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ArdentKumquat

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  1. That might normally be a reasonable conclusion, except that I had been using LOD for Skyrim Flora Overhaul and did not have bright LOD trees with the exact same preset. I had used an earlier version of LODGen (xLODGen.97) to generate everything. I also have mods installed that come with their own tree LOD, and those aren't bright. It was very specific to generating LOD with the current tools for Fabled Forests. Ultimately, it's not a problem for me since I simply edit the LOD textures until they have the correct appearance, but I was curious about why this was suddenly happening after years of using LODGen, and with an ENB preset I have also been using for years (with a lot of custom adjustments).
  2. You can't simply darken the tree LOD. It becomes extremely saturated. You would also need an option for saturation adjustment to achieve proper results. I will look into the Ultra Tree LOD. Thanks.
  3. I ran DynDOLOD on high. It looks fantastic, although the tree LOD is far too bright, especially for yellow aspens. I turned off the ENB and the tree LOD looked perfect, so it's either a problem with the ENB engine, or the specific settings I have. Does anyone know what affects LOD brightness in ENB? I think ambient light does, and probably direct lighting, although I haven't tested that yet. Are there any special instructions for using this with ENB? I have fixed it locally by significantly reducing both brightness and saturation directly on the texture file, and now it looks ok. Are all the ENB users doing something like this?
  4. I don't see how something like this could happen. A HeadPart record overriding a DialogTopic? It makes no sense.The plugin was disabled solely for the purpose of generating LOD, which was what I was attempting to do. Between SLE and SSE there must be over 200 hours with that mod installed. It may be missing some dialog topics, but they all seem to be related to marriage, which is something I didn't bother with in the game. In any case, I just renumbered all the offending FormIDs using xEdit. What a strange thing to find.
  5. Hello. I just used this to generate LOD and so far it looks good, but there's a snowstorm in Skyrim right now, so things are a little blurry. I did run into one issue. A mod I'm using that I ported from Skyrim LE, "Women's Faces" (I believe) apparently overrides some headpart definitions from the Hearthfire DLC. This caused an error when I ran texgen, along with a warning that it could result in game crashes. I have been using this mod for years, in both Skyrim LE and now SSE. I disabled the plugin and restarted the processing and it all went smoothly after that. I'm wondering if that is a necessary check. I'm impressed with the level of validation texgen is doing, since it called my attention to a couple of invalid IDs for ESL flagged plugins (when I ran the older version yesterday), but I'm wondering about the significance of these new errors regarding the headparts. Is that always considered an error? This is an update to my previous post (I don't see how to simply reply to it): TexGen [Main Instruction] Record [INFO:03000D9D] in file HearthFires.esm is being overridden by record [HDPT:03000D9D] in file NPS_Female_SE.esp. [Content] These errors can cause CTD and other serious issues and need to be fixed. There were quite a few of these errors, so clicking ignore for each would be extremely tedious, so I disabled the .esp file while running texgen and dyndolod.
  6. Hello. I'm trying to generate Tree LOD for Fabled Forests. I have gone through this process multiple time in the past for SFO without problems. I ran LODGen to generate terrain successfully. I then ran texgen in an attempt to create billboards, but no billboards were created for trees. If I remember correctly, there was at one point an option in LODGen to create Tree LOD as objects, but I did not see it in the current tool. Is that option gone? I'm currently using some LOD someone posted on the nexus, but it's too bright and looks very artificial, especially the birch trees. Is there still a way to generate tree LOD without billboards? I would like to do that if possible. Otherwise, what would be the reason no billboards are generated?
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