Need some help to resolve conflict between DynDoLod output & Quality World Map. What i did: 1) Generated terrain lod xlodgen 2) generated textures by texgen 3) generated trees and objects via Dyndolod 4) generated occlusion via xLODGEN When all outputs are enabled map looks ugly: https://a.radikal.ru/a12/2007/06/34739f8a02cf.png https://b.radikal.ru/b34/2007/4e/a5185d0d13c0.png Green snow, strange roccks and something tha i've marked red. When i make files hidden from xlodgen output which replaces files from map mod it looks better - snow is white, but still have an issue with rocks and strange things marked red on previous pics. https://b.radikal.ru/b40/2007/32/3beee372cceb.png https://a.radikal.ru/a35/2007/28/1995b61667de.png When i disable DynDoLod output map is clear: https://c.radikal.ru/c04/2007/6a/41efb7e5d6ff.png I've check for conflicts between files in Dyndolod Output and a quality world map, but thereis no one overwritten file. Any ideas why tha can happens? Used xlodgen 63 and dyndolod 2.83. For now downloading updated versions and will try to rebuild, but not sure that will be helpfull.