
vektor9999
Citizen-
Posts
23 -
Joined
-
Last visited
Everything posted by vektor9999
-
Reverted back to 1.7.5.2 and worked like a charm, as always you are the GOAT Thanks a lot
-
OK i'm back again, I double checked map settings in skyrim.ini and also in the custom.ini and the values are correct, so i don't use uLockedObjectMapLOD=32. I deleted all logs before regen. I regened lod with ultra, dynamic lod and seasons checked I only generated lods for tamriel without grass cache so it was faster DynDOLOD_SSE_log ==> https://paste.ee/p/8iKr4 DynDOLOD_SSE_Debug_log (more than 300MB so i uploaded the file on my private cdn, fast download no worry) ==> https://nolvus-storage.b-cdn.net/DynDOLOD_SSE_Debug_log.txt Compressed file here if you have issue ==> https://nolvus-storage.b-cdn.net/DynDOLOD_SSE_Debug_log.7z Thanks a lot for your help
-
The posted settings are from my mo2 ini files, i checked using the ini editor. I also checked that i don't have an overrided value elsewhere for maps but i don't I'm gonna regen again and come back to you with more info. Thanks a lot Sheson
-
Again thanks for your quick answer, tho following the documentation you posted my map menu is this [MapMenu] uLockedObjectMapLOD=16 uLockedTerrainLOD=32 i have trees on my map and both ultra and dynamic lod are checked and i also installed the mod LOD Unloading Bug Fix which does not fix the issue as well I have no more clue sadly
-
Thanks for your quick answer, here is my DynDOLOD_SSE_log.txt https://paste.ee/p/V6Jwe I have no other debug log than the one i sent you Here is a small video to illustrate When i click tll, the tree is loaded correctly when i console click on the object and type disable only this remain
-
Hey, there I have a z-fighting issue using dyndolod (Alpha 128) and seasons of skyrim. Seems that the lod transition to full model has issue (only during winter) It's really noticable when moving. If i save and reload, problem is solved until i come back then later ofc, it does not happen for all the same trees models, i can have a same tree model that loads correctly just next to this one. Here is my log (DynDOLOD_SSE_Debug_log) https://paste.ee/p/RbypC I have no bugreport.txt file I'm thanking you in advance for your help
-
Hey guys, Before using the latest version of dyndolod 3 (alpha 106) i was using alpha 87. A thing i noticed is the size of bto files almost doubled for the same load order with the same settings. I know using HD grass, it will increase the size but i set ForceComplexGrass=0 and did not select hd grass. But the size is still way bigger. Any ideas why? Thank you in advance for your help
-
You are my savior, indeed while not 100% perfect it improved a lot with that setting!!! Thank you very much!!!
-
OK, i understand but as i use seasons i cannot use the grass cache (except for generating the grass lods) and use the default game engine to generate grass as you suggested here (https://dyndolod.info/Help/Seasons) So i guess no option for me then?
-
Hey guys, I noticed that sometimes the grass lod completely disappears for like a 1 second before the full grass models are rendered for a given area. Is this something we can fix? Thanks in advance for your help.
-
Thanks a lot Sheson, i admit i was too lazy on that one. But you are always here to help
-
Hey guys, Is there a way to make the hybrid 3d tree lods darker? I know there is a way with billboard brightness but ofc as i use 3d hybrid, this feature does not work. Thanks a lot in advance.
-
Ok, thanks a lot for this clarification
-
You are a GENIUS!!!! It works and i think that the result is even better than 3.65. Thanks a lot!!! May i just ask you what the "false" flag at the end of the line means (in textures\terrain\lodgen\TexGen_SSE_Grass_Billboards.txt)? ==> Folkvangr - Grass and Landscape Overhaul.esp;00000800;Grass_MXGrass_Medium01 Folkvangr - Grass and Landscape Overhaul.esp;00000801;Grass_LongWindy_Green,False Some lines have it, some don't.
-
I have this I'm gonna test the v 3.87 Thanks a lot
-
For 3.65 ==> i have 104 lines for \Export\LODGen_SSE_Grass_Map_Tamriel.txt For 3.86 ==> i have 91 lines for \Export\LODGen_SSE_Grass_Map_Tamriel.txt Grass cache has not been changed, i used the same EDIT : I compared the 2 files
-
Hey Sheson, I'm coming back to you with some test results. For the test i used both versions (3.65/3.86) at density 25% For DynDOLOD v 3.65 For DynDOLOD v 3.86 I used the "You are here" menu from dyndolod The related bto files size As you can see there is a +/- 8mb difference. I hope this can help. Thank you.
-
Hey Sheson, Thx for your 3.86 update, now the grass lod has been generated, but i still have the same issue related to density. v 3.86 gives less grass lod density at 50 than 3.65 at 25 (screen shots above still apply)
-
Thanks a lot, will it also fix the less density i have in 3.84 compared to 3.65?
-
Thanks for your quick answer Sheson, For 3.84 ==> https://ufile.io/vv9phh59 For 3.85 ==> https://ufile.io/eql2uvtk I don't have a bugreport file Thank you.
-
Hey, So far i was using Dyndolod 3.65 with grass lod (density 25) This is what i have so far ==> Now with Dyndolod 3.84 (same load order and density 50) ==> Is this normal that the new dyndolod version gives less grass lods for higher density? I also tried 3.85 and i have no grass lod using this version because for some reason the LODGen_SSE_Grass_Map_xxx.txt has not been generated (always on the same load order) Thank you for your work and help
-
SKYRIMSE Blubbo's Aspen trees custom mafe hybrid 3d trees lod issue
vektor9999 replied to vektor9999's question in DynDOLOD & xLODGen Support
Indeed it was the issue Thanks a lot for your quick answer and for all your great work since the begining. -
Hello, I'm experiencing issues with Blubbo's Aspen trees you can find on his youtube chanel. I created my trunks and crowns as the doc explains (i'm not new to this, i created 3d hybrid tree lods for jedi trees already), i used the hybrid.bat to have things right and created my mod. Ingame i noticed than the tree lods are almost twice in size than the full model and when i come closer to the lod, it shrinks like in half. So i tought ok i messed up with my hybrid tree lod creation and to remove that from the equation i re ran dyndolod textgen and output using full model as lod4. Strange thing is i get the same issue. My load order is pretty vanilla (core mod like skse), dyndolod resources and blubbo's aspen trees meshes and textures without esp (i also tested with a custom esp overriding vanilla aspen records) Could it come from the author aspen tree mesh itself? Jedi aspen trees hybrid lod i have created works fine I am thanking you in advance for your help.