Jump to content

objir

Citizen
  • Posts

    8
  • Joined

  • Last visited

Everything posted by objir

  1. First case: no crashes. Second case: same crashes.
  2. Crash log: pretty identical to phpones' log. No craches after removing floating damage v2. DynDOLOD.log: DynDOLOD_SSE_Debug_log.txt Logs.7z
  3. I am getting the same crash on 1.5.97 with "DynDOLOD DLL NG and Scripts 3.00" for SE/AE (not 1.6.1130 and not 1.6.1170)". Alpha-18 works fine.
  4. Hi, When DynDOLOD generates refs for [0009A365] and [0009A366] (2 "WHshorttower" in WindHelm), it copies the position and rotation edits by JK's Skyrim. As a result, the generated refs are out of place. Any chance for somthing like a custom rule for the refs?
  5. Issue gone with Alpha-73. Thank you.
  6. Getting the same error with DynDOLODx64.exe.
  7. Getting this error when using TexGenx64.exe frome Alpha72: [00:01] Error: Texconv error 80070003 "E:\Bethesda Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Skyrim SE\LODOutput3\TexGen\Textures\DynDOLOD\lod\trees\" -flist "C:\Users\Objir Lin\AppData\Local\Temp\TexGen_SSE\Texconv_0_1_970046F660FF4301B143849563D64EAF.txt"
  8. Another file "skse\plugins\DynDOLOD_Data\DynDOLOD_Worlds.txt" has the same problem. Not sure whether it is loaded by the game or not, though.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.