TomForStep
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Everything posted by TomForStep
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I get a CTD when opening the world map (A Quality World Map). This happens each and every time when opening the map right after loading a savegame. It happens every now and then when having changed the cell after loading the savegame and then trying to open the world map. There are no other crashes, just this crashing on opening the map. It didn't have this issue with DynDOLOD for PapyrusUtil. It seemingly started after having migrated to DynDOLOD NG. I did a clean save as described before migrating to DynDOLOD NG. Grass cache generation and LOG generation in general worked fine. (I might add that it has been quite a long time since I generated the LOD with DynDOLOD for PapyrusUtil. I added and updated mods in between that and then generating with DynDOLOD NG. However I didn't change anything as far as I am aware of regarding Better Dynamic Snow and Ambient Slavers, which are mentioned in the crash log along with DynDOLOD.) Versions: 1.5.97 DynDOLOD Resources SE 3.00-52897-Alpha-50 DynDOLOD 3.00-68518-Alpha-173 DynDOLOD DLL NG and Scripts 3.00-97720-Alpha-30 This is the beginning of the NetScript crash log: Do the logs somehow indicate as to where this issue could come from? Here are the complete DynDOLOG logs and NetScript crash log: https://we.tl/t-UouiLrucWX
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MO2 Virtual Folder Explorer not showing file
TomForStep replied to TomForStep's question in Mod Organizer Support
Ah yes, of course. Makes sense. Thank you for pointing that out. To be more precise, I used the method (requires several steps) described here by user "dizzyb2u". As a matter of fact, I did it again (thank god I had a backup) and I also installed the Cleaned Skyrim SE Textures for 1.6.1130. Before downgrading, I had the ones for pre 1.6. The issue is now solved, maybe either by correctly repeating the downgrade or because of the cleaned textures. Anyway, thank you for your support! -
I have a mesh in Helgen (helgenmud01.nif), which is missing its texture in-game (appears purple). When looking at it with Nifskope, I see the four used texture names and when manually extracting the vanilla Skyrim texture BSA files, I can find the listed texture files (two from Riften, two from Landscape folder). However when I look for the file with the Virtual Folder Explorer, one file from the Landsacpe folder is missing. That may also be the reason why it's not loaded in-game. The missing texture started after having upgraded from 1.5.97 to 1.6.1170 AE and then downgraded with Best of Both Worlds patcher. Could that be a reason?
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Mini-freezes on exterior cell boundaries
TomForStep replied to TomForStep's topic in General Skyrim SE Discussion & Support
Yes, I had a look at it. Resaver doesn't show any unattached instances/scripts. And it usually shows only three or so active scripts. -
Mini-freezes on exterior cell boundaries
TomForStep replied to TomForStep's topic in General Skyrim SE Discussion & Support
Thank you for all your input! - OS RAM is at about 20 GB out of 32 GB so I think that's fine - VRAM usage is at 9.5 GB with Pfuscher's AIO 4k and at 8.5 GB with 2k -> rather high I guess, but maybe also not the issue - The mini-freezes don't seem to occur on the paths from Riften to Fort Dawnguard (at least I didn't notice any there) - I get the mini-freezes at exactly the same spots around Helgen even with grass disabled (via BethINI setting) - I have begun disabling mods like all the grass and nature/tree mods -> still get the mini-freezes -
I get mini-freezes when crossing exterior cell boundaries. At least I think it's on cell boundaries. Here's a video showing four occurences of mini-freezes north of Helgen. The freezes always happen at exactly the same spots, can be replicated and most likely all exteriors are affected. They occur when walking, running or on horse-back. Game is on a SSD. 32 GB RAM. RTX 3080 with 10 GB VRAM. Game version 1.5.97. I haven't always had these freezes. They started at some point in time, but I cannot pin it down when exactly. I have added a lot of mods over the course of my 900+ hours save game. What I have tried so far, but nothing helped: - Installed latest Nvidia driver - Disabled texture mods (for terrain, trees etc.) - Disabled ENB and Reshade - Disabled DynDOLOD - Tested with BethINI Low settings - Removed almost all mods I added in the last three months (a couple had to stay as the game would crash otherwise) - Ran Papyrus Profiler and removed the mod/scripts which seemed to cause excessive script lag Is there anything else I can try or test?
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Thank you both for your support! With the provided values in the guide, grass LOD already looks much better. Somehow I had used values before from an older guide version I had copied locally...
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Thank you for your prompt response! I will try to get the RGB channels/color as identical as possible with using a photo editing tool on the screenshot and calculate the RGB values accordingly for DynDOLOD_SSE.ini . What about the TexGen settings? Are there any suggestions or hints about which HD Grass Direct/Ambient settings to test?
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Regarding grass LOD: I get this different colors/brightness levels on grass LOD using Folkvangr Complex Grass -> see screenshot. Is this something I should adjust with RGB LOD brightness multiplier values or the TexGen HD Grass Direct/Ambient settings or both?
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I have an issue where any follower is not following me anymore into the CC-added Hendraheim house. It definitely worked in the past. And they follow me into any other interior cell, but not Hendraheim anymore. When I am inside Hendraheim, I can move them to me with "moveto player" and when I leave the house, they follow outside. But they don't follow me into the house. What could be a possible reason for this behaviour? I must say that I made a custom patch to change the Hendraheim outdoor surroundings. But I am not aware that I made changes to the navmesh (at least not voluntarily). And the issue persists even when I load the game without this patch.
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Landscape/trees flashing in the distance
TomForStep replied to TomForStep's topic in General Skyrim SE Discussion & Support
I re-ran DynDOLOD and the flashing/redraw is gone. -
Ok, with adjusting the values for Direct/Ambient settings for grass LOD billboards in TexGen and in DynDOLOD_SSE.ini, I am able to achieve a reasonable look for grass LOD with Rudy's ENB. Thank you for your directions! Regarding the seemingly missing grass LOD and then the grass fade-in: I think I have installed DynDOLOD correctly. At least it seems to work fine for everything else (trees, buildings etc.). The fade-in happens regardless whether NGIO is enabled or disabled during gameplay (actually, I would prefer to have it disabled during gameplay as I plan to move to AE some day). The fade-in seems to occur only at certain specific places and there it's always reproducable. I have double and triple checked the suggested settings in https://dyndolod.info/Help/Grass-LOD#Settings. What else could I test/check/change?
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Ok, so I have generated my own grass pre-cache and configured it and XLodGen/TexGen and DynDoLod with the settings as suggested on https://stepmodifications.org/wiki/SkyrimSE:Grass_LOD_Guide and the DynDoLod help pages. -> Unfortunately, the grass LOD in the distance is still too dark (see video right at the beginning) with Rudy's ENB on. With the ENB off, the grass LOD is fine. Which settings should I change to make it look brighter with ENB on? -> There is still grass LOD missing and when getting nearer, the real grass is showing up (see video at about 10 second timestamp). What could be the reason for this behaviour? Video: https://we.tl/t-yksDrQi8Sh Log and Debug logs: https://we.tl/t-Z20S9BK1UU
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Thank you. That's very valuable information! Much appreciated!
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I have an issue with grass LOD (see also linked movie file below): the grass LOD in the distance is almost black, when getting nearer, the grass LOD seems to disappear and when getting even nearer, the "real" grass appears. At least that's what it looks to me. I use Folkvangr Complex grass with pre-cached grass and DynDOLOD 3 Alpha 122. What am I doing wrong? Any settings I should change in TexGen and/or DynDOLOD? https://we.tl/t-nywyYOftdA
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Landscape/trees flashing in the distance
TomForStep replied to TomForStep's topic in General Skyrim SE Discussion & Support
Not sure anymore, might have been one of the 9x versions of DynDOLOD 3 (maybe 91 or so). I guess I will rerun it with the latest Alpha version. -
I get frequent redraws in the distance (especially trees, landscape etc. quickly disappearing and reappearing again) when moving on foot or horseback. It seems to occur more or less everywhere. This is an example video (the flashing occurs right at the beginning and at the end of the sequence): https://ufile.io/f18v98qo I didn't always have this issue. But I am not sure when it started and/or what kind of changes I made to my mod/load order. I suspected it might be related to eFPS, but even with eFPS disabled, the flashing is still there. What could be causing this issue? What can I try for troubleshooting it?
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By the gods, " finalize the load order, generate LOD and then run the BDS patcher afterwards" did the trick. Never would have thought of that (didn't even have to move the BDS patcher plugin after DynDOLOD.esp). Danke schön :-)
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Thank you for taking the time to answer and for sharing these great tools with us! Here's some more information: When I disable DynDOLOD.esm, DynDOLOD.esp and Occlusion.esp, the parallax textures (on WHmarket02.nif) show up perfectly fine (I am using Better Dynamic Snow Patcher xEdit Script and Better Dynamic Snow Patches. Console output looks like this for the corresponding object: Base defined/last changed -> Skyrim.esm Ref defined/last changed -> Skyrim.esm When I enable the three DynDOLOD plugins, the textures are missing as seen in the screenshots. Console output then looks like this: Base defined/last changed -> DynDOLOD.esm Ref defined -> Skyrim.esm Ref last changed -> DynDOLOD.esm Is the change of Base/Ref expected behaviour? Why don't the textures show up when DynDOLOD is active? Here are the logs: https://ufile.io/jfwapyzg
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After running TexGen and DynDOLOD 3 Alpha 94, everything seems to be fine so far except for those missing textures in Windhelm as seen below in the spoiler section. It happens both with Skyrim 2020 Parallax (for Windhelm) or with Northfire's Windhelm Parallax meshes. What could be the issue?

