
MarkAim
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Everything posted by MarkAim
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Having this same issue with the latest version 189 never had this issue ver 188. Not sure why its happening with CC content Logs : https://ufile.io/p28xouac https://ufile.io/b4gcuuye
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So far not having that CTD so thanks if anything weird happens again in the logs ill let you know
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https://ufile.io/5bmcbh2n and https://ufile.io/y19qfgkq As for the 2fmwater1024.nif when checking in Mod Organizer it say from Dyndolod_Output that what was generate when running Dyndolod
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Sorry about that here are the files https://ufile.io/hknvcf8k https://ufile.io/11czofqt and https://ufile.io/2mrndjbj
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Hello I need a bit of help figuring out a CTD issue I'm having. It happens randomly when entering and then leaving a cell. Disabling Dyndolod fixes this issue from all the testing I have done. Here is a Crash Log 1 https://pastebin.com/fdFxcYTD and Crash Log 2 https://pastebin.com/Px1gih72. I have more for different areas too from my testing If needed I will post.
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Not a Dyndolod figured it out was a bad mesh
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Ok thanks for the help Ill have to try and figure that out I guess. What about the white texture issue any idea what that can be ? Edit : Its not a Dyndolod issue it seems still getting it with it disabled thanks for the help again.
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Yes it does its pops out then just pops in when getting close
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Ok went to the throat of the world and it does have a LOD there here a pick how it looks and when tll it disappears too so I think its a static LOD ?
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Ok image 1 when typing tll at a far distance it disappears that mean its static LOD im guessing ?. As for image 2 here is another pick on how it looks faraway when I get close it just pops in something like a flicker on happens when Dyndolod is enabled though and here Lodgen log : https://ufile.io/bg9y3sc8
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Hope I'm doing it right this time The first screenshot is the one that has a weird white texture when far away when I get close it fixes itself. Image two is the one for some reason with Dyndolod enabled it reappers but only when I'm close to. It randomly pops in basically
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I'm having an issue with a mod named Capital Of Whiterun Expansion have it comboed with JK Whiterun Outskirts. When I have Dyndolod enabled for some reason I'm having a building disappears and then reappear when I get really close. Also some times buildings have a white texture when from a far distance. This never happens with Dyndolod disabled tested it on a fresh save. Also been having a weird issue recently for some reason when trying to save and zip Dyndolod it get an error when trying to unpack it MO2. But it works fine when I zip it myself instead. Also linked some picture of the weird texture and the building that reappears only when close DynDOLOD_SSE_log.txt https://ufile.io/zagt3uu5 DynDOLOD_SSE_Debug_log.txt https://ufile.io/br3ddr71
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Sorry for the late reply did some testing this morning without Dyndolod and it seem it not the issue. Ill have to do some testing on my end
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For some reason I'm getting weird textures on distant LODs I'm using the latest version of Dyndolod 165 I'm on ver 1.5.97 here's a screenshot the house have a white texture https://ibb.co/v4MZW7r https://ibb.co/GkxN8Cn
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This issue is fixed in the latest update Alpha 17 I was having that problem on 16 but now its gone
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Do I need to disable synthesis and Wyre Bash When running Dyndolod I was having Form ID errors from some mods and when I disabled well synthesis since that was coming up a lot it works all of a sudden. In my Experience Dyndolod dosent add any draw distance for these 2 patches
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have a question I normally switch music mods in my playthrough. Since dyndolod make edits in worldspace it tends to be incompatible cause the music doesn't work. would it be any problem for me to leave personalized music under dyndolod esp?
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Hope Im doing this right DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
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Guess we will have to wait for alpha 70.
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Alpha 69 Fixed my Range Check Error. Sorry about not putting up a debug and bug report will do next time I have errors oh Im also having the same problem Like Zanderat instead mines says Riften world
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Found the Range Check Error It was notice board.esp but that weird it never gave that issue in ALpha 65 Had to disable then run dyndolod
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Would It be possible to get ALPHA 65 for testing Im getting a Range Error when running Dyndolod 64. Not sure what is causing it was using ALPHA 67 TexGen 64 is working fine btw but not Dyndolod