Kansas72
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Everything posted by Kansas72
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So I fixed it. I found gamerpoets video on youtube and did a clean uninstall. Wiping out all folders, even one under appdata which I was unaware of. Reinstalled and he is there. Just in case anyone else has this issue. So NG dll works. Sorry. Keep up the good work.
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So I disabled all the mods and then enabled only the major/important ones. Alternate start, jcontainers, bug fixes, papyrus, npc, all in one, ussep, mfgfix, fuz, skyui, heel sounds, fnis with creature moves pcea2 spells, xp32, engine fixes, console util, race menu, dyndolod resources. I see him at campsite. Use Loot and vortex on 1.5.97 downgrade patcher (not using 4 free ccs). When I add NG dll, I don't see him...again only hear him go over me. I included log with NG papyrus1. When I install dyndolod dll scripts 2.82.4 and dyndolod dll skse64 plugin for 1.5.97...disabling NG dll, I see him fly over me. Log papyrus2. I thought it might have been one of my mods messing things up...have over 1075 plugins...240ish active, or maybe "dirty" data folder with uninstalling mods, etc. I was hoping it was my mistake and needed to remove a mod or something I could fix on my end. Something not compatible for some reason. I'm still hoping it's still me. But it doesn't appear to be that from what I can see/tell. Any ideas? I'm stumped. I am happy with the 2 dlls that work, but would like the NG dll to work more since that is your latest addition to dyndolod. Thank you. Also, I am using Skyrim re-engaged enb. Papyrus.2.log Papyrus.1.log
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So I looked in papyrus log. I see this error when I look for anything alduin related...Cannot open store for class "aaasurtestalduinduplicate", missing file? Not sure what this means.
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I was able to verify that when the new DynDOLOD DLL NG and Scripts 3.00 Alpha-1 file is installed, Alduin is invisible. Don't even have to run Textgen or DynDOLOD. So it wasn't any of the settings I chose. Am running this in Vortex with 1.5.97 SE version. Using alternate mod in both examples. Starting in the forest/campsite next to Helgen cave. You will hear him above as he flies by, but you will not see him or his shadow. Vanilla start of game, you will hear him, see his fire and powers, but you will not see him or his shadow. I know with the older dlls, I saw him in forest/campsite.
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Okay. It worked. Not sure why it didn't before so thank you. But another issue has arose. Alduin is invisible. I hear him. He breathes fire and everything. I use alternate start. I have started vanilla cut scene and starting out in wild. I hear him, but he's invisible. Anyone else have this issue? I dont have any mods with him other than 2 dragon mods. 4k serpentine dragon and HD reworked dragon collection. This samething happened the last time it worked with no error message. I tried the move to player console command but it didnt work. Any ideas?
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Hi. I get the following error when I load a game. I am able to run texgen and dyndolod with no issues. DynDOLOD.DLL papyrus scripts are the wrong version I have Resources SE 3.00 alpha-30 and dyndolod dll NG and scripts 3.00 alpha-1. Using Dyndolod 3.00 alpha-108. I have papyrus latest SE version. Do I need another file to make this work? In the requirements, it says do not use any older dlls. I'm running 1.5.97 SE. Thank you
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Just installed newest versions of dyn 3 with the new NG dll. Alduin is invisible. Played from alternate start and vanilla beginning. He shoots his powers and fire, but nothing is there. Going to rerun it. I dont have anything to affect him. He was there (showed up) prior to these newest versions. Weird
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I just have a new Property Not Found In Scripts. With Serana Dialogue Addon mod. I included document of the errors. I have Rally's Solstheim AIO mod too. I also tried to install his individual mods that are in the AIO and got same message. I contacted both authors and the one said if it doesn't cause any issues to kind of let it go, which does makes sense to a certain degree. I just hate to have any messages. I plan on going there and seeing if it ctd's or any weird stuff pops up. I have been to Solstheim a couple times. But have not gone their using the AIO mod or dyndolod (any version). Seranadialogueaddon.doc
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I use Vortex. I noticed something in Gamer Poets video I saw about the load order between dyndolod dll - scripts and dyndolod dll - dll(whichever version of game). It appears the video shows scripts loaded before dll. But on your site, I see you have scripts loaded after dll. Im going with what you have, but am curious if I am correct on this?
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Does anyone have a fix for "No Snow Under The Roof" ? Currently using version 3.2 Or should I just remove mod or does anyone have a fix? I use Fluffy snow which I like. I get a lot of...<Warning: Overwritten large reference in Prometheus_No_snow_Under_the_roof.esp with locations after it. I read comments stating its more for vanilla snow. Nor sure if that's the issue here or not. Kind of still new to modding. Thank you
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Sheson... I thank you for all of your work. What an amazing mod. I'm at this point though am going back to 2.98 for now. I reinstalled it and had no issues with the whole process. I am looking forward to 3.0 working for me in the future though. I'm in no way an expert in this but want to start my real first play through. Been modding and "studying" how things work and using a mod organizer for years now. Working through ctd's etc. I believe my game is pretty stable from the trials and errors. I guess I will see now how stable. Im using SE 1.5 version as I don't care for CC content at this time. Don't even have the 4 free ones as they don't interest me. I did read in another part of your site about the dyndolod dll. I use papyrus and was wondering if that could be why it doesn't work for me. Maybe I'm not suppose to use both. In gamerpoets video on youtube, he says to download that dll. But maybe I'm just not putting all these mods in the correct loading order. I use Vortex and when people say it goes lower or higher in the load order, I feel that's more towards MO2 versus Vortex terminology. I believe I have them in correct order though as I did some research, but not 100% sure. I know your mod is in alpha staging, but probably the issues I'm having is probably more on me versus your mod. I followed his video precisely and downloaded/installed everything he said. Again, it's probably something I am doing wrong. At least that's what I believe. Anyways, keep up the amazing work. It is appreciated.
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When I use the best performance, I get a popup... Error: OpenGL: invalid operation while processing FF8A7063. Not sure what that means. I use Loot and clean anything it identifies with SSEEdit. Graphics card is updated to latest version. Have 16 GB Vram. 32 GB RAM. So it can't be memory. I installed everything per gamerpoets video on youtube. It worked before, but now that I updated GC to latest version, it gives me this error. I understand its in alpha version, but I dont know how to fix this. Any help would be appreciated.
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Mine stops at 5:46. I have Asus 6800 OC graphics card. Last time it had popup for opengl error. Today it just stops at that time. Any ideas if it's cos I have an amd card? I followed directions from gamerpoets video on youtube. Even watched a few times to make sure cos 3.0 version has more stuff to install than 2.98 version. No issues with 2.98 version. Curious if anyone has experienced this too? The texgen runs fine, no issues. It's just when I run dyndolod. I did find a fix online when I change settings in Win 10. https://www.addictivetips.com/windows-tips/opengl-errors/. The one that worked for me was "Enable high performance visual effects" and changed settings to "best performance". Ran it and it worked. Then once it finished, I changed it back. Kind of a pain, but I understand this is alpha, so maybe it will be fixed. Running version alpha-28. The version prior gave me that opengl error I mentioned so I no longer have those logs. This one just stopped. Pretty sure time is the same too.
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Found a fix. Apparently it was my pc which is weird. I had to change for it to run in performance mode. Very weird.
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I have an issue with new 3.0 version. I included log. I hope you can help identify the problem. First time using it. Thank you Error: OpenGL: invalid operation while processing 61AA1E45 https://paste.ee/p/m6mND

