I recently upgraded to DynDOLOD alpha 165, the DynDOLOD NG DLL and run DynDOLOD with the Large Reference Bugs Workaround activated. Prior to this I did the clean save procedure as described on dyndolod.info.
After that upgrade I started having CTDs. Mostly when loading saves in caves but sometimes they also seemed to happen randomly in the Tamriel worldspace.
The first line of my crashlogs would always say "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFA255EC8A2 DynDOLOD.DLL+003C8A2 mov rcx,"
The FormID 003C8A2 refers to the sound AMBrDungeonCaveCrumbleSD. So I assume anytime this sound is present, my game somehow crashes to desktop. This happend with 100% certainty when loading a save in a cell where this sound is present. For instance, I could enter Fort Dawnguard, walk around and do whatever I want, there would be no CTD. However, if i saved in Fort Dawnguard and I later wanted to load this save, then my game would CTD. (This is not exclusive to Fort Dawnguard. It was the same for other cells but I didn't take note of their names.)
Switching to the standard DynDOLOD DLL and rerunning DynDOLOD without the Large Reference Bugs Workaround fixed this Problem for me. I can now load any new save in Fort Dawnguard (and any other place) without CTD.
I do not know if this is an error specific to my Load Order, but I thought it might be worth noting it here.