Hi,
Thanks for the quick reply! I fixed the most serious errors in xEdit and tried re-running TexGen and DynDOLOD 3.0 Alpha-88. Because I'm modding Skyrim VR for Enderal, I also removed all Worldspace and Cell data from my plugins to avoid getting Tamriel worldspace inside of Enderal. I permanently deleted Embers XD.esp as I wish to just use the mod's textures and meshes without the plugin.
When I initially load up a campsite in Enderal VR with the Embers XD textures and meshes installed (no plugin used), Embers XD appears to be working just fine and More Informative Console shows "Model: Campfire01Burning.nif", "Base defined in: Skyrim.esm". https://ibb.co/cCBXGZH
But after running DynDOLOD, the fires change and Embers XD no longer works. More Informative Console shows "Model: Campfire01Burning.nif", "Base defined in: DynDOLOD.esm". https://ibb.co/BTsqNmW
From what I can tell, my problem seems to be that after running DynDOLOD, the campfires are using meshes from:
\DynDOLOD Resources SE\Meshes\DynDOLOD\lod\clutter\campfire01burning_dyndolod_lod.nif
instead of the desired...
\Embers XD\meshes\clutter\woodfires\campfire01burning.nif
In my MO2 load order, Embers XD has a higher priority than DynDOLOD Resources so I'm a bit confused why the Embers XD textures and meshes don't appear in game after running DynDOLOD? See logs here: https://ufile.io/f/8tk4b
Kind regards,
Ashok