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TheShadow208

Citizen
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Everything posted by TheShadow208

  1. Awesome! Thank you so much Sheson. I would have given up without your help the last couple days!
  2. I am testing it out now on a new save (I was able to finally initialize DynDOLOD and get past the start of the game successfully) Out of curiosity, can I ask what changed in this version you supplied me and the public release version of NG? Everything seems to work perfect now
  3. https://drive.google.com/file/d/1ZkW6aWbEx2zA938MK-canGkglzcsKBva/view?usp=sharing I thought I was getting somewhere when I was checking a couple of other mods, but nope. Still crashing as soon as DynDOLOD initializes.
  4. In light of possibly wondering if Alternate Start is somehow affected by the lack of standard Papyrus DLL. I have uninstalled it and any patches and am re-running TexGen and DynDOLOD NG to see if I get different results. Hopefully, this will allow the DynDOLOD MCM to configure without crashing. We shall see.
  5. I also just tried removing all existing mods that require PapyrusUtil SE support, just in case and ran a new save but I am getting the same results
  6. I removed DynDOLOD DLL NG and did a fresh install of it from Nexus just to be safe, as well as Address Library but I have the same result. I do not see any conflicts with scripts/old scripts to my knowledge
  7. Here's a drive link instead: https://drive.google.com/file/d/1XECHgYNLrlomoCvu90v7bvJg-YKJbLO7/view?usp=sharing No idea what happened with that pastebin haha
  8. I'm sure its probably supposed to look like this, but dang that is a convoluted mess of a crash log haha! https://pastebin.com/JnZfbRc3 Was this possibly meant for Farsveinn and not myself? I can't even get far enough to tell you if it looks better yet haha
  9. I have gathered all the logs I believe are needed here: https://drive.google.com/file/d/1Ft-rNrpVyhrf8883vNzt_es_yqTiqNQw/view?usp=sharing Thank you again for any help that can be made here
  10. Happy Thursday everyone! So, I need a tad bit of help and it might even be simple but, I haven't been able to find this same issue on Google so maybe someone else has experienced it. I have DynDoLOD NG installed, running DynDoLOD 3 Alpha 167. I have all the resources I need installed and everything in the game looks fine (When I can get it to play.) The issue at hand is when I have DynDoLOD NG installed with the DynDoLOD NG settings loader and all the required resources are still installed in the load order and I go into literally ANY save or new save, the moment I get into the gameplay (For me its as soon as I finish my character in Alternate Start) the settings for the DynDoLOD output show that initiated successfully in the top right, followed by a CTD about a second later. The closest I can get to figuring it out is maybe a heap memory error. But, running on any SE install that should no longer be a issue, AND on top of that, I set up page allocation to make 100% sure but no dice. The ONLY way I can make the game run is either uninstalling DynDoLOD_output, or going to a really old save, mid-playthrough, where the changes are not 100% working properly. This is my crash log as of right now: https://pastebin.com/AEPEhjhQ If any logs from the DynDoLOD folder are required to help figure this out, I will gladly pastebin whichever one is required since there is a ton for each world space. I would also love to be educated a tad bit on how to properly read these crash logs so I can self-troubleshoot better in the future. The best I have gotten so far is being able to figure out which texture/mesh is causing nasty-looking objects and correcting them in the mod folders (It's kind of fun to be completely honest)
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