
agodelianshock
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Everything posted by agodelianshock
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I managed to solve the problem, I did a few things so I'm not entirely positive what the root cause was. I uninstalled SSE fixes in favor of Engine Fixes. I removed Skyrim 3D trees and did a reinstall of that plus all related LODs and billboards. I also downloaded SSE Display Tweaks which is probably unrelated. More than likely there was some problem with 3D trees, I believe the author did an update very recently for performance and technical reasons so it seems like that may have been the cause. I am now running DynDOLOD on high with 4k texture packs smoothly at 60fps with little to no stutter or frame dips. Thank you so much for taking the time to help. Do you have a place where I could toss a few bucks your way or towards something you support?
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I do have both SSE Engine Fixes and SSE Fixes. I did a reinstall just to make sure they weren't out of date or installed incorrectly but both seem to be working fine. The issue still persists.
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Thank you for your help so far on this, truly worth the firstborn. I went to the MO discord and found it can only be done manually so I got some help and did it that way. The objects folder runs smooth as butter, but it seems to be something in the trees folder causing the issue.
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So disabling the .esp or the .esm didn't work. I went to hide the meshes\...objects and trees folders but because I installed through MO2 my Skyrim SE install doesn't have a meshes or texture folder generated, I just have the .bsa files that you'd get from a clean install and the Scripts, ShaderCache, Interface, and Video folders. I can't seem to find a way to do that through the MO2 Data tab either.
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Ah I see, okay I've tried both using tll and deactivating DynDOLOD in the MCM but the issue still persists using both methods individually and even with both off at the same time. That seems to rule out a bad LOD, or performance issues due to LOD. I also did the same with the large reference grid later, but the stuttering continues even with all 3 turned off separately as well as together.
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I had been hoping that it was a common and easily diagnosed issue before I began running it for each possible LOD type. I'm still getting familiar with the LOD system and DynDOLOD program as a whole so I've been cautious about messing with the mesh rules.
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Okay this one should have a better testing methodology. I was worried about it not being visible, but you can see the waterfall hitching and stopping while standing completely still with DynDOLOD active whereas it flows at a constant rate when I have it deactivated in my load order. Both tests are 2 minutes long until the camera switches to the idle 3rd person. https://www.youtube.com/watch?v=El7PmEmVe5c
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I had to deactivate Dyndolod for now to play so that was why it wasn't in my modlist, Open cities also hadn't been sorted properly because I had just deactivated and reactivated it during the 2 step method at the time of posting. As of right now, I'm using the BethINI recommended settings but I was having the same issues with default INI settings. I'm not seeing any errors or problems with the LOD itself or the script log, just the strange effect it has on my framerate. I haven't disabled specific LOD types yet, I'll do that and see what kind of results I can get over the next few days. I recorded an example of the difference if you are interested, the normal framerate without DynDOLOD begins at 4:44 https://www.youtube.com/watch?v=xed6CEqgunU&t=20s Also the updated Modwatch with DynDOLOD active and Open Cities sorted in its proper spot https://modwat.ch/u/agodelianshock/plugins
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I'm having some pretty major framerate/stutter issues when I try to use Dyndolod SE. At first I thought it was too many large textures maxing my VRAM so I used Octagon to lower all textures down to 1-2k. Even on low Dyndolod settings my game will freeze up every 5-10 seconds and drop from 60 down to 20 or lower fps. Using every performance monitor I could find like Afterburner, Skyrim Performance Monitor, Steams FPS counter, etc... I ruled out hardware limitations on my end. Still have lots of headroom for GPU, CPU, RAM, and VRAM even with Dyndolod active, no thermal throttling happening, core utilization is normal. However I'm still lagging and stuttering only when using Dyndolod. I can add an ENB, 4K texture mods, whatever and still stay stable at 60fps. I've been wracking my brain for weeks trying to figure out what is causing the dips. I haven't seen many users with this issue on forums so I don't have much to go on to diagnose it. Could it have something to do with Large Reference Grids? I don't really touch those settings, just leave them at the default, same with Max Tile Size. https://modwat.ch/u/agodelianshock/plugins Specs: Intel i7-6700k GTX 1660 SUPER 16GB RAM
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