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sodakdale

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  1. Thank you! At least this explains the direct cause will try being a model citizen in the next playthrough
  2. Yes this makes sense, but I did not notice the time during play. After this and other ctds I deleted whole MO2 profile and restarted new modding so unfortunately I cannot test again on this I just wonder why this ctd happened, like is it because the trespassing script just conflicts with the quest script? Is there anything in log indicating why?
  3. This crash happens during Bloodsmith quest https://3dnpc.com/wiki/interesting-npcs/quests/blood-of-kings/from-the-blood-of-kings/faces-and-names/the-bloodsmith/ but I am not sure about if this quest is to blame. The net scriptframework log: https://pastebin.com/3FQW7wMm I was just done talking to Cyrus in the east empire company and he gave me a dagger, then suddenly I got a 5 gold bounty. A guard broke into and let me pay the gold. Then the game freezed and crashed. I also doubt if this could be immersive encounter mod I added recently.
  4. Well luckily again before I redownload I found this page http://en.uesp.net/wiki/Skyrim:Special_Edition_Patch . It contains a detailed changelog about 1.5.97. Seems like my esm is 1.5.97. Anyway skyrim is the toughest game I ever played even for so many years, still much to learn from there.
  5. Thanks so much for all the patient debugging!!! I disable this option and now it will show no conflict. I once saw somewhere that this option should be turned off: https://lexyslotd.com/guide/prerequisites/ but I did not realize what it does. Thanks! Ok, I think it must be I used cleaned esm from others' and the version is definitely not 1.5.97. I need to recover all these files. Lucky to know this through this 'bug':) Another thing to ask, could you please also share the crc for other dlc esm in 1.5.97? Just need the crc for the cleaned esm for reference. I think previously I removed all backup and I need to redownload everything and downgrade them. Thanks again for keeping tracking this.
  6. Or it's because I used a different skyrim.esm? I used 1.5.97 and skyrim.esm crc32 is shown as A528BAFA. I don't know about this algorithm and how reliable it is. Besides I used 4.0.3 sseedit.
  7. the _test esp is the one I just downloaded from nexusmod and renamed it. It's the same as MrissiTailOfTroubles.esp except for its name. I did so since the esp currently used is edited in many ways. The checksum of it is actually the same as yours: Background Loader: [MrissiTailOfTroubles_test.esp] File loaded (CRC32:881934D2) From your screenshot in record 001020DA, seems like the data size (6187 vs 6184) and form version (40 vs 44) are also different for skyrim.esm and MrissiTailOfTroubles.esp. So I guess still they are different but sseedit did not report it?
  8. Please look at these. Don't know why these are different from skyrim.esm. And the auto clean do report Removing: [NAVM:001020DA] (in GRUP Cell Temporary Children of [CELL:00009A1C]
  9. Reproduce: 1. Download this mod's main file :https://www.nexusmods.com/skyrimspecialedition/mods/9666?tab=files&BH=38 2. Install it anyway(though it's fomod it only contains one esp) 3. Quick auto clean it Then sseedit will log 34 itms are removed. There are a lot navmesh like NAVM:001020DA NAVM:000FEDD9 from the mrissi mod being removed. While you check these navmesh using uncleaned esp by sseedit, you will find they are colored as yellow and some data in it is actually different from skyrim.esm. 2 or 3 Triangles (and only one or two hex number in them are different), edge links are different and in yellow color. I don't know much about how navmesh works. The question is, is this the correct way to clean it? They seem to be edited by the mod author. Or these should just be regarded as itm?
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