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PixelMurder

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PixelMurder last won the day on October 5 2023

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  1. This is probably the response to your answer: https://www.nexusmods.com/skyrimspecialedition/mods/95678
  2. It runs very well for an Alpha, I mean it's ten times better than the Super Duper Anniversary Edition Like I said, in said version, the only issue I've encountered were the farm houses. And even then it looked better than Vanilla The latest PapyrusUtil is installed, and I have no issue with it. But it's probably better to replace any function possible with the ones provided with an SKSE plugin, just because it's maybe a bit faster.
  3. Sorry for the inconvenience, but I don't fiddle with LOD every day, it's just one aspect of installing a new flawless AE version, and I'm on it since more than a month, in every free minute. As far as I can tell, the Helgen farmhouses were the only LOD issue, everything else was perfect, and I had the best map ever. I really can appreciate your efforts, thank you very much. My current DynDOLOD version is 3 Alpha 128, I don't use NG and SE, which is likely the reason why the script didn't work. I'm trying hard to understand myself how I can get a flawless LOD, but I'm stuck with the new question of why should I use NG or SE. Are they both good, or is one an advanced version? Do I need one of it just because I don't like PapyrusUtil(which isn't the case), or because it's faster, or because it can deal better with large reference bugs? I can't tell by the description on the mod pages, and both aren't mentioned as a requirement on the DyDOLOD mod page.
  4. Okay, now there are more than 70'000 lines of errors in the log because of missing properties. As far as I can tell by the source script, the new compiled script probably works as a "fix" because DynDOLOD can't enable or disable affected objects anymore, it's practically the Vanilla state. And as a side effect, I don't have a water wheel in Riverwood anymore I did a fresh start, so this can't be the problem. [08/27/2023 - 03:07:06PM] Error: Property GridState not found on SHESON_DynDOLOD_Firstborn. Aborting call and returning None stack: [ (DE032048)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 34 [08/27/2023 - 03:07:06PM] Error: Static function GetWorldspaceLODName not found on object sheson_dyndolod_plugin. Aborting call and returning None stack: [ (DE033B5E)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 27
  5. Thank you, the script fixed it
  6. I'm probably having the same problem. Skyrim is AE, LOD is generated with DynDOLOD 3, and as far as I could see, everything else looks perfect, from Helgen to Whiterun. There is no conflict in Helgen according to XEdit, not one farmhouse is overridden or even touched, if not by DnyDOLOD.esm. It looks like both versions of all farmhouses (intact and destroyed) are enabled, I can see it by a minor z-fighting when arriving in the cart. When the dragon attack begins, the intact versions aren't disabled (but fire effects are enabled), although it has no collision, I can jump through the first farmhouse near the tower and I can go through the wall shown in the screenshots. It could even by a script bug, and I'm not saying at all that DynDOLOD has even to do with the problem. But there is also not one error in the log, and if there is a bug or internal script crash, it should probably be in a script from MQ 101. Does somebody have an idea?
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