
ArmchairNapoleon
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Nexus Mods
ArmchairNapoleon
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Location
USA
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Favorite Mod(s)
DynDOLOD, of course!
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Diamond in the Rough
SDA
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I just spent about ten minutes relentlessly trying to get the game to crash, which I am happy to report with this new test version, it does not crash! Amazing! (it is a very strange feeling when the game does not CTD and you fully expect it to as you have replicated the same crash nearly hundreds of times xD). I cannot thank you enough for your help, you have my sincerest thanks! May I ask, what was the problem or the fix you implemented with this DLL NG version?
- 416 replies
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You are right, I apologize. I did not get the [Resets] removed crash logs or DynDOLOD log as I discovered the problem existed within [Markers] prior to when I would have removed the [Resets] and tested, but here are two sets of logs. [Objects] Removed DynDOLOD.log: https://ufile.io/rpbt7oql Crash log: https://pastebin.com/RDEVZRQQ Some, but not all [Markers] Removed DynDOLOD.log: https://ufile.io/656o6qk6 Crash log: https://pastebin.com/FcXLStJh I will go ahead and try the fix you suggested now.
- 416 replies
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Alright so I'm not sure how I got it to crash with [Markers] completely removed before, but now for some reason when I remove all of the entries from [Markers] it does not crash. I think that when I got it to crash with all the [Markers] entries removed before, I had a space (empty line in the DynDOLOD_NG_Tamriel) between [Markers] and [Resets], but when I have it just [Markers]|[Resets] (where | represents a press of the enter key to go to the next line), it does not crash. Thus I believe the problem is in [Markers]. However, upon trying the binary search you suggested, I tried removing both the first half and the second half of the entries, and the problem exists with either half deleted, leading me to suspect there are multiple entries spread throughout the entirety of the [Markers] list possibly causing the issue. If you don't mind, I'd like to know what I am removing within the game also when I am deleting these entries?
- 416 replies
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Thank you for being so patient with me and your continued support. It really means a lot that you would go this far to help one person out with your mod. I tried the suggestions you mentioned, in the file I deleted all [Objects], [Markers], and [Resets] entries, and used the method I quoted earlier to try to reproduce a crash. Unfortunately, I was able to reproduce the crash with all entries removed from each category. Thus, removing entries did not work, I couldn't get to the binary search step.
- 416 replies
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Explained above, second message to ping.
- 416 replies
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The game still crashes upon reloading saves. Crash log: https://pastebin.com/DmNvJC5a DynDOLOD.log: https://pastebin.com/gRDSf2fS To reproduce crash 1. Activate all plugins (DynDOLOD resources, DynDOLOD DLL NG, xLODGen (terrain only) Output, TexGen Output, DynDOLOD Output). This will also activate the DynDOLOD.esm, Occlusion.esp, etc 1a. Sort plugins with the latest LOOT 2. Start game from interior cell 3. Go outside so that DynDOLOD activates, check and make sure DynDOLOD is active 4. Use quick, auto, or manual save 5. Reload that recent save (this is problematic as it can occur naturally, i.e. accidentally attack a guard, reload recent save after death, etc) 6. If the game does not crash (it does not always crash, but it never crashes without DynDOLOD activated, i.e. you can reload as many saves as you want with my modlist and it is stable), save again and try again 7. Repeat Step 6 until you experience crash-to-desktop (short load screen then game crashes) Let me know if you need any other information, the above crash I reproduced in Riverwood, and it crashed on my first reload (my first attempt to reproduce)
- 416 replies
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I apologize it took me a couple days to get everything together for you here. I have 8 logs for you, some edited filepaths only for privacy. I followed your instructions exactly, hopefully this is everything you need. Thank you again Sheson. Crash log: https://ufile.io/liz2rs88 DynDOLOD_SSE_debug_log: https://ufile.io/1vphynb8 DynDOLOD_SSE_log: https://ufile.io/yi43sf3k LODGen_log: https://ufile.io/0eoos12s SSELODGen_log: https://ufile.io/rpq4job4 TexGen_SSE_debug_log: https://ufile.io/qakjfacg TexGen_SSE_log: https://ufile.io/sm2a7tff DynDOLOD.log: https://ufile.io/ddcvwvr2
- 416 replies
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Maybe I misspoke but the game does not crash without DynDOLOD installed and the MemoryManager patch from SSE Engine Fixes (https://www.nexusmods.com/skyrimspecialedition/mods/17230) applied. I only included the crash from not using MemoryManager to see if maybe the usage of DynDOLOD was related to memory allocation and the memory manager didn’t work well with DynDOLOD. To clarify, with my current load order and patches the game is completely stable, it is only when I install and activate the generation from DynDOLOD that I get crashes on reloading saves.
- 416 replies
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Let me know if you need the generation logs (TexGen, TexGen debug, DynDOLOD, DynDOLOD debug logs). If you do I can upload them, I have not because I would need to remove some stuff from the names of the filepaths.
- 416 replies
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Here is a crash with MemoryManager = false and DynDOLOD installed: https://pastebin.com/AT79tLKU And here is a crash with MemoryManager = false without DynDOLOD installed: https://pastebin.com/fwZF56Am Both were on startup. Hopefully that helps. Edit: uncompressed save files are 17 MB in size with and without DynDOLOD installed.
- 416 replies
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https://pastebin.com/fWBpDKik Yes, disabling the "large references child worlds" did not fix the CTDs when loading saves is what I meant. The issue is intermittent, some saves load just fine, and others crash the game. Usually, reloading a save after death or fast travel is when the issue is most apparent. I cleaned both unattached instances and undefined elements. I also tried the fixes list in this post: Turning off the memory manager (i.e. set MemoryManager = false in EngineFixes.toml) makes the game crash when starting. Nothing has worked so far. Thanks again.
- 416 replies
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https://pastebin.com/C7Jh3r3R The disabling did not fix the issue. Let me know if there is anything I can do to help. Would love to see my house from here without CTDing when loading saves.
- 416 replies
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CTDs from DynDOLOD DLL, occur on reloading save, does not occur when DynDOLOD not used. I thought it was xLODGen for terrain at first but it's this. Originally posted there https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-111-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/?do=findComment&comment=278740 but then came over here. Let me know if I can be of any help. https://pastebin.com/N5guVxu0 https://pastebin.com/N5guVxu0 Disabling "large references child worlds" stops crashes on reloading saves so far.
- 416 replies