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jeremyrennerfan21

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Everything posted by jeremyrennerfan21

  1. https://imgbox.com/NPufmLcH This is what it looks like after I created DynDOLOD_SSE_TexGen_noalpha_worldofrudraesm.txt and reran Texgen and Dyndolod. Is there a guide on how to properly generate textures from Texgen after decimating 3D models?
  2. Lodgen_SSE_0wDesertWorld : https://paste.ee/p/RPBix Debug log : https://files.catbox.moe/8fyr2r.7z How the wall LOD looks like : https://imgbox.com/dPDZ21Z3 How the normal model looks like : https://imgbox.com/DyO4o9yf How the castle LOD looks like : https://imgbox.com/Q8X7Pmux How the normal model looks like : https://imgbox.com/Z7eOioNd
  3. https://imgbox.com/XoTr1kwX https://imgbox.com/EtwuMuur Object Report : https://files.catbox.moe/i31w4g.7z The wall and the castle aren't getting their LODs generated properly for some reason. The castle door works just fine, its the rest of it which is not being displayed. I am using ACMOS. The wall is a single static object called 00B_musilmcrossdoor02_ruin_lod with the following object report The castle is a combination of statics with the prefix RF1x. One of their Object Report: They are LODs are just the base model copied to level 0. It seems to work for other objects but not for these ones.
  4. The DLL seems to break Sexlab Sexual Fame Framework's fame tracking mechanics. With the DLL present no stat increases happen in that mod.
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