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SireHalo

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Everything posted by SireHalo

  1. Okay it’s solved but I’m not sure how exactly, but I’ll detail what I did to cause the bug in the first place. so, I: 1) launched SKSE from another mod organizer instance downloaded from wabbajack, unaware it had the option “use application shortcut….” Checked. 2) the akyrim instance refused to load for some reason, and then just quit on it’s own. So I closed that instance of mod organizer and went back to the original main mod list I have and launched the SKSE in the main MO. That was when I realized SKSE when launched, disabled all mods. (Attempts at fixing the problem are stated above. I have made sure, during this period, that the path of SKSE and mod organizer correctly points to the game I wish to launch) 3) Yet after installing SKSE engine fixes part 2 (I had part 1 disabled), for some unknown reason SKSE would launch with mods enabled again. Yet, a crucial issue remains: Previously if I launch SKSE with mods enabled and started a new game, it would detect I have mods enabled and state “mods are currently enabled” under “start a new game” after pressing on “NEW”. Yet now, even if I have mods enabled (and checked in Skyrim mod list), the warning that “mods are currently enabled” has disappeared, and I wonder if it can lead to potential bugs in the future. (All mods are enabled and nothing is missing when loading into old saves)
  2. I installed it in the root folder, just simply tried to “launch” it using MO2 via data to see how it would fare. Not great. (all files are in the root folder)
  3. Okay so very simple, when I launch SKSE from MO it disables all my mods. So, if I launch the game normally, either vanilla or MO, (Via skyrim launcher or SkyrimSE.exe) all the mods are present if I launch the game from MO, and none are if I launch from steam. Both will display the incorrect SKSE 0.0.00 thing (as I’m not launching from SKSE.) Now, if I do launch the game from SKSE via MO, literally all my mods get disabled (I have over 400) though they are enabled and fully functional (save for any SKSE dependent mods) when not launched via SKSE in MO2. So it’s very frustrating sitting there trying to solve the problem, either by enabling all my mods just for them to, you know, get disabled again when I quit to reorganize the loading order with LOOT, or trying to troubleshoot the cause of this. Now, I’ve tried to do several solutions: Launch (SKSE) from the \Data folder of Skyrim (turned out quite badly so I removed that parameter), reinstall address library (nothing), and finally removing any mod lists that I downloaded via WabbaJack (probably unrelated but I tried) but all these ended up with nothing changing. So, I’m very stumped at this. Can someone help? FOR REFERENCE SKSE version 2.2.X (forgot 2 or 3), skyrim AE 1.6.640 my SKSE and every other tool is put in the actual game folder because I am a noob (and also I try to ensure that my game doesn’t crash). if you wish (or if it helps) I can copy my load order and put it here. For now, if anyone is able to help me out, I’d gladly appreciate it.
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