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Rozen

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Everything posted by Rozen

  1. Here are the settings I am running on and the .ini file. Run 1: No changes to the .ini file log> https://ufile.io/f/z2p09 This run got all the way through, also please let me know if that is the right .ini file or if you meant the SSE one before I do run 2. Use this website> Ufile.io - Upload files for free & share them without registration
  2. I am doing a run now without changes to the .ini file and with the new .exe, I added the CPUMipMaps=1 to the .ini file like you said too so I don't know why it would not work. Edit: Just to add i did look for other things running from it and there was none.
  3. Run 2 with .ini edit: it never maxed out the cpu and got stuck at creating texture atlas for DynDOLOD_Tamriel_Glow.dds 1024 x 1024, also when it got stuck there was no background processes running just the main one and stayed around 15% to 20% for CPU and the memory stayed the same. Here are the logs for run 2> https://ufile.io/f/obzk5
  4. Run 1 nothing added to the .ini file: When getting to the files it was getting stuck on before it maxes out the CPU but goes back down right after getting done with them, so any time it makes a Glow,dds file. This time it got to creating texture atlas for DynDOLOD_DLC01SoulCairn_Glow.dds 256 x 256 then got stuck with 2 processes going, one as a background processes, the one under app is shown here with memory staying the same and CPU going from a low 21% to around 30% And the one in the background staying around 30% with also no change in the memory. Here is the log of run 1> https://ufile.io/f/fqig7 Going to go do the .ini edit you said to do then run again.
  5. I just woke up and seen your message, i am going to do that now.
  6. Tested it without running it through vortex and got stuck at creating texture atlas for DynDOLOD_Tamriel_Glow.dds 1024 x 1024 again then tested again without running it through vortex and it got stuck at the same spot. Here is the log> https://ufile.io/f/a6weg And here is what it was doing in task manager, i looked and there was nothing else from it running just the one in the pic.
  7. It worked for me again without running it through vortex, here is the logs> https://ufile.io/f/eobyx Now I am going to run it through vortex just to see what happens.
  8. ah okay, I was just pointing that out sense before it was ether crashing or getting stuck every time until i ran it without using it through vortex, i am testing the new one you sent right now and made sure the .ini file does not have any extras added to it.
  9. It worked that time without using as a tool through vortex, here are the logs might help pinpoint it if it is that making it crash and get stuck> https://ufile.io/f/9bzeh Why i think it is that is the main program when using it through vortex would put it under the vortex process and making it not run as intended.
  10. I will test that as soon as my test to see if it was me trying to use it as a tool in vortex and it seems to be working with UseMipmaps=1
  11. Tested again and it crashed. Had UseMipmaps=1 and still the same texgen file, this the settings i am using And it did not make a lot of logs before it crashed. What logs of them would i need to send?
  12. When it would happen, it would be using CPU about 10% to 15% and some ram, but no Texconv64.exe processes. also your program and skyrim is allowed through my windows security fully, i am doing a new test run, just asking before i do if you want i can add you on discord (if you have it and screen share with, might help pinpoint things down faster.
  13. When testing it, it gave me this message Warning: Large reference bugs workarounds not checked! DynDOLOD.DLL NG and Scripts are installed, the generated DynDOLOD plugins will be the wrong version. so, I turned it on without downgrade fargrid references to neargrid on both runs. Run 1 with UseMipmaps=0 it got to creating texture atlas for DynDOLOD_Tamriel_Glow.dds 1024 x 1024 then stopped doing anything and I waited about 20 mins to see if it would keep going but didn't, it did not make a bugreport.txt but here are the logs that it did make> https://ufile.io/f/cixdk Run 2 with UseMipmaps=1 I deleted all the log files before starting this run like you said too and used the same texgen files, this time it got too creating texture atlas for SoulCairn_Glow.dds 256 x 256 and got stuck there, waited around 10 mins with no luck, still no bugreport.txt here are the logs for this run> https://ufile.io/f/lp1fk As an added note I am using parallax texture on a lot of things, and I don't know if that would be an issue.
  14. Okay left it in there and testing now. After testing: it now just crashes running (Tried running it 2 times) here are the logs> https://ufile.io/f/7ibvc
  15. Do you want me to keep the last change to the .ini too?
  16. It happened again when I was redoing everything again making sure nothing was missing with the rescore pack, so now I am testing again with your change to the .ini file. Been trying to find fixes for the large references errors I am getting along with other errors/Warnings; it has been a long-time sense I have mod-ed my Skyrim. Update after trying your fix: it got the error again here is all my logs> https://ufile.io/f/y8x6n I made a copy of all the logs this time so if you need something else from that run just tell me and i will post it for you.
  17. Got an OpenGL error trying to run it for SSE AE. If it happens again, I will post the logs for that too if needed, it seems to be random for me. https://ufile.io/f/u2nt4
  18. @sheson just wanted to ask, will DynDOLOD sometime down the line in this alpha fully work with the mod Worldspace Transition Tweaks? https://www.nexusmods.com/skyrimspecialedition/mods/48889 I would love it if all i had to do was just run DynDOLOD and be done with it when having that mod installed.
  19. you're fine, i am just happy it was not just me becuse i was thinking what did i break now seeing all that z-fighting lol XD
  20. No problem, if something happens again now i have more of a understanding where to look for it, thank you again for the help and making this great mod =^_^=
  21. I hope it is a easy fix for you, can't even imagine how much coding you have to do with a mod like DynDOLOD @_@
  22. 24063743: dyndolodesm_00945B_solitudeexterior_tamrielpatch_000041_DynDOLOD_PATCH_DynDOLOD_CHILD [REFR:24063743] (places DockStrSol01_DynDOLOD_LOD [STAT:0E0094F4] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23)) 2406385B: dyndolodesm_00944D_solitudeexterior_tamrielpatch_000033_DynDOLOD_PATCH_DynDOLOD_CHILD [REFR:2406385B] (places DockStrEnt03_DynDOLOD_LOD [STAT:0E009519] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23)) That is what it gives me, let me know if you need more info from SSEedit and i will get it for you and thank you so much for the help finding that. Edit: also the numbers then the : is the ID's then the Form ID of them.
  23. Still nothing, it still gives me the can't find it sound. Edit: even tried C5 sense the esm is loading with C5 and get the same.
  24. This and the esm dose and as of D606385B and D6063743 SSEedit can't find them, it's like it is only in the game. when putting the form ID's from the DynDOLOD ID's it can't find anything but it finds the form ID's from Static Mesh Improvement Mod - SMIM fine. I have discord if you want me to screen share and you can have me go over the files in SSEedit with you and show you in game.
  25. Just to add: There is others too. base defined in: DynDOLOD.esm base last changed by: DynDOLOD.esm Ref defined in: DynDOLOD.esp Ref last changed by: DynDOLOD.esp Base form id: 1A009519 Ref form id D606385B it is the model: dockstrent03_lod_0.nif [3] under that mesh is base defined in: SMIM-SE-Merged-ALL.esp base last changed by: SMIM-SE-Merged-ALL.esp Ref defined in: Skyrim.esm Ref last changed by: SMIM-SE-Merged-ALL.esp Base form id: 230012C5 Ref form id 0009252D it is the model: dockstrent03uskp.nif [3] Then these base defined in: SMIM-SE-Merged-ALL.esp base last changed by: SMIM-SE-Merged-ALL.esp Ref defined in: Skyrim.esm Ref last changed by: SMIM-SE-Merged-ALL.esp Base form id: 230063C8 Ref form id 000AEDF1 Model: dockstrso101uskp.nif [3] and the DynDOLOD under that is base defined in: DynDOLOD.esm base last changed by: DynDOLOD.esm Ref defined in: DynDOLOD.esp Ref last changed by: DynDOLOD.esp Base form id: 1A0094F4 Ref form id D6063743 next is this one base defined in: DynDOLOD.esm base last changed by: DynDOLOD.esm Ref defined in: DynDOLOD.esp Ref last changed by: DynDOLOD.esp Base form id: 1A00945 Ref form id D60637B7 dockcorso101_lod_0.nif [3] and under that base defined in: SMIM-SE-Merged-ALL.esp base last changed by: SMIM-SE-Merged-ALL.esp Ref defined in: Skyrim.esm Ref last changed by: SMIM-SE-Merged-ALL.esp Base form id: 230063C7 Ref form id 00092532 Model: dockstrso101uskp.nif [3] there is a few more but i'll stop there if you don't need these, they are all dock meshes and all are z-fighting with the lod mesh from DynDOLOD and the mesh that is there from SMIM-SE-Merged-ALL.esp Edit: went into SSEedit 4.0.3 and only loaded the DynDOLOD esm and esp Form ID on the esp and esm is saying NULL - Null Reference [00000000]
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