Dumb question: I first generate a bashed patch for my load order that has, say, mymod.esp at position 2E, then I install DynDOLOD, so now DynDOLOD.esm being loaded before other esps causes mymod.esp and the others to be at position 2F and so on. Doesn't that cause issues with the bashed patch or with DynDOLOD expecting the previous load order?
I updated DynDOLOD DLL NG to the latest version (alpha 28 for 1.5.x) from nexus, but now Skyrim says "dyndolod.dll and papyrus script versions do not match"
Sorry if this has been already answered elsewhere but I can't seem to find an answer... Do I need to rerun Dyndolod after updating "DynDOLOD DLL NG and Scripts" to the latest version? Thanks in advance
Hi,
I noticed SSEEdit's "check for errors" returns several "Unknown Record Flags" in CELLs in dyndolod.esp like this:
[00:00] [CELL:0001691F] (in WindhelmWorld "Windhelm" [WRLD:0001691D])
[00:00] CELL \ Record Header \ Record Flags -> <Unknown: 14 $E>
and in MSTT in dyndolod.esm like this:
Tamriel_Underside [MSTT:08006C62]
[00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
Is this normal?
I have the "old" Skyrim SE 1.5.97 and using the latest DynDOLOD alpha, xLODGen and DynDOLOD DLL NG and Scripts 3.00.