
SkyKatarsis
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Everything posted by SkyKatarsis
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Mesh and texture from this little mod (there are only 4 trees, that's Moist_ReachTree02) - https://www.nexusmods.com/skyrimspecialedition/mods/99083
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Where?
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https://ibb.co/vjSDh1f - preview to that full model, black. In general, I was already tired of struggling with this and solved the problem differently. I found a similar willow tree lod and replaced the black ones in TehGen with it, it turned out better.
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I've provided the latest logs. You already have a useful screenshot, I send it again and another one. The tree has a normal trunk, but black foliage. All the other trees look normal except this one. https://ibb.co/nMtJZm5 https://ibb.co/ySTTZnH https://drive.google.com/file/d/1gPsQ-7W93I-B0mESMu-HAoaU8QlBzR4C/view?usp=sharing - DynDOLOD_SSE_Tree_Report.txt
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SKYRIMSE How to change a mod's Master?
SkyKatarsis replied to folgore's question in General Skyrim SE Support
Thanks for the useful information. How can I delete an unnecessary master file? For example, when AE is prescribed, but I need to do it for SE. -
https://drive.google.com/file/d/1XTp1OZrmNJTMPKeMxzwww7kfQq1cvT3R/view?usp=sharing I'm sending my reports. Twice I was unable to generate lods and interrupted the frozen generation. Afterwards I decided not to include in the generation mod Chanterelle - https://www.nexusmods.com/skyrimspecialedition/mods/32603 And I successfully generated lods twice in just over 1 hour. I think the problem is with this mod. I only have a problem with the black lods of willows in the swamps, which were initially generated normally, but not the last 2 times. Для них я использую мод Unique Marsh Trees - https://www.nexusmods.com/skyrimspecialedition/mods/54479 I transferred the mesh of these willows from the mod M.O.I.S.T. - Massive Outstandingly Insane Swamp Tree - https://www.nexusmods.com/skyrimspecialedition/mods/99083 (I wrote about this mod earlier that DynDOLOD could not generate normal lods for it, I saw here that another person also wrote about it, so I took a mesh from it and transferred it to MOIST - Massive Outstandingly Insane Swamp Tree; initially it worked and the lods turned out, but with the latest generations they turn black) I would appreciate your help. Thank you. I also wanted to clarify about xLODgen. I generate terrain in it, but DynDOLOD still complains that there is none.
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No, I have attached all the updated files. This is probably because all attempts to generate logs were unsuccessful and none were completed; DynDOLOD simply closed spontaneously 4 times.
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https://drive.google.com/file/d/1Um-rdmMZ24yNKETYl0xDxFHpC_LY8mtl/view?usp=sharing I already sent reports today, I am providing updated ones again. Thanks.
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Thanks for the quick response. I completed the processes you specified, performed a clean reinstall, reinstalled the video card driver, but DynDOLOD stopped generating at all, it closes in the middle of the process. The folder DynDOLOD_Output contains created meshes and textures, but ESM, ESP and occlusions are not created. date/time : 2023-11-04, 02:35:50, 509ms command line : "D:\Modding\DynDOLOD 3.00-68518-Alpha-155\DynDOLODx64.exe" -sse executable : DynDOLODx64.exe exec. date/time : 2023-10-11 04:00 version : 3.0.0.155 compiled with : Delphi 11 madExcept version : 5.1.2 callstack crc : $07fa6911, $b095d5a8, $398ad257 exception number : 1 exception class : Exception exception message : OpenGL: недопустимая операция (operation is not allowed) for 0AE877F9 while processing 0AE877F9 (4). I don't know how to fix this What am I doing wrong?
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https://drive.google.com/file/d/1NcxpfjuWJg3GgUj8lxUdAUPuK7NLZN64/view?usp=sharing - my reports The last 3 generations did not work, twice DynDOLOD closed spontaneously in the middle of the process without notifications. Once again I was stuck for several hours on the ..._glow.dds recording, without moving (such freezing can extend up to 1.5 days). https://ibb.co/jvPG9rD From the miraculously obtained last generation of lods, a bug arose with the tree, its lods turned black, previously they were generated absolutely correctly. There is no way to take a useful screenshot of the lods of this tree. https://ibb.co/M735k47 I looked at Windhelm without lods, in vanilla it has a similar terrible look. I use the flight function in the game, so I can see all these things right away. Open cities are not an option for me, because... there are no patches for my number of mods (~1800). Previously, DynDOLOD worked without such problems. And even now DynDOLOD can miraculously generate everything as before in a little over an hour or in 8 hours, depending on your luck, but in 95% it just freezes for up to 1.5 days no results or closes spontaneously. In general, I really need your help, because the situation is very difficult for my nerve cells Sorry for my bad English. Thank you in advance.
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Thanks for the answer, but in Windhelm the console was unable to capture these places, so it was not possible to take such a screenshot with it.
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I read this, but I don’t understand what exactly it means. And it is not clear why earlier with the same software it was generated quickly, but now it is not. In 8 hours a miracle happened, the lod was generated, but I got an error im Whiterun: https://ibb.co/hX5BRmH Could this error have been affected by the setting in DynDOLOD_SSE_childworld_WhiterunDragonsreachWorld ScanChild=1 ? Also, Windhelm always generates the wrong lode: https://ibb.co/9Zm0Y1d https://ibb.co/xF0cCJY I really appreciate your help and creating the much needed DynDOLOD.
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Thanks for the answer. But I don’t understand why lodes were generated before, but now they are not. Runtime 7 is installed. I'm not a native speaker and didn't quite understand about junk software. Please clarify. I killed a few days, but I couldn’t make lods like before. Once, by some miracle, the logs were still generated and quickly, but I forgot about the ini I needed in Markarth, so that the suburb could be seen from the patio of my house. From that moment on, several days of unsuccessful attempts and wasted time. The generation lods simply freezes and does not move for a large number of hours.
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I need help. https://drive.google.com/file/d/1wYzWy6qKKXfIvT0bBACXtVFMpy4b0o45/view?usp=sharing My logs. Previously, I could make lods, but now I can’t, the computer worked for 1.5 days, it’s unbearable, I still couldn’t generate a lod. Thank you very much in advance. I can't figure out what makes it work for so long without producing any results. Before this, I suffered for 2 days, I just froze for 12 hours after an hour of work and did not produce anything else.
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Thanks for the view of the Markarth suburbs from the city: https://ibb.co/6N5PLM0
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I solved the problem with this lod by removing all the buggy lods of this tree from that mod itself, DynDOLOD generated them itself: https://ibb.co/hZsWkXJ Now I have a question about lods from another mod: https://www.nexusmods.com/skyrimspecialedition/mods/99083 https://imgbb.com/LSkC5WM I saw that you wrote there that DynDOLOD 3 support for replaced objects, but for some reason it does not work. I can't figure out what's wrong.There are no LODs in the mod itself, so the trick here won’t work like with that mod. I apologize for tormenting you, but it isn't easy for a non-native speaker and a girl to understand such an array of technical information.
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Tell me please what's wrong with one lod in this mod? https://ibb.co/2kpz0H6 https://www.nexusmods.com/skyrimspecialedition/mods/65241 Problem in Set 5 and specificaly the LOD for TreePineforest05. Set 1, 2, 3, and 4 are working just fine just set 5 and just that model.
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That's very kind of you, thank you, I get it.
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Could you tell me why JK's Markarth Outskirt isn't visible from the city? I have a patio near my house in Markarth with a view beyond the wall but don,t see anything from this mod: https://www.nexusmods.com/skyrimspecialedition/mods/93006 There were no errors during generation. I marked Parent - child and Сhild - parent. https://drive.google.com/file/d/1_4Bx5Nyj4YlSAHss_MNdfWb5pMtFDWIh/view?usp=sharing https://drive.google.com/file/d/1adBU0wIjS7qPrZdBJzchky5irLK455Fa/view?usp=sharing
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Thank you so much.
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How do I generate LODs using DynDOLOD 3 for mods with trees in a inner city space like in mods Perfecter Whiterun and A Few Trees in Windhelm?
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The Winterhold Restored had strange purple lods early in my game, I don’t remember what caused it, it probably happened after turning off DynDOLOD 2. A long time ago I deleted them so that they would not interfere and forgot about it. And during the generation of DynDOLOD 3, this caused the disappearance of some objects. As soon as I restored them and restarted DynDOLOD, everything was fixed. And I found the reason for the purple lod of the Temple of Mara, the answer in the comments here: https://www.nexusmods.com/skyrimspecialedition/mods/81785?tab=posts (I use the roofs from this mod in Riften, mod Norsified Riften give such problem). So the problem is not on your side. I'm sorry. Once again, thank you very much for your work, this is a much needed product for Skyrim.
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I figured it out on my own and solved this problem. But Mara's temple has a purple lod without texture. What could the problem be related to? I use this mod on it: https://www.nexusmods.com/skyrimspecialedition/mods/73063 Thank you. https://ibb.co/vw5yQgn
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If the Informatie Console had shown something, I would have uploaded screenshots of it, but the objects were physically removed by DynDOLOD from the world, they no longer exist and the Console does not detect them: https://ibb.co/gSSr2fb https://ibb.co/g9FdMk2 I don't know how to do the rest.
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I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored.