
Hercules6969
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Hercules69
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Hello I am having some issues and I found the only "fix" for now is to deactivate the dyndolod dll NG while playing after generating the tex + lod (I get a wrong version message for the script at launch which is not good I guess). Every time I come out of a house (Solitude, Dawnstar) I get a constant CTD, removing the DLL NG and its scripts stops the CTD and all the LOD seems to be correct (guess it's not though because a script mismatch is never good) I get this type or error https://pastebin.com/DCnCjZJ7 I'm using the latest version of the DLL NG (Alpha 24), the TEXGEN + LODGEN (with grass lod in 3.0a169 version) both resulted with success. Maybe it not Dyndolod but a mod I use that has something that result in the CTD with the DLL on, If there is a real fix I could use, that's be great [1:51:32] DynDOLOD plugins generated successfully [1:51:32] Occlusion.esp completed successfully ... [3:03:40] LODGenx64Win.exe generated object LOD for Tamriel WIN successfully [3:03:40] LODGenx64Win.exe generated object LOD for Tamriel successfully
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Errors or problems that prevent a successful LOD patch generation need to be fixed and can obviously not be ignored whatever their cause. => I totaly agree!! The reported problem has not realty anything to do with a mesh. => well, I did read that "This is a bug with the tools encountering unexpected situations. Make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum." I tried to upload my log using ufile.io but could not upload it and the files are too big for paste.ee. I don't know how to add my logs... I just noticed that adding the missing mesh or script removed the error and moved to the next in line. Well I'll keep trying fixing one after the other to see when all are fixed if it successfully finishes
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Hi Using the latest version of dyndolod (3 alpha 167), i believe that new checks have been added before generation which helped me fix quite a few statics or Activator records which mesh or script were missing (mainly house mod like palemarsh manor or Magpie manor...). The error messages are looking like (I had not seen them in previous versions) [05:16] Error: Error building references: Overflow while converting variant of type (Cardinal) into type (Integer) AdditionalPlayerHomes.esp _tckPlayerObjectContainerClickTrigger "Container" [ACTI:F8003B66] My question: Is there a way to run dyndolod without crashing at each missing mesh in a static record to have them all at once, because I have to run dyndolod once, => crash (forced to exit), get the record, open xEdit, look for a similar mesh in an other mod, add the mesh, run it a second time and so on and so forth... would be good to have the whole list at once I did not find a setting that enables a "continue" option in dyndolod instead of forced exiting
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Hi The nif came from Winedave https://www.nexusmods.com/skyrimspecialedition/mods/28950, I replaced it with parallax meshes from pfusher and the CTD is gone. What is strange is that I have been using WIndave parallax meshes from the begining with the older versions of Dyndolod without CTD... I kept windave textures. What is important for me is that it's fixed now... Thanks for taking the time to answer. You're doing a wonderful work for us!
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Hello I'm experiencing a CTD in Whiterun since version a162 (a164 included) that I do not have with a156 (I've just redone the generation for the test with the same load order). Evrytime I walk towards the market, I get a CTD with the same type of error message (https://ufile.io/y3hkk7we). I get no error during generation of textures or LOD with version a164. In the SKSE log, there is a mention of a File: "Architecture\WhiteRun\WRBuildings\WRHouseShack02.nif", I tried replacing this (and its textures) with those of the base game in case it might be corrupted but I still crash If you need the dyndolod log, I'll provide them as well I'm using Skyrim version 1.6.1130 and updated all the mods (I believe so). Here are my generation settings in case I do something wrong
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Thx, I will try that. Missed this topic in the FAQ , sorry!
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Hello I' keep having the same issue, sometime with TexGen, sometimes avec Dyndolod, the process dies out and I have to kill the task in taskmanager. And If I try another time, it dies at an other place, and sometimes, it goes to the end (with the same load order and plugings and MODS) I use version 155 and I noticed that in task manager, all the process used to be under the MO task, but now, they are "outside" MO (they seem independant). Don't know if it's related to a Windows update or to the recent updates of Dyndolod (i don't have older versions of Dyndolod to try).