Okay so very simple, when I launch SKSE from MO it disables all my mods.
So, if I launch the game normally, either vanilla or MO, (Via skyrim launcher or SkyrimSE.exe) all the mods are present if I launch the game from MO, and none are if I launch from steam. Both will display the incorrect SKSE 0.0.00 thing (as I’m not launching from SKSE.)
Now, if I do launch the game from SKSE via MO, literally all my mods get disabled (I have over 400) though they are enabled and fully functional (save for any SKSE dependent mods) when not launched via SKSE in MO2. So it’s very frustrating sitting there trying to solve the problem, either by enabling all my mods just for them to, you know, get disabled again when I quit to reorganize the loading order with LOOT, or trying to troubleshoot the cause of this.
Now, I’ve tried to do several solutions: Launch (SKSE) from the \Data folder of Skyrim (turned out quite badly so I removed that parameter), reinstall address library (nothing), and finally removing any mod lists that I downloaded via WabbaJack (probably unrelated but I tried) but all these ended up with nothing changing.
So, I’m very stumped at this. Can someone help?
FOR REFERENCE
SKSE version 2.2.X (forgot 2 or 3), skyrim AE 1.6.640
my SKSE and every other tool is put in the actual game folder because I am a noob (and also I try to ensure that my game doesn’t crash).
if you wish (or if it helps) I can copy my load order and put it here. For now, if anyone is able to help me out, I’d gladly appreciate it.