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bread-dreams

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Everything posted by bread-dreams

  1. Thanks!! that basically answers my questions By the way I've been playing for several hours with the alpha-18 NG DLL and I haven't had any crashes at all yet, so I think your fix worked. Cheers!
  2. Well, for curiosity's sake, why are the raw dds files for vanilla and xLODGen so different then? Were the vanilla textures not meant to match active cells at all? I generated a LOD32 texture with the same 256x256 size as vanilla without changing brightness/contrast/gamma and comparing with vanilla, it's much darker (attached below). If I strongly prefer the vanilla LOD32 texture could I simply remove xLODGen's generated LOD32 textures and use vanilla while still using the rest of LOD16/8/4 from xLODGen? Thanks for all the help btw.
  3. Just tested that, that solved it. I was just using too low a quality setting before. The dark snow "issue" persists, though increasing brightness and contrast and reducing the gamma made it much better, though now grass on the world map looks very yellowish… I'll just keep fiddling with the settings until I find something that works for me.
  4. Hehe this is good timing, I was just testing what you suggested ("Can you confirm the CTD still happens if the statue uses the vanilla textures?"). I hid the modded textures and after a few hours of testing, I could not get a single crash. I unhid them and after a bit of playing I got a crash (leaving Frostflow Lighthouse southeast of Dawnstar) so they do seem to have been the problem somehow? Had a look at the modded textures and nothing seems obviously broken or something about them so I have really no idea why they would be causing crashes. It might be a fluke. But now I'll try the updated DLL, with the modded textures enabled. I might take a while but I'll report back about whether or not the CTDs happen (hopefully they don't obvs). Would love to know what you changed too. Also below is what I had written before you posted about the new DLL, about xLODGen. The main issue for me is the world map, which ends up looking fairly ugly to me. Here's a comparison, without xlodgen on the left and with xlodgen on the right. Also, for example, around Morthal, the swamp ends up looking broken. Is this just because of low quality settings? Cheers, I'll check these out when I can, and I think I must've messed up some settings when using xLODGen but I didn't realise you could generate specific chunks so that will definitely help, thank you.
  5. Sorry, forgot to mention that the CTDs do not seem to happen with the non-NG DLL, at least as far as I could see, but on the other hand loading times when entering/exiting places seemed a tiny bit longer than usual which was actually annoying though it totally could be some sort of weird momentary issue or placebo or whatever, I should try again later. Well I'm using Cleaned Skyrim SE Textures which does override the vanilla ShrineofAzura(_n).dds but no other mod overrides it including DynDOLOD. Well to be completely fair, when I did generate with xLODGen I used fairly low quality settings because my computer isn't that powerful so I was worried about performance, but I totally could try again with higher quality settings. One thing I did notice was that the snow colour was way too dark in the world map (honestly looked like it was missing nearly? not sure), whilst in vanilla it's you know, snow coloured, off white. I wasn't feeling like figuring out how to fix that, because when I searched for similar issues it required messing with the brightness or gamma settings or whatever and that's kind of annoying especially when generating takes a long time. And i'm not using any alternative really, I'm literally just using whatever comes vanilla. So basically I generated billboards with TexGen and then LOD with DynDOLOD, without running xLODGen at all or installing any other sort of terrain textures or lod or whatever beforehand, which seems to work fine for me, I'm not very demanding regards graphics and I'm only using DynDOLOD because it's a neat tool and absolutely improves LOD, but xLODGen's textures didn't do it for me. Thanks for the help again, your tools are wonderful.
  6. Hi. I installed DynDOLOD (for 1.6.1170, with NG, all necessary plugins cleaned and large reference bugs workaround) and generated new LOD recently for my existing save with a tiny mod list and everything was running fine for a while until I started experiencing CTDs upon entering/exiting interiors, especially around Winterhold and the College. I checked the logs and DynDOLOD kept showing up with references to form id 0x00033DCB or 0x00033DCA, which seemingly points to the huge Azura statue. I tried regenerating LODs, with and without the large reference bugs, but it didn't seem to help much. The CTDs are fairly inconsistent, and I couldn't find a way to make them happen consistently. But it does seem to always happen when entering/exiting an interior, even to another interior (I had a crash happen when exiting Saarthal to Saarthal Excavation). The crashes do seem to happen more often when near the Shrine of Azura but one happened far away, somewhere near Riften. Thankfully, disabling DynDOLOD in the MCM menu does seem to fix it! At least after a bunch of hours playing I didn't have any crashes, whilst before it wouldn't take long for a crash to happen. Every single crash log I had seemed like the exact same, many references pointing to 0x00033DCB. In another similar post I found, they also had issues with the Azura statue but they had installed a replacer or something, something I have not done at all, it's just the vanilla statue. Sheson seemed to want the editor ID of that form ID, so preemptively in case it helps here it is: skyrimesm_033DCB_DynDOLOD_REVERT https://i.imgur.com/QjmzVyu.png Also, I did not run xLODGen before generating LOD, because I absolutely despise the meshes and textures xLODGen creates. Hopefully that's not a problem? The required logs are here: https://ufile.io/slbtft3b Also, sorry the debug log is huge and doesn't correspond to the generated mod I'm actually using because I regenerated a bunch of times trying to fix this even with xLODGen and all but hopefully it's still helpful in case you need it. Thanks~
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