Hi, I am using xLODGen Beta 84 and TexGen/DynDOLOD 3.0 with Enderal VR. I have always gone thru the following process without issue: 1. Run xLODGen with Perfect Terrain LOD (as temporary textures for xLODGen generation only) 2. Run TexGen 3. Run DynDOLOD 3.0 These steps have always worked flawlessly for me and I've had no issues with terrain/object/tree LOD. After updating to DynDOLOD Alpha 42, I receive the following error when running DynDOLOD 3.0: Incorrect terrain LOD for MQP01Home. See below for log files: DynDOLOD_ENDERALSE_log.txt: https://ufile.io/vpzxe8pr DynDOLOD_ENDERALSE_Debug_log.txt: https://ufile.io/1c0klc7l I was actually able fix this issue by simply re-running xLODGen and unticking the worldspace for MQP01Home "Home, Sweet Home" [WRLD:0000003C]. DynDOLOD runs fine now and terrain LODs look great! I believe I'm actually all set but was just wondering if the above fix is considered an optimal solution for using xLODGen + Perfect Terrain LOD with Enderal VR? Thanks!