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stepwanw

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  1. Hello, geek question regarding the compatibility of two mod-sections in the Sr:Le guide: 'Project Optimization' is recommended for installation: This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling. But with regards to the configuration of the enblocal.ini as a standard to any enb it says Under [PERFORMANCE], set EnableOcclusionCulling=false. This can cause flickering on the world map if enabled.Does that fit or does one exclude the other?
  2. Hello, I'm still using basically a step 2.2.7 setup to play skyrim - i mostly stuck to the core-recommends so there's no major lightning or weather mods installed from what i recall (2013 and glancing at the mod list). I tried installing some enb's and realized (as for example with realvision ... ) that, as long as they were up to date, they are mostly suited for a weather and lightning modded skyrim. - It seems the latest versions of the Enb by Boris somewhat attest to this regarding the functionality and I didn't get them to work properly. General question: Should I rather be using an older enb-preset that actually only works with older enbseries-versions such as 221v ? (I already tried Enb evolved with vanilla-preset but that didn't work either.) Thanks for any recommends Cheers
  3. Brief update for user installing Dual Sheath Redux via Mod Manager and step 2.2.7. this link might prove useful: https://forum.step-project.com/showthread.php?pid=40698
  4. Thanks for telling me. I was trying to reconcile the advice in your post with that of EssArrBee. Simply: While you initially mentioned no further prerequisites to adding 'Interesting NPCs' to a core setup, EssArrBee did ('if you want to make a new profile then you will need a Bashed Patch and SkyProc patch for that profile')
  5. Thank you. That is making things so much easier. ( I got really side-tracked by https://wiki.step-project.com/User:Neoval...ry_Edition - was a perfect fit with the scenario-description under 'Clean the Bethesda Esms' - but at least when reading it isolated from the overall SR-setup: it no make no sense .) When you write: quote: - but if you want to make a new profile then you will need a Bashed Patch and SkyProc patch for that profile - ... I understand: anything that goes beyond step-core setup (when using MO) requires those patches. I don't think you mean it quite that strict but speak from experience (regarding popular extensions such as 'Dual sheathe Redux' for example.) (1: in the new profile will I have to move Dual Sheath Redux (on MO-load-order list) to the position indicated in the step 2.2.7 guide, then enable?) In a previous post in this thread deathneko wrote: - I could be wrong here but, as far as I know Interesting NPCs is one of those mods that, while quite large, does not modify any vanilla content and should not interfere with anything here in STEP (though something tells me there's probably some sort of patch for it, everything has a patch nowadays it seems lol) - Here he speaks of a bashed patch or a skyproc patch I assume. To sort things out: using such a patch implies that the respective programmes are installed in MO? - Well at least with Wyre Bash for Skyproc is in each case just the title of the respective Java library-type used (if I got it) and thus just requires an up to date java. (2: So, first step going beyond step core: install wyre bash and insert it as executable in MO? - The rest then can be found in Wyre-bash-, bashed patch guides and exp. threads, I take it.
  6. Hmm.. I find it difficult to understand what's up with my overwrite folder in MO. I waded through guides and threads and here's the question: 1. I did as you said, EssArrBee, and went to the original profile that has the step 2.2.7 core mod applied and before copying this I selected the overwrite folder, right-clicked, create mod, {enter name} --- Result: the overwrite folder is now empty. However, the 'mod' which I created from its previous content is flagged: (white cross in red square:) no valid game data. If that's alright and the proper base for copying the profile.... forget I wrote another line. //2. I took a look at the stuff in the overwrite folder and then I glanced at the MO-wiki-guide: overwrite section. There it basically says: 'overwrite' is a temporary working folder in MO and it is working correctly if it is eventually empty. - It's working not correctly, if data resides there permanently/after the mod-setup process. Further: Reason for MO not working correctly can be third party programs which hinder MO to redirect the data it processes out of the overwrite folder. 3. I find that the residual data in the overwrite folder is related to third party program: tes5edit. in the overwrite folder are 'backups' (example: 'Dawnguard.esm.backup.2013_11_21_23_04_35') of all files that were cleaned by tes5edit. 4. I assume that MO does not work correctly by containing these files in the overwrite folder. From what I saw the step 2.2.7 guide, the step tes5edit mod cleaning guide (https://wiki.step-project.com/TES5Edit#Mod_Cleaning) and the TES5Edit Mod Cleaning Tutorial (https://www.creationkit.com/TES5Edit_Mod_Cleaning_Tutorial) do not provide an answer as how to correct this issue with Mo and TEs5edit. 5. I stumbled upon two other guides that particularly adress this situation however: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited ------------ under: Clean The Bethesda ESMs https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition -- under: Clean The Bethesda ESMs Problem here: The two guides differ in description of the problem and on how to proceed to solve it. (That might be due to particular subject and intent they are dealing with and that I'm not aware of: Skyrim Revisited - SR Legendary Edition). However, in a thread where a user tried to apply the instructions from 'Neovalen/Skyrim_Revisited' confusion amassed and I'm not sure it got settled: https://forum.step-project.com/showthread.php?tid=961&page=2 6. In case Neovalen's instructions can be read as to supplement instructions on TES5Edit Mod-Cleaning using MO - do they also apply to the step core setup? I'll leave it here, because if they don't, adressing these instructions won't make much sense. Can you or anyone tell?
  7. Thanks, what you wrote last is what I was just referring to. Quote: "With MO it does not matter in which order you install mods IF at the end before starting Skyrim the installer order in the left pane is the same as dictated by MO." - In the MO-wiki guide I now found this explicitly under the 'overwrite' section: [i highlight the most relevant sentence in '#...#'. Quote: "The Meaning of Overwrite Has Precedance This is a term Tannin used for a feature that only Mod Organizer has, all other Mod Managers have two main Orders that define Mod Priorities Load Order which is what BOSS (Bethesda Order Sorting Software In my opinion a much better name than Better Oblivion Sorting Software) Sorts. This is the same for all Mod Managers including Mod Organizer. #Install Order which is the order mods are installed in the Mod Manager, Uniquely this Does Not Apply to Mod Organizer. Mod Organizer has the ability to change this Precedence or Priority override this is what is commonly called a Mod Conflict where whatever is installed last wins the conflict (you can change this with other managers but only when installing the Mod) with Mod Organizer this is easily changed by using Drag and Drop in your Profile and is indicated by the Priority Column Number with highest number winning the conflict and the Overwrite Folder is automatically always the highest Priority Column Number.#" - the priorities tab (s. MO Guide) describes that function but does not state it as straighforwardly. Just don't judge me for being too overzealous here for what that boils down to I'll describe in a sec: If "Install Order [...] Uniquely [.] Does Not Apply to Mod Organizer", i.e. it has very little relevance to it compared to other Mod Managers, then what is really relevant to MO is the ordering of the Mod-loading (/enabling/activation) according to priority (as indicated on the UI: left pane/priority number). Now, let me pick up your wording in the above and relate that to the step 2.2.7 guide and then to my Step-experience: Quote: "With MO it does not matter in which order you install mods IF at the end before starting Skyrim the installer order in the left pane is the same as dictated by MO." You speak of the order (in which you for example double-click on downloads in the right-hand pane of MO) as the 'order in which you install mods'. Fair enough. But at the same time you speak of the Load-Order (e.g. in the left hand pane) as the "installer order". You'll agree that's ambiguous. Now apart from your comment it's just that ambiguity which very much influenced my experience with the step 2.2.7 procedure (using MO). For, never having used MO before, I got the impression that install order didn't really matter (and that it was rather activation/load-order as seen on the l.h.pane what it was about.) On the other hand I sticked to the 2.2.7 procedure (https://wiki.step-project.com/STEP:2.2.7) as advised. And there I read repeatedly: "Install mods in the order that they are presented in the following tables in order to achieve an aesthetically and mechanically well-vetted result." (under 'Final Notes') "Mods should be installed in the order that they are listed to ensure that mods further down the list overwrite those occurring before them. This is necessary to ensure the desired in-game effect." ('Notice' before List of Mods.) How does a newbie proceed then? Well, he or she downloads and installs the mods one after the other as suggested. And that might take a day or two... with quite some 'uhhh, did I double click that too early moments' (see Thread-title). MO makes it a lot easier/comfortable as it allows you to ignore install order and just concentrate on the LOAD-Order (left hand column) that can be easily arranged (drag&drop). Isn't this a big advantage of MO? Above you provide the best example for the user-friendliness it provides: "I've done that in the past because some large mods took a long time to download and I just continued with the mods I had already downloaded." But why veil this in the step 2.2.7 guide? From that experience I would suggest: Just put as an aside to sentences like "Mods should be installed in the order that they are listed to ensure that mods further down the list overwrite those occurring before them" (2.2.7 guide) that "Mod Organizer allows you for the most part (sections 2.D to 2.M) to ignore this order while you're installing the mods. After installation please consider this order binding while setting up the Load-Order via MO drag&drop. Details: [Linking up to MO-Wiki-page: https://wiki.step-project.com/Guide:Mod_Organizer#Priorities to which as an introduction the sentences under the heading: 'overwrite has precedence' in the overwrite-section may fit very well.] (Can save you some hours while waiting over night for SRO to download...). Best s.
  8. Thanks a lot, EssArrBee. i will give that a try and then get back to you asap. Cheers!
  9. Hello, i wanted to take the opportunity to say thanks to the people responsible for the step built-up. i followed procedure - as Skyrim-first-timer - and it works very fine so far. (a flying mammoth.... well, blame it on Magicka...). installing the basic setup:Configurations/Ini, then Boss, BUM, MO, SkSE and Tes5Edit, then installing all core-mods and cleaning up afterwards took some time and required attention but worked smoothly in the end. Thanks deathneko for the helpful intros to be found on youtube. - the most laboursome part of the installation was perhaps related to one or the other mod: Skyrim redesigned had this oddly packed format so what I did was to first unpack it and then manually copy the step-recommended texture files to a new folder with the structure: data-textures- and two subfolders thereafter: clutter and objects to which I attributed the textures. Then repacked and installation via MO worked but I know e.g. to 'clutter' and 'objects' there were in the original package still some more subfolders. Should replacement via MO have worked that way? (i upload it here, but it's 10.000kb, so pm.) - harkening back to the installation of further mods: like the 'interesting npcs' in the thread title: does it work to install such a mod last in order under the given profile, enable - start Skse and then continue an old session? Or does that require to launch a new game? (Would one be even safer off to copy the existing profile and install the mod under this new/copied profile with one savega exported from the old one?) Thanks for remarks. Best stepwanw
  10. Thank you for your answer. I guess I have a nack towards being too considerate there. - To pick up what you said: "As you know with MO you can easily change the install order of the mods in the left pane." - Well, I don't quite get the difference between installation and activation order: The downloads appear on the right pane and after installation they appear on the left pane in the order they were installed. - So if I switch around the files IN THE LEFT PANE doesn't that change activation/enabling order instead of install-order? I guess the difficulty lies somewhere with MO being a virtual machine - but even with the step guide 2.2.7, when it said: stick to this list for the order of installation: 2 E, F, etc. ..., I wondered whether this meant the actual acts of installing one mod after the other had to be done that way (thus I did it), or merely the listing and enabling/activating of the mods in the left panel had to be in that specific order. Unfortunately there's trouble with GSoDs and a new graphics card (R9280x Windforce OC). In all games I tested so far (Far Cry 3, Skyrim) GSoDs come up rather soon together with freezes and even BSoD - with Skyrim unmodded actually I didn't experience that but played just for a few minutes. But I don't think it's mod-related as the GPU should handle Skyrim 2.2.7 core-modded I suppose.
  11. Hello, the question is simple but I couldn't find explicit notes on it in MO Guide: just going through the step 2.2.7 core routine and while installing the various Book of Silence files according to https://wiki.step-project.com/Book_of_Silence I guess I made the mistake for taking the custom install recommendations (s. wiki) with no explicit sub-choice as meaning *none*. Long story short, I stopped after two BoS-files installed to re-install them. Therefore I first unchecked the boxes in MO left panel and then removed them one after the other ('remove installed'). - No other mods had been/ have been installed after that so I will merely choose the mods from the install list again and install them. is that right? I ask as there seemed to be two alternatives (`re-install', 'overwrite') and in the case of the 2.2.7 install order, well, order matters. by the way, thanks dethneko11 for the youtube guides. Helped a lot. Cheers
  12. Some light was shed on the minor 1.F issue: - Ini-Tweaking via MO [Edit Ini] by reading the following under ... https://wiki.step-project.com/Guide:Mod_Organizer#tab=Profiles_2 Below header: Editing Ini Settings "MO takes copy of skyrim.ini and skyrimprefs.ini [!] at the time a profile is created [!] and then uses these copies when launching Skyrim via MO." In the Step 2.2.7 installation guide it reads: https://wiki.step-project.com/STEP:2.2.7 "The Skyrim INI files are located in "Documents/My Games/Skyrim" or "My Documents/My Games/Skyrim," depending on Operating System. At this point, the default INI files should have been established due to actions completed in step 1.B, and the following tweaks assume that the Skyrim INI files are not already customized in any way. If using Mod Organizer, editing INI files is done by clicking [Edit Ini]." Addition to that: MO-[Edit Ini] is only effecting the MO-Skyrim-game if a profile in MO was previously created. Otherwise the [Edit Ini] changes have no effect. (Such with me). When thus using MO to edit Ini-Files and (according to the MO Guide) - "Each profile has its OWN ini files! If you copy a profile, the ini files are also copied from the original profile, otherwise they are copies of the original files at the time the profile is created" - is seems redundant to mark the *My Games* ini-files as read-only with MO in use. Because MO uses (acc. to 2.2.7 routine) an early copy of the original-ini-files throughout. And this copy is not tackled by changes to the original ini-files via steam or likewise. -- so far -- But then it reads (MO Guide:) "You can use the Skyrim launcher or any ini editor found on the nexus to modify the profile ini files provided you start them from within MO!" Now the MO-ini-files seem to be open to change by i.e. Skyrim launcher if used in MO according to that.... so I wonder whether the notice in the step 2.2.7. routine/1.F., which reads: "Changing settings in the Skyrim Launcher can undo some of the below INI tweaks. To avoid this, make sure to set the INI files as "read only" when all the tweaks are in place." holds for MO-ini-files in a special way? Does one need to secure ini-files inside MO profile-directories (if there are such) as read-only? -so far -
  13. Greets to the Forum, I am new to Skyrim and to Sk-mods but wish to take advantage of game enhancement à la STEP for a first run. I therefore began to 'study' the 2.2.7 guide and followed it up to 1.F. but ran into some problems. Considering that in particular under 1.E. (Utilities) the baseline for further modding is set (and therefore mistakes there might have a wider reach) I decided to start over - reloaded vanilla saves to 'My Games' and 'Steam#....#Skyrim' and hope for some little extra-support from you guys, starting from Step 2.2.7. 1.E - Install Utilities 1.E.1 - BOSS 1.E.2 - Boss Userlist Manager 1.E.3 - ... in my case: MOD Organizer [requires Python 2.7.5 32-bit for installation] 1.E.4 - TES5Edit --- and additionally, to jump from here to 2.C (Extenders) - SKSE -ok, having downloaded these is one thing. Installation and choice of directories has been difficult, however. Here's why: 1.E.1 - it took quite some time to find out that BOSS needed to be installed into the 'Skyrim' base directory (in 'Steam...') for BOSS to be detected by MOD Organizer later on. This info was indeed rare. Now from that it seemed likely that TES5Edit and SKSE also had to be installed in that Skyrim base directory as eventually they were supposed to be executed by MO as well. Yet, having done that and checked for executables in MO, MO didn't find them automatically as it did with BOSS and - according to Guide: https://wiki.step-project.com/Guide:Mod_Organizer#tab=Third_Party_Programs - was supposed to with these other third party programmes as well. From here on - whithout continuing to enter the directory-paths manually in MO - I realized that directory-relations are a somewhat sensitive issue to the process and wanted to know about your setup: Where do you install BOSS, BOSS Userlist Manager (!), MO, TES5Edit and SKSE ? Does Python require a distinct/related directory as well? - That's the question regarding 1.E. Regarding 1.F.: A minor issue arose with the Ini-Tweaking under 1.F. - I used MO [Edit Ini] to modify the Inis according to description - except intro-entry.. hope that will have no csqu. later on -. I saved both of the modified inis and set the ini-files to read only in 'My Games'. However, I realized that also in the Skyrim base directory two ini-Files were to be found one 'Skyrim_default.ini', the other 'SkyrimPrefs.ini' in the subfolder 'Skyrim' to the base-directory. Are these also to be set as 'read-only' or do they share features with the ini-Files in 'My Games' ? (SkyrimPrefs.ini' being the same file-title here as there..) Thank you for sharing your experience in this. Any advice would be much appreciated,
  14. Thank you for your advice, deathneko11. In a thread about half a year ago https://forum.step-project.com/showthread.php?tid=2389 the advice was to put it in load order before lighting mods. I didn't find the descriptions of those mods indicated in step 2.2.7. so i am a bit at odds whether the headers might have changed - or in general which are the mods that fall under the heading from back then 'lighting mods' - can you tell?
  15. Hello step-community, I bought Skyrim L.E. some days ago and wanted to give it a first try. However, not without modding the game reasonably, i.e. close to Vanilla in the sense of no content-add-ons. Unoff. Patches, etc. drew my attention and I came across step 2.2.7. which has me attemtping now to outfit skyrim with all the core-mods indicated there ACCORDING To PROCEDURE. For as I understand, STEP aims at refining the vanilla skyrim mostly. Now, there's one content-mod that I decided to integrate into the game and that is 'Interesting NPCs'. As the step installation procedure is rather diligent and rigorous I shy but as of now to proceed with that. Thus I wonder whether some of you could give good advice on how and WHEN to integrate the mod into a 2.2.7 core-mod installation. As I am using MO I am aware that there might be options to minimize the risk of screwing up the install - so if noone indeed has experience with integrating the mod, a word on how to safely test it, would be much appreciated. Â Thank you, last but not least for your effort here
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