megablackk1d
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Nexus Mods
megablackk1d
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I have not had a crash with that DLL
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After more testing I think I finally fixed my issue with the game crashing every 5 minutes. It was definitely animation based. I completely reinstalled nemesis creating a new output and everything. Updated my HDT Physics to the latest version. Removed animation mods I simply wasn't using. Updated the rest of my animation mods, and replaced some that were using DAR for OAR. I did a few extra things as well. Now my game is able to play for hours again. However I still once and every blue moon have this crash. It mentions Dyndolod but it's not the same repeatable one I sent you Monday. crash-2025-07-17-13-35-07.log
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Yes I can confirm that with all Dyndolod files I was able to run around for an hour without CTD. With it installed it's like clockwork after a few minutes it crashes. Best I can get up to is 30 minutes if I'm lucky. It could be some animation but I don't know since I haven't really done much with animations, and deleted what I recently installed. I'll check for farmhousewindmill\farmhousewindmillfan.nif, and can't really get rid of OAR that's to big of a staple. I know I've said this before but the dyndolod from about 10 months ago worked flawlessly at least for me. The newest versions haven't really been working.
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So I tried the latest version of Dyndolod re running things again, and it's back to crashing in game every few minutes from running around outside. Here is a netscript log this time. Here is a debug log https://www.mediafire.com/file/078hao065sy1el8/DynDOLOD_SSE_Debug_log.rar/file Crash_2025_7_14_11-18-38.txt DynDOLOD_SSE_log.txt
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I didn't find what patch it was. Turns out when I filed the bug report a lot of other people had similar issues. The author of Skypatcher fixed the crash in the latest update.
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I let the author of Skypatcher know, he seems to have fixed it with an update. Testing today!
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So the game hasn't crashed on me in a while, but got another one referencing Dyndolod quite a bit. It also mentioned Container Item Distributor, but I don't think that's it. Here is the log and the log analyzer report crash-2025-06-26-23-03-27.log crash-2025-06-26-23-03-27-REPORT.txt
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Well more testing may be needed, but after uninstalling Skypatcher I played for over 2 hours, and no crash. Strange how Skypatcher works with my old generation, but not the current one. I still have my old generation on another MO2 profile. I can play that for hours without issue. Doesn't make sense. However Skypatcher is a huge part of my list without it a lot of things will stop working. Seriously if Skypatcher is an issue how'd you figure that out when the crash logger didn't even point to it, or mention it? Impressive!
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No I was just wondering how you came to that conclusion for educational purposes. Skypatcher is a big part of my list a lot of stuff wouldn't work without it. But I'll test when I get time. No way I can permanently remove that mod though.
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Out of sheer curiosity how could Skypatcher be the cause didn't see it in the probable call stacks with the crash log I provided. I did see things like DynDOLOD.esm show up a ton, DynDOLOD_DiscipleMarker, Occlusion.esp etc.
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Here are the logs https://www.mediafire.com/file/53cshfu17gqqk9r/Logs.rar/file looks like this is what you need if I'm missing something pls let me know. Is there anyway for me to use the build from 2024. Version 3.0.0.180.
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megablackk1d started following cyclic interaction with whiterun has walls and Crash
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I haven't messed with my dyndolod setup since 2024 and it ran flawlessly. I ran it frequently back in the 2024 era with no crashes no bugs no nothing. I tried to run version 3.0.0.180 today because there were 2 mods I wanted to remove, and 2 I wanted to add, but it said it's expired. That was the version that worked best for me. So I updated Dyndolod to the latest version. It ran fine, and did finish. I cleaned the mods it told me to clean after that I ran it again with the fixes I knew how to fix. I tested it in game and crashes very frequently no matter what I do. Never had this problem with the earlier version. No matter what I do with the latest it's a ctd almost immediately leaving the alternate start cell on a new game. Tried to revert back to version 2 kept getting a fatal error about a registry key. Man this mod is amazing when it works. I know it's probably something on my end but still. All I did was remove serpents pit, and add a cracked tusk keep overhaul pretty much no other changes really. On my current setups with the old dyndolod generation I have saves that go up to 30 to 40 hours without a crash. Now with the newest version of Dyndolod I have problems. I have a debug log but it's like 400 mb for some reason. crash-2025-06-23-02-01-11.log
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cyclic interaction with whiterun has walls
megablackk1d posted a question in DynDOLOD & xLODGen Support
Somehow while generating my lods dyndold.esm has an whiterunhaswalls.esp as a master? Here is my log https://www.mediafire.com/file/a4ozjy2mhscgc4a/DynDOLOD_SSE_log.txt/file -
Ok thanks I'll try running it soon, but I'd be ok if it's just Beyond Reach that doesn't have the lods if it doesn't work. I will get back to you.
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Sorry I didn't know. I'm very new here. But Dyndolod finally finished when I ticked everything except for beyond reach.

