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megablackk1d

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Everything posted by megablackk1d

  1. I have not had a crash with that DLL
  2. After more testing I think I finally fixed my issue with the game crashing every 5 minutes. It was definitely animation based. I completely reinstalled nemesis creating a new output and everything. Updated my HDT Physics to the latest version. Removed animation mods I simply wasn't using. Updated the rest of my animation mods, and replaced some that were using DAR for OAR. I did a few extra things as well. Now my game is able to play for hours again. However I still once and every blue moon have this crash. It mentions Dyndolod but it's not the same repeatable one I sent you Monday. crash-2025-07-17-13-35-07.log
  3. Yes I can confirm that with all Dyndolod files I was able to run around for an hour without CTD. With it installed it's like clockwork after a few minutes it crashes. Best I can get up to is 30 minutes if I'm lucky. It could be some animation but I don't know since I haven't really done much with animations, and deleted what I recently installed. I'll check for farmhousewindmill\farmhousewindmillfan.nif, and can't really get rid of OAR that's to big of a staple. I know I've said this before but the dyndolod from about 10 months ago worked flawlessly at least for me. The newest versions haven't really been working.
  4. So I tried the latest version of Dyndolod re running things again, and it's back to crashing in game every few minutes from running around outside. Here is a netscript log this time. Here is a debug log https://www.mediafire.com/file/078hao065sy1el8/DynDOLOD_SSE_Debug_log.rar/file Crash_2025_7_14_11-18-38.txt DynDOLOD_SSE_log.txt
  5. I didn't find what patch it was. Turns out when I filed the bug report a lot of other people had similar issues. The author of Skypatcher fixed the crash in the latest update.
  6. I let the author of Skypatcher know, he seems to have fixed it with an update. Testing today!
  7. So the game hasn't crashed on me in a while, but got another one referencing Dyndolod quite a bit. It also mentioned Container Item Distributor, but I don't think that's it. Here is the log and the log analyzer report crash-2025-06-26-23-03-27.log crash-2025-06-26-23-03-27-REPORT.txt
  8. Well more testing may be needed, but after uninstalling Skypatcher I played for over 2 hours, and no crash. Strange how Skypatcher works with my old generation, but not the current one. I still have my old generation on another MO2 profile. I can play that for hours without issue. Doesn't make sense. However Skypatcher is a huge part of my list without it a lot of things will stop working. Seriously if Skypatcher is an issue how'd you figure that out when the crash logger didn't even point to it, or mention it? Impressive!
  9. No I was just wondering how you came to that conclusion for educational purposes. Skypatcher is a big part of my list a lot of stuff wouldn't work without it. But I'll test when I get time. No way I can permanently remove that mod though.
  10. Out of sheer curiosity how could Skypatcher be the cause didn't see it in the probable call stacks with the crash log I provided. I did see things like DynDOLOD.esm show up a ton, DynDOLOD_DiscipleMarker, Occlusion.esp etc.
  11. Here are the logs https://www.mediafire.com/file/53cshfu17gqqk9r/Logs.rar/file looks like this is what you need if I'm missing something pls let me know. Is there anyway for me to use the build from 2024. Version 3.0.0.180.
  12. I haven't messed with my dyndolod setup since 2024 and it ran flawlessly. I ran it frequently back in the 2024 era with no crashes no bugs no nothing. I tried to run version 3.0.0.180 today because there were 2 mods I wanted to remove, and 2 I wanted to add, but it said it's expired. That was the version that worked best for me. So I updated Dyndolod to the latest version. It ran fine, and did finish. I cleaned the mods it told me to clean after that I ran it again with the fixes I knew how to fix. I tested it in game and crashes very frequently no matter what I do. Never had this problem with the earlier version. No matter what I do with the latest it's a ctd almost immediately leaving the alternate start cell on a new game. Tried to revert back to version 2 kept getting a fatal error about a registry key. Man this mod is amazing when it works. I know it's probably something on my end but still. All I did was remove serpents pit, and add a cracked tusk keep overhaul pretty much no other changes really. On my current setups with the old dyndolod generation I have saves that go up to 30 to 40 hours without a crash. Now with the newest version of Dyndolod I have problems. I have a debug log but it's like 400 mb for some reason. crash-2025-06-23-02-01-11.log
  13. Somehow while generating my lods dyndold.esm has an whiterunhaswalls.esp as a master? Here is my log https://www.mediafire.com/file/a4ozjy2mhscgc4a/DynDOLOD_SSE_log.txt/file
  14. Ok thanks I'll try running it soon, but I'd be ok if it's just Beyond Reach that doesn't have the lods if it doesn't work. I will get back to you.
  15. Sorry I didn't know. I'm very new here. But Dyndolod finally finished when I ticked everything except for beyond reach.
  16. Ok I tried the new exe, and it never got past 6 minutes before it would hang, and do nothing for hours. So I reverted back and once again I get the same error message no matter what. I just want to say thanks for the help, but I have been at this for a week now haha. I think I may just continue to play without it like I have been for all these years. You made a great program by the way, I don't think it's meant to be. For me at least. Here are the files you asked for anyway. The debug file was 300mb so I couldn't upload it here. Here is the link to the debug file https://www.mediafire.com/file/8ewcfg0077vgmzg/DynDOLOD_SSE_Debug_log.txt/file. Again thanks for the help! bugreport.txt DynDOLOD_SSE_log.txt Well I unticked beyond reach from creation lod's and it worked. I was able to complete it.
  17. Ok thanks, but even if I reboot I still get the same error. I'll try and see what I can do.
  18. Ok thank you. Sorry if I sounded frustrated because I was haha. I been trying to get it to finish running for days. Anyways I finally got textgen to finish, but now when trying to run Dyndolod it makes it about 16 minutes in and spits out this error message "C:\Mod Tools\dyndolod\DynDOLOD\DynDOLOD_Output\textures\landscape\reachmoss01noalpha.dds". The process cannot access the file because it is being used by another process [C:\Mod Tools\dyndolod\DynDOLOD\DynDOLOD_Output\textures\landscape\reachmoss01noalpha.dds]. I don't get it nothing else was running except Mo2, and antivirus has been shut down. DynDOLOD_SSE_log.txt bugreport.txt
  19. Sorry didn't mean to double post, and this is my first time using the site, and I thought my first post didn't go through. I'm learning how this works.
  20. All these years I have been avoiding dyndolod because it looked way to hard to install, but I finally decide to try it. No matter what I do the process hangs and gets stuck close to 3 minutes in. This is the most frustrating mod I have ever had to deal with. Here is the log:
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