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Kronnus

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Everything posted by Kronnus

  1. I reran it using the test version, and the LOD is working now: https://imgur.com/a/cN31Jk9 I'll try to rerun it with a larger mod profile to see how it goes, but let me know if you need any evidence or logs. It seems to be working.
  2. I took a few screenshots. I hope this can help: https://imgur.com/a/8g4JDJF https://imgur.com/a/vluh3Dz Here the LODGen_TES5VR_Export_Tamriel.txt: https://drive.google.com/file/d/1RnIXVyAU7Sujzqmve_Sy28jWfjzkH_ul/view?usp=sharing
  3. Hi, I'm encountering an issue that I suspect is related to Base Object Swapper. I'm playing on Skyrim VR using Base Object Swapper VR v 3.1.1, and the problem is with the animal totem LODs in Nordic ruins from the mod Children of the North Wind - Nordic Ruin Diversity. These LODs used to work properly in previous Dyndolod versions, such as v3.0.0.190, but now they’re not appearing correctly. I've already tried running with a minimal load order, but the issue persists. Here’s how my LOD currently looks in a fresh save: https://imgur.com/a/h6PsFaR And here’s how it’s supposed to look with the changes: https://imgur.com/a/V4lEAe8 If it helps, here is the BOS file that should be swapping the textures from the mod: https://drive.google.com/file/d/1X7n1qEgY69gVMYSsL3g3mMgM37ggOOad/view?usp=sharing This is my Log folder from the last dyndolod run: https://drive.google.com/file/d/1825aTO4JgboswqVE-m9a4j2_RJUhMhd7/view?usp=drive_link Any guidance or insight would be greatly appreciated!
  4. Let the Holy Cow be praised! Thank you, Sheson!
  5. Hi, I've redone the tests, and everything looks fine now. Here’s how I installed the latest files in MO2: DynDOLOD Resources SE - Alpha-57 DynDOLOD DLL NG - Alpha-36 Then I installed your test files, overwriting the PDB and DLL from Alpha-36. I reloaded my same save that had the DynDOLOD output and checked the three previously broken handcarts. Everything looked fine. I also ran a second test with a fresh save without the DynDOLOD output, and the physics worked fine in that case as well.
  6. Completely understood. I loaded my save with the DynDOLOD output and repeated the tests. Unfortunately, the issue is back with the new files.
  7. Hi! Your test file completely solved the issue on my end. Everything is working perfectly now, based on my tests. Test scenario I used: Using MO2, I installed your test file by overwriting the PDB and DLL files from DynDOLOD DLL Alpha-36, while keeping the original Scripts folder and overwriting the DynDOLOD Resources as usual. Then, I loaded my save that had DynDOLOD output and tested the same three broken handcarts I mentioned earlier (the same save shown in the screenshots from my previous post). All of them were working correctly, with no physics issues at all. To confirm, I also disabled the DynDOLOD output in MO2 but kept the DLL and Resources enabled. I created a fresh save and repeated the same tests with the same handcarts. The physics still worked perfectly in this case as well.
  8. I ran some new tests and gathered additional evidence. I did my best to take clear screenshots, getting accurate console info in VR is a nightmare. The results are consistent: the issue occurs regardless of whether DynDOLOD output is generated or not. The only way I found to fix it is to roll back to DynDOLOD DLL Alpha-33. I tested Alpha 34, 35, and 36 in a new game, both with and without overwriting the Resources mod’s script folder. In all cases, the issue persisted. Here are the relevant logs: DynDOLOD log folder: https://drive.google.com/file/d/166Z7Cz8WHIc81kqF2qrszq51PGP1W3Bm/view?usp=drive_link DynDOLOD.log (with output): Documents\My Games\Skyrim VR\SKSE\DynDOLOD.log https://drive.google.com/file/d/1QDbtF85kmn1p7vkw0FMxDPoLrD99D22i/view?usp=drive_link DynDOLOD.log (without output): https://drive.google.com/file/d/1OG5QigAfohActO9MKPsSVZNsJXBdxE1G/view?usp=drive_link After checking various handcarts in-game, I noticed a clear pattern: the physics only break for handcarts that are modified or added by mods. Vanilla handcarts behave normally. I’ve documented a few examples with screenshots and a video: Video comparison between a working vanilla handcart and a broken one added by Vanilla Plus City Entrances: https://drive.google.com/file/d/1GAsjlNiVeFu0rHiWzMa0m9Le_mHdYpZu/view?usp=sharing Screenshot of the broken handcart in Whiterun (from Vanilla Plus City Entrances): https://imgur.com/a/whiterun-broken-handcart-from-vanilla-plus-entrances-gYRyrbU Comparison of a broken handcart added by Ivy - Riverwood Smelter Addon: https://imgur.com/a/wcQt9L6 Working vanilla handcart in Riverwood (for reference): https://imgur.com/a/ijYGbAN Another broken handcart, this one touched by Northern Roads - Clutters Only My Version - Lux Via Patch: https://imgur.com/a/lR6HeDe Hopefully, this helps narrow down the issue. Let me know if there’s anything else I can test or provide. I’ve already tried disabling nearly all of my mods, but the problem persisted, pointing toward the recent versions of the DynDOLOD DLL as the likely cause.
  9. Hi Sheson! I'm having a physics-related issue when using the latest DynDOLOD DLL versions with Skyrim VR. Since updating to Alpha-34, I’ve noticed physics glitches, especially with handcarts. Some carts appear distorted, with their wheels detached or misplaced, or they move in slow motion when I try to interact with them using HIGGS. In some cases, I can’t grab them at all. Same issue in Alpha-35 and Alpha-36 together with the latest resources. Rolling back to DLL Alpha-33 completely resolves the issue—handcart physics behave normally again. It seems this mostly affects handcarts added by mods. For example, the vanilla handcart in Riverwood behaves correctly with the newer DLLs, but carts added by Ivy Riverwood Overhaul or similar mods are affected. This issue happens regardless of whether I’ve generated a DynDOLOD output or not. Just having the DLL active in my modlist is enough to trigger the problem. I’ve tested multiple times with clean generations and consistent results. With my older DynDOLOD output and previous DLL versions, everything works fine. Do you have any idea what might be causing this or any suggestions I could try to fix it?
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