [07/15/2025 - 05:28:07AM] error: Unable to call GetSize - no native object bound to the script object, or object is of incorrect type stack: [ (39001902)].FormList.GetSize() - "<native>" Line ? [ (39001903)].SHESON_DynDOLOD_ObjectEnabler.OnCellDetach() - "SHESON_DynDOLOD_ObjectEnabler.psc" Line 20 Full papyrus log: https://pastebin.com/dBD2m4aR If i quck save where i just traveled to and then quick load, it starts working again. Sometimes it can lead to certain objects just disappear.. like this: https://ibb.co/nsfZdppM After quick save and load it's back: https://ibb.co/0pZP8C7g I'm using the latest .dll, I can provide other logs if needed, here are dyndolod.log just in case: DynDOLOD NG plugin version: 3.0.36.0 | SKSE version: 2.2.6.0 | Game version: 1-6-1170-0 Trampoline initialized. DynDOLOD Patch installed. DynDOLOD save/load handler installed. DynDOLOD Papyrus functions installed. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt DynDOLOD Player Pos Events installed. DynDOLOD Cell Events installed. DynDOLOD Player Cell Events installed. DynDOLOD Player Death Events installed. DynDOLOD Menu Events installed. DynDOLOD Player Pos Events uninstalled. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Tamriel.txt
- 542 replies

