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SiegHart

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Everything posted by SiegHart

  1. hello guys, but how do you load a plugin with previously created working bsa on xbox? The creation kit keeps crashing if I have the bsa files in the XB1 folder, if I don't put them it rightly asks me to insert all the files of my mod one by one and they are many, I could also do it but some files it does not accept them as "ist" files which are supposed to be the lod of the trees, like..... do you? I created texture bsa and normal bsa with Archive.exe and fine on pc without loose file
  2. ok solved by compressing my music files in bsa using another app, Cathedral assets optimization instead of Archive.exe, now everything works using only the bsa of my plugin also the music plays perfectly and changes correctly passing from my world to Tamriel and viceversa Now I miss the last hurdle to overcome, are the bsa files I created universal? They work on my pc, but if I upload them to Xbox together with my plugin, do they work there too?
  3. because i wanted to upload it to xbox, it is not possible to put loose files, i used archive.exe and there is a sound option to tick for file types to archive, so it doesn't work?
  4. hello all, i have a problem with my custom music for my worldspace compressed in the file "mymod".bsa, if i start the game with the bsa containing the music i can load the game and the content of the two bsa, texture and normal , it loads fine, but the music doesn't start and then it kicks me out of the game, note that when I had all the loose files in the "data" folder the music started and changed from one region to another without problems. So I tried to start the game with a normal bsa not containing the music and the music I left alone in "data/music" and everything works so the problem is the music compressed in bsa (I tried with both wav music formats and xwm), does anyone know how to fix this headache?
  5. are bsa files created with Archive.exe tools good for both pc and xbox one?
  6. it's real free flight and awesome screenshots, you never stop learning! thanks for the support, now I have much clearer ideas on how to proceed, I will have to make two versions, one with a dynamic lod for use on my device and another with a static lod (failing to generate lods for water1024, I found an alternative for see remote waterways) to put on console.
  7. but static lod generated by Dyndolod can be ported to console right? because you don't need extra applications and it works even by launching the game from Skyrim.exe, am I right?
  8. great, I did as you suggested using papyrusutil and now you can see everything especially the water that was tormenting me, but now I would like to understand can I bring everything to xbox? meaning now besides my plugin and its loose files i also have dyndolod esm and esp plugins plus other json files can i package everything to port to xbox or should i treat them differently? and does xbox have the necessary applications to read such files like papyrus, SKSE64 and Address library etc...?
  9. I think it's version 2.84, it creates all the objects I have in the world except the water 1024 objects that I put for some watercourses, after many attempts I managed to generate it but purple in color I think it lacks textures? if so what should its textures be?
  10. good morning everyone, I generated the lod with the first version of dyndolod and you can see practically everything except the water activators that I placed for the streams of my world and some waterfalls, how can someone do it or what settings to adjust regarding the lod meshes in dyndolod?
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