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Eumeta

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Everything posted by Eumeta

  1. No, the next 2 time I ran Dyndolod it ran smoothly to finish. The difference between the 3 attempts were: 2nd run I manually deleted the sewer entry in Dawnguard.esm, 3rd run I downgraded everything to 1.6.640
  2. Apologies, forgot to make them public. Log : https://drive.google.com/file/d/11o9lpHBXIlPii-MxaPfAmP1NyuXpWA-8/view?usp=sharing bug report: https://drive.google.com/file/d/1xC93nbsIoW3uti3dzO3y7ucu4Ckw81nt/view?usp=sharing debug log: https://drive.google.com/file/d/1W635n-nOeRhf4tZLN-sX-FZrbyLMrumB/view?usp=sharing
  3. Update: I tried reruning Dyndolod to see if the issue is reproducible, after applying manual cleaning by deleting a record in Dawnguard.esm according to cleaning instruction, and updating a trivial sound mod, Dyndolod ran fine to finish. So I can safely conlude that either this is not reproducible, or deleting the sewer record in Dawnguard.esm somehow fixed it. Thank you for making Dyndolod 3
  4. Hello, I got an error while running the latest dyndolod 3 available on Nexus (3 alpha 165 with resources 3 alpha 47 and 1.6.1130 dll and scripts), with displayed error "Assertion failure (G:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19407) while processing Skyrim.esm [REFR:00016E40] (places DweDoorSmall01Load "Door" [DOOR:00064092] in GRUP Cell Persistent Children of [CELL:00016E02] (in MarkarthWorld "Markarth" [WRLD:00016D71]) at -43,0)" Attached are the bug report text file and the Dyndolod SSE log, debug log, what else do I need to upload ? SSE log https://drive.google.com/file/d/11o9lpHBXIlPii-MxaPfAmP1NyuXpWA-8/view?usp=drive_link Bug report https://drive.google.com/file/d/1xC93nbsIoW3uti3dzO3y7ucu4Ckw81nt/view?usp=drive_link Debug log https://drive.google.com/file/d/1W635n-nOeRhf4tZLN-sX-FZrbyLMrumB/view?usp=sharing
  5. There is one mod "Nordic tent" by Pfuscher.
  6. They are "Detailed Rugs" and "SSEUT - Clutter" to the latest version".
  7. Hi, I checked my mods and found the 2 mods having riground02.dds do not contain its _n.dds equivalent, or any other mod. Version Alpha 95 successfully run wih the same errors where Dyndolod carried on. Do I forward you the log and debug file of that version? I installed Rugnarok to see if the problem goes away, and it did. Thank you.
  8. Hi sheson, I got a bug report of the new version Alpha 96, Dyndolod 3 stopped running ( still running as application but zero progress from 100% CPU usage to nil at the beginning of Tamriel object LOD generation). This did not happen in previous versions. Attached are the bug report and the log, the debug log is too large to insert so i'm putting a link instead. https://drive.google.com/file/d/1JuNF3um-BHtxem6xDJsTWwYhhwPPl9po/view?usp=sharing . Thank you. bugreport.txt DynDOLOD_SSE_log.txt
  9. Thank you, the new Textgen.exe ran smoothly with all boxes checked until the end!!
  10. after adding Realtimelog=1 and running Texgen, a "bugreport.txt" was generated in DynDOLOD base folder. I hope it helps bugreport.txt
  11. Update: Grass, Tree and HD Tree Billboards completed succesfully, but rendered Billboards made Textgen unresponsive and later ctd right after start button is pressed, no log. Even after all preview billboards successfully display the texture Attached are the debug logs for grass (1.7mb) and Tree and HD Tree (1.2 mb) TexGen_SSE_Debug_log.txt TexGen_SSE_Debug_log.txt Sticched and Rendered portion completed successfully, sorry i divided the response into 2 because i can't upload all 3 logs at once I tried adding Realtimelog=1 into Texgen_SSE.ini under Notice=1 and Texgen 3.0 x64.exe didn't give me any option after it has loaded all plugins, when clicking restart, an additional line "File not found" is added. TexGen_SSE_Debug_log.txt
  12. Update: The problematic files so far are from Folkvangr Grass and Landscape Overhaul with its dependency Folkvangr Summer Tundra. I can't find a problem with the files because the .nif's can be viewed using nifskope and the relevant .dds's paths can be found in the .nif's and viewed using MO2, so not corruption or wrong texture ?, granted i'm an amarteur. I'll disable the mods to see where it goes.
  13. It seems the textgen has problems with generating some .nif files, some meshes i viewed gave entirely black screen (nothing) but the textgen spiked in resource usage whenever i try to view one, will try to see if modifying the mods where the meshes came from fixes the issue.
  14. Same thing happens to me, I'm using the latest Dyndolod Resources 3.0 and the standalone 3.0, both were recently updated
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