I'm fairly new to modding skyrim and wanted to revisit a game I played years ago on ps3. I was looking for guides and I think this one here helps me a lot, thank you for making this guide. I don't want to use the STEP one because it's not modular and leaves little room for a noob like me to change things. Now I have a few questions and hope someone here might help me out.
1. I already set up textures-weather-lighting. I use UNP+TMB Armors/clothes and don't care for weapons, armors, crafting, smithing, loot, quest and city/town mods. Pretty much all of that is not in my modlist.
2. I want to use your core gameplay mods for a stable game. Those are:
Unofficial Patch, Cutting Room Floor, AI Overhaul, 3DNPCs, Guard+Relationship Dialogue Overhaul, all SimonMagus616 overhaul mods, Audio Overhaul, Book Covers, Improved Traps, Point the Way, Here we go again, Frozen North, Experience, Trade and Barter and a few other minor ones, but they're in your modlist and it's basically just a fraction of it.
3. What I am missing and asking if I can add are:
Reliquary of Myth, Magical college of Winterhold, FleshFX (has a mysticism patch), Bibliophile's Arcanaeum and some kind of alchemy mod. STEP uses CACO but I thought I can use 'Alchemy Potions and Food Ajustments'.
These mods all have their own patches but do they have bigger conflicts with your core gameplay modlist, or maybe they're kind of redundant by things in your guide I missed? Maybe there are alternatives I can incorporate with patches?