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NBBEAST

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Everything posted by NBBEAST

  1. Hey so I'm just curious, does changing the distance of grass fade within bethini affect the grass distance settings for grass that's already been precached and loaded within the gameworld? I lowered the grass fade distance in bethini for the sake of looking at all avenues to improve performance. I'm just curious if I need to bounce it back up to the max, or if it even matters at all once I precache the grass and generate grass lod?
  2. Thank you for the response! I was actually using that guide like 2 hours ago, it's extremely helpful! I'm pretty positive I wasn't generating grass lod due to the fact I never selected the grass lod option in tex gen. I selected that's and ran dyndolod on grass lod mode 1, with dyndolod ngio ini=1. Grass lod is way way better than it was before and I have much better performance. Now I just need to tweak density settings to find a good middle ground. I think a density setting of 80 in dyndolod settings would work well.
  3. Hey y'all. I've been trying desperately to get ngio to work. I successfully precache grass for all my mods (for some reason precaching grass for wyrmstooth crashes the precache program so I always have to disable that mod beforehand and then reenable it after grass and dyndolod generation), yet there's missing grass within markarth hold. As far as I can tell this is only within markarth hold (I also had to disable greater markarth expansion for precache as it always crashes the precache+ didn't generate dyndolod 3.0 with it as I figured it could screw something since I didn't generate grass for it, I re-enable greater markarth expansion after ngio and dyndolod 3.0 ). There's an obvious cell within markarth outskirts (outside the city area leading to salvius farm) that's missing all the grass, as the grass stops in a perfect square. Everywhere else is ok in markarth, it's just this area in particular. I've disabled greater markarth expansion and loaded into the game, but this whole area is still missing grass. My ini settings for ngio is as such: Grassoverwritedistance=30000 Grassoverwritefaderange=30000 Extend grass count=true Dyndolodgrassmode=2 Only load from cache=true Usegrasscache=true I have another issue in which when I do precache grass I just leave it in the overwrite folder and leave it to dyndolod 3.0 to pick up the grass files for lod and render. I don't place grass files in an empty mod as when I do, mo2 notifies me there's "no valid game data" and has a big red checkmark to indicate as such, so I always end up placing it back in the overwrite folder. Is this ok? I just want the endless field type of grass for all areas within the game. It's only within markarth outskirts this occurs (which has no grass whatsoever in area), everywhere else in the game it is for the most part endless grass. For dyndolod 3.0, I click grass lod (15,000+ files) and select dyndolod grass mode 2. Medium settings for dyndolod and generate. Plus I've noticed that sometimes grass will have have giant squares missing, however it usually always loads in 10 or so seconds later. I don't know if this is relevant to issue in markarth, but figured I'd throw it out there. Thank you for reading lol! It's a whole damn essay, but really wanted to explain everything.
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