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Ogham

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Everything posted by Ogham

  1. Hello Neo, sorry to put forth another suggestion for a possible mod. Has Sleeping Bags been noticed ? Has Frostfall compatibility and Gamwich texture version. Video
  2. Thank you for pointing out Religion. Will try that one, looks interesting. Personally for me Chasing the Dragon is a bit too old, has too few downloads to take an interest in. (probably not supported in anyway by the author anymore etc.) Maybe not the best of reasons to choose a mod or not, but with the mod-list already being large with SR-LE base and Extended need to get picky in some form or another :)
  3. Hello Darth, I'm finally getting a bit up to date with my new computer. Had a quick question - I saw you have added quite a bit to reduce treasure and drops etc. via Deleveled and Economy. I think I will like that. ^^ when I start playing. Question is - do we have a proper way to breakdown junk and items with the current setup ? If not - is the suggested -JK- Crafting Breakdown -Junk Melting Smelting- worth adding ?
  4. Ugh, yes... I should try that first. thank you for pointing that out.
  5. Mhm, I think that it may have been overtly visible for me because I was using Hunterborn I think that food was also returning whole. Not sure though, will test again when all is up and running again. Thanks Alluistras, seeing that Darth also opted to remove Holidays, although due to other reasons, I guess I will remove Holidays as well. PS: Neo have you seen this mod (read the description/watched the video ? ^^) could become promising by the looks of it. Organic Factions
  6. Anyone got tabs on this mod > Organic Factions ? :)
  7. Hello Neo, I see another thread was started at Complete Alchemy and Cooking Overhaul in the Bugs section concerning an issue I also mentioned a while ago. Food turning into other food. And/Or spoiled food coming back as clean servings of that food type. I found it to be rather immersion breaking during my play through that I would have spoiled food returned to me whole again ( smaller servings yeah, but still ) The other issues mentioned I have encountered as well. Since it is an INeed issue I believe, wouldn't it be wise to look for an alternative. Has anyone here ever tested the Needs option that comes along with CACO? ( I haven't yet ) I would appreciate your thoughts. Also, have you perhaps ever encountered an Holidays 'Halloween' issue ? I have on multiple occasion. When during Halloween you stay out in the open you will get swarmed at night by Halloween Skeletons. The masks these skeletons are wearing have a strange issue, that they will get smeared and stretched (for a lack of a better explanation) all across the landscape like tilted and bent lampposts. I will need to exit the game for the area where I have fought them to be clean of this again. Nothing big, but thought I'd mention it.
  8. Information on DFD page has been updated... The reason given by the author is: July 8th: DFD will never be visible again. Reason is, its successor will be here in less than 1 month. Please note: DFD and its successor (RDO) will NOT be compatible, and I will not be attempting to make them compatible as RDO will completely replace DFD. Therefore, I do not recommend starting a new lengthy play-through with DFD installed anytime soon, as RDO will be releasing in the next 2-4 weeks. For those wanting to try out DFD before RDO's release, you are free to share DFD privately. Sharing publicly (i.e. uploading to other mod hosting sites) is not permitted.
  9. Not sure here, I guess the mod has(had) been in my load order for so long that I can't remember seeing the following before. For No Stretching The Optional file: 'No Stretching Markath' - (Some small fixes for mountains and rocks in Markarth) and Miscellaneous file: 'Very small update' - (Small fixes for stockade in Whiterun, iron fence in Windhelm and rock in Solitude.) These aren't needed ? Suppose they get overwritten anyways by Vivid Landscapes or one of the other mods later on in the loadorder.
  10. Hello Darth, I have the following mod suggestion. It could replace Smart Souls > Soulfire
  11. Hello Neo, On June 12 TES5 was updated to, FO4Edit 3.1.3 - bec9ac9, in the guide another version is mentioned. Is this one also good to use, since there is no option to download previous versions. Also, I have been using this theme for M.O. for a while now, VS15 Dark which looks just a tad better than the default dark ( I think ^^).
  12. Thanks folks, gonna go at it then from scratch ^^
  13. So I just got my new PC up and running, with Windows 10... first thing that put the hair up on the back of my neck was that I was greeted with a Skyrim Desktop wallpaper... wth :) Finished reading up and watching videos concerning the privacy issues with windows 10 and disabling all that stuff and installing SpyBot Anti Beacon etc. Apologies for posting this question here. But any hints, tips & tricks for modding Skyrim on Windows 10 from you lot following SR-LE Revisited would be appreciated. Also not sure if I should just wait it out for the remastered version...
  14. Just a thought, it seems to work for me. But you could create a new category in MO without a parent ID. I named mine DaM ( Disable after Merge ) and tagged any installed mod, patch or otherwise that requires so with it. It will allow you to quickly get an overview of 'to merge mods', and show you at a glance if you have disabled them all. I suppose everyone creates their own categories in time and that might be a reason none of the guides includes a setup. But I do think SR-LE - revisited / extended and STEP Main are setup pretty forward in their classification for them to allow a suggested mod category lay-out at the top of their pages. If the parent ID is used correctly you can layer the mod list just like any of the guides.
  15. Hello Darth, I was wondering why you have added the details concerning ASIS for Enhanced Dragons, since per your instructions you are referring to 'ASIS as per SR-LE' the perk and increased spawns options aren't selected anyway. If it is just added detail on your part for people that would like to use these options I would like to suggest the following for consideration as well. For Immersive College of Winterhold... The spell packages from this mod conflict with the Automatic Spells.ini option. The following non-character actors should be moved from 'NPCinclusions' to the 'NPCexlusions' header; uraggroshub onmund Jzargo Brelynamaryon Faralda drevisneloren phinisgestor colettemarence nirya enthir arnielgane tolfdir savosaren mirabelleervine sergiusturrianus ancano mgarnielsummon
  16. Thank you all for the provided feedback everyone, seeing the positive responses I will add the mod to my load-order :)
  17. Hello Folks, Has anyone tested or got the following mod installed and know if it is an added benefit ? Appreciate the feedback. Unofficial Enhanced Lights and FX ELFX SMIM ENB fps performance patch.
  18. Hello Darth, Might be a moot consideration soon, seeing as Neo is considering Immersive Horses. But shouldn't your guide for the time being perhaps also mention to remove 'Convenient Horses Patch for EFF' at the Immersive Horses installation section ?
  19. Truly sorry if it is off-topic, I am not sure if it is still actual or whether it affects an SR-LE setup. But there was an issue with Windows 10 capping the DirectX9 VRAM limit ? I thought there was a thread on STEP about this also but could not locate it.
  20. Hello Neo, In my Loadorder RBB - SR Merge comes after Realistic Water Two. I think/thought this to be correct ? but was wondering today because of an edit in the CR Conflict Resolution. Form ID: 000365B0 You have forwarded the USLEEP Z-Position change and used the Realistic Water Two edit. Now this the only entry where RW2 wins over RBB concerning the Name Base for the ShipRowBoat entries. Is my loadorder inccorect ? PS: if it is correct would it be an option to; post merge rename the output file FarmhouseChimneys - Merged.esp to FarmhouseChimneys.esp to retain compatibility with patches. That way you could remove the BFT and waterplants edits to Loot mentioned in the guide since FarmhouseChimneys is already added to the Loot list.
  21. Vigor - Comabt and Injuries perhaps.
  22. Hello Neo, Some changes I noticed are not forwarded while RealShelter.esp is the conflict winner. Example: Form ID: 00007173 Usleep changes MHDT - Max Height Data (Real Shelter reverts it to the Skyrim.esm entry) Form ID: 00009AC6 Usleep adds a XLCN Location (Real Shelter reverts it to the Skyrim.esm entry) Form ID: 00009BD6 Usleep adds a XLCN Location (Real Shelter reverts it to the Skyrim.esm entry) Nothing to worry about ?
  23. Heyja Neo, Could this sometime become a viable replacer for Smart Souls ? SOULFIRE
  24. In support of Neo's suggestion. Do you have the 'Hide file extensions for known file types' unchecked in windows. Just to be sure your skse.ini isn't accidentally saved as skse.ini.txt.
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