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mrmaynard

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    mrmaynard13

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  1. Thanks for the help. In the end the DynDOLOD settings and turning off direct lighting solved my issues. I've ended up using a different grass mod because the one I was using was extremely good quality, unfortunately Thanks again!
  2. Changing INIs from DynDOLOD settings made a BIG difference, however its had a bit of a hit on performance. If anyone knows which of these INI settings has the biggest impact on performance so I can reduce them, I U
  3. Oh I understand. Ive tried turning off direct lighting completely this time
  4. Thank you, good info. Would you say the grass LODs from screenshot in open tundra are being effected by ambient lighting?
  5. Been trying to get my grass LODs colours blend in reasonably with loaded grass. So far I have only tried tweaking the ambient and direct lighting in TexGen for HD Grass LODs and tested on Whiterun Tundra. What I've noticed is that the more open, flat, expansive tundra grass is always a different colour to tundra grass around cliffs, mountains, rivers etc. https://imgur.com/5J3LZnw too dark, open tundra grass https://imgur.com/a/EBdG9BE tundra grass around cliffs, slightly bright but would be happy if all grass LODs looked like this consistently I will continue my testing and generating DynDOLOD, I would be very interested if a pro could describe the difference between ambient and direct lighting and if one or the other could help my situation. Maybe there is also another setting I am missing in TexGen or DynDOLOD? I would be very happy to hear any advice. Relevant mods I use: Freak's Floral Fields Community Shaders Azurite III HDR
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